Player Matchup

Thor
Thor
Silver II
 
Thor
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Silver II
Langedu60FR
Heimdallr
Silver II
Level 153
God Stats
1W - 1L
1,233 SR
Queue Stats
72W - 88L
1,052 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver I
jejea
Kumbhakarna
Silver I
Level 80
God Stats
27W - 22L
1,553 SR
Queue Stats
293W - 321L
1,106 MMR
Party 2
Sol
Sol
Silver III
kamikaze246
Sol
Silver III
Level 122
God Stats
4W - 10L
1,432 SR
Queue Stats
44W - 72L
1,034 MMR
Solo
Ah Puch
Ah Puch
Silver III
zuesnicktonight
Ah Puch
Silver III
Level 159
God Stats
1W - 3L
1,129 SR
Queue Stats
82W - 73L
1,071 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,369 SR
1,152 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 155
1,466 SR
1,064 MMR
Bellona
Bellona
Silver II
DDS SoulHacker
Bellona
Silver II
Level 118
God Stats
5W - 6L
1,524 SR
Queue Stats
184W - 208L
1,094 MMR
Solo
Scylla
Scylla
Silver II
ImperatriceNoth
Scylla
Silver II
Level 187
God Stats
205W - 225L
1,421 SR
Queue Stats
605W - 634L
1,094 MMR
Solo
Cliodhna
Cliodhna
Silver II
Jherom
Cliodhna
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 127L
1,051 MMR
Solo
Fenrir
Fenrir
Silver I
JojoBongadas
Fenrir
Silver I
Level 156
God Stats
17W - 18L
1,348 SR
Queue Stats
580W - 606L
1,062 MMR
Solo
Anhur
Anhur
Silver II
zZSMURFZz
Anhur
Silver II
Level 156
God Stats
15W - 12L
1,537 SR
Queue Stats
203W - 242L
1,018 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
6 / 2 / 5
11,951
543
7,265
22,729
11,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Langedu60FR
Heimdallr
18
5 / 0 / 4
11,969
544
14,059
14,094
6,964
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
jejea
Kumbhakarna
16
2 / 0 / 9
10,743
488
5,639
19,241
20,935
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
3 / 2 / 5
12,628
574
14,041
14,163
6,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
3 / 4 / 2
9,958
453
10,499
8,827
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AgniThanatosAo Kuang

VS

Bans
ArachneXbalanqueCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
10,099
459
9,350
20,758
19,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 2 / 2
10,479
476
5,822
9,237
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Jherom
Cliodhna
7
0 / 0 / 0
6,820
310
1,359
4,747
1,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
12
2 / 12 / 0
8,361
380
6,601
21,531
8,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
zZSMURFZz
Anhur
18
1 / 1 / 3
10,768
489
7,120
15,471
6,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
19
Kills
8
8
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
2
5
4.25
L
2
4
3
0.88
L
3
2
2
2
L
Cliodhna
Jherom
Cliodhna
0
0
0
0
L
Fenrir
2
12
0
0.17
W
Heimdallr
Langedu60FR
Heimdallr
5
0
4
7
W
Kumbhakarna
jejea
Kumbhakarna
2
0
9
6.5
W
3
2
5
2.75
L
Anhur
zZSMURFZz
Anhur
1
1
3
2.5
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,503
Damage
30,252
79,054
Taken
71,744
50,135
Mitigated
39,831
36,031
Healing
15,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,265
1,321
0
13,834
22,729
11,732
0
2,024
20,585
0
125,856
L
9,350
2,675
0
4,261
20,758
19,190
0
12,028
7,883
0
50,537
L
5,822
280
0
988
9,237
4,049
0
5,834
3,343
72,520
0
L
Cliodhna
Jherom
Cliodhna
1,359
213
0
2,126
4,747
1,375
0
467
4,280
0
14,836
L
Fenrir
6,601
1,247
0
2,747
21,531
8,938
0
7,362
13,877
0
37,076
W
Heimdallr
Langedu60FR
Heimdallr
14,059
7,728
0
7,878
14,094
6,964
1,752
2,346
11,652
0
103,973
W
Kumbhakarna
jejea
Kumbhakarna
5,639
155
0
5,379
19,241
20,935
127
2,505
16,606
39,069
765
W
14,041
3,950
0
7,613
14,163
6,270
4,117
1,462
12,681
96,290
2,268
L
Anhur
zZSMURFZz
Anhur
7,120
2,334
0
5,169
15,471
6,279
1,074
3,659
11,790
0
95,835
W
10,499
415
0
1,327
8,827
4,234
709
1,253
7,480
70,578
1,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,249
Gold Earned
46,527
631
Minions Killed
494
0
Camps Cleared
0
1,961,278
Distance Traveled
1,686,444
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,951
543
160
7
0
438,507
0
L
Bellona
10,099
459
104
5
0
358,981
2
L
Scylla
10,479
476
164
7
0
398,189
6
L
Cliodhna
6,820
310
27
1
0
129,338
0
L
Fenrir
8,361
380
36
2
0
417,319
0
W
Heimdallr
11,969
544
159
7
0
406,377
5
W
Kumbhakarna
10,743
488
48
2
0
461,313
1
W
Sol
12,628
574
160
7
0
371,183
5
L
Anhur
10,768
489
163
7
0
382,617
0
W
Ah Puch
9,958
453
104
5
0
283,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role