Player Matchup

Ganesha
Ganesha
Gold I
Ddeivid
Ganesha
Gold I
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 37L
1,611 MMR
Party 2
Merlin
Merlin
Gold II
LaplacesAkuma
Merlin
Gold II
Level 69
God Stats
2W - 1L
1,513 SR
Queue Stats
37W - 17L
1,691 MMR
Party 2
Hun Batz
Hun Batz
Platinum V
Sharkidelic
Hun Batz
Platinum V
Level 179
God Stats
1W - 2L
1,345 SR
Queue Stats
389W - 384L
1,660 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Skilldrow
Sun Wukong
Platinum V
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
276W - 284L
1,658 MMR
Solo
Rama
Rama
Gold II
Zenoism
Rama
Gold II
Level 152
God Stats
5W - 1L
1,851 SR
Queue Stats
128W - 123L
1,670 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 107
1,542 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 114
1,526 SR
1,606 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold IV
Beelzemon
Athena
Gold IV
Level 158
God Stats
1W - 1L
1,687 SR
Queue Stats
24W - 18L
1,577 MMR
Party 1
Sol
Sol
Gold IV
Gaulevelorie
Sol
Gold IV
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,647 MMR
Solo
Kali
Kali
Gold I
HATEIMGR8
Kali
Gold I
Level 126
God Stats
4W - 5L
1,466 SR
Queue Stats
647W - 636L
1,640 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Itsukyou
Gilgamesh
Platinum II
Level 79
God Stats
4W - 7L
1,479 SR
Queue Stats
195W - 182L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ddeivid
Ganesha
8
0 / 0 / 3
4,842
692
2,344
5,921
3,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 1 / 1
4,248
607
2,936
3,367
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Sharkidelic
Hun Batz
9
2 / 1 / 0
4,522
646
1,643
6,353
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Skilldrow
Sun Wukong
7
0 / 2 / 0
3,727
532
1,299
3,086
1,282
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Zenoism
Rama
9
2 / 0 / 0
5,128
733
3,004
3,297
1,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThorVulcanThanatosSusano

VS

Bans
LancelotFreyaAwilixBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
0 / 0 / 1
4,570
653
4,729
2,938
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
Beelzemon
Athena
6
1 / 1 / 1
4,309
616
1,583
6,482
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 2 / 0
3,227
461
1,955
2,992
548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
9
1 / 1 / 1
4,464
638
599
7,891
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Itsukyou
Gilgamesh
9
2 / 0 / 0
5,179
740
1,816
4,117
1,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
4
4
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
0
1
0.5
L
Athena
Beelzemon
Athena
1
1
1
1.5
W
Ganesha
Ddeivid
Ganesha
0
0
3
1.5
L
0
2
0
0
L
Kali
1
1
1
1.5
L
Gilgamesh
Itsukyou
Gilgamesh
2
0
0
2
W
0
1
1
0.5
W
Hun Batz
Sharkidelic
Hun Batz
2
1
0
2
W
Sun Wukong
Skilldrow
Sun Wukong
0
2
0
0
W
Rama
Zenoism
Rama
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,226
Damage
10,682
22,024
Taken
24,420
9,628
Mitigated
11,016
4,778
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,729
451
0
706
2,938
852
0
1,224
1,468
31,557
1,038
L
Athena
Beelzemon
Athena
1,583
781
0
792
6,482
4,935
0
2,513
3,849
15,259
1,246
W
Ganesha
Ddeivid
Ganesha
2,344
782
0
1,377
5,921
3,462
0
2,756
3,165
12,497
0
L
1,955
1,323
0
694
2,992
548
0
329
2,663
10,918
1,132
L
Kali
599
114
0
4,765
7,891
2,795
0
789
7,043
0
23,095
L
Gilgamesh
Itsukyou
Gilgamesh
1,816
339
0
1,265
4,117
1,886
0
0
4,117
0
29,340
W
2,936
253
0
500
3,367
1,252
0
2,494
873
32,449
0
W
Hun Batz
Sharkidelic
Hun Batz
1,643
324
0
885
6,353
2,492
0
1,404
4,949
0
33,033
W
Sun Wukong
Skilldrow
Sun Wukong
1,299
227
0
247
3,086
1,282
0
0
2,710
0
16,174
W
Rama
Zenoism
Rama
3,004
2,282
0
1,769
3,297
1,140
0
1,529
1,768
0
38,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,467
Gold Earned
21,749
244
Minions Killed
222
0
Camps Cleared
0
747,222
Distance Traveled
708,470
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,570
653
75
11
0
148,657
0
L
Athena
4,309
616
21
3
0
154,512
0
W
Ganesha
4,842
692
0
0
0
169,290
1
L
Sol
3,227
461
10
1
0
80,969
0
L
Kali
4,464
638
52
7
0
175,413
0
L
Gilgamesh
5,179
740
64
9
0
148,919
0
W
Merlin
4,248
607
64
9
0
151,483
0
W
Hun Batz
4,522
646
59
8
0
153,852
0
W
Sun Wukong
3,727
532
30
4
0
137,523
0
W
Rama
5,128
733
91
13
0
135,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role