Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Esw1n2222
Chang'e
Level 126
God Stats
8W - 5L
1,497 SR
Queue Stats
120W - 132L
1,445 Elo+
Solo
Skadi
Skadi
FriendGeorge
Skadi
Level 128
God Stats
7W - 2L
1,887 SR
Queue Stats
7W - 6L
1,659 Elo+
Party 1
Anubis
Anubis
MeLoDiiC_17
Anubis
Level 125
God Stats
42W - 40L
1,547 SR
Queue Stats
164W - 183L
1,516 Elo+
Solo
Tyr
Tyr
SERTIC22
Tyr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,630 Elo+
Party 1
Team Averages
Level 133
1,586 SR
1,550 Elo+

VS

Team Averages
Level 146
1,427 SR
1,498 Elo+
Hachiman
Hachiman
 
Hachiman
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ChoGath
Thor
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 77L
1,489 Elo+
Solo
Ra
Ra
Th3Br41nz
Ra
Level 144
God Stats
6W - 4L
1,321 SR
Queue Stats
310W - 323L
1,567 Elo+
Solo
Maui
Maui
Tito2Timez
Maui
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 124L
1,471 Elo+
Solo
Tyr
Tyr
frordo
Tyr
Level 124
God Stats
1W - 8L
1,316 SR
Queue Stats
184W - 186L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 2 / 0
5,321
484
2,651
6,654
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Esw1n2222
Chang'e
10
1 / 0 / 0
5,839
531
4,151
4,577
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 0
5,766
524
2,794
4,993
1,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
8
0 / 7 / 1
5,276
480
3,170
8,565
3,574
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 2 / 0
6,289
572
2,932
8,860
5,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 0 / 1
5,721
520
3,988
6,460
2,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
ChoGath
Thor
13
4 / 0 / 2
6,842
622
5,750
6,517
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 1 / 3
7,312
665
6,711
6,631
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 1
5,376
489
1,392
4,343
2,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tyr
frordo
Tyr
10
0 / 1 / 0
5,851
532
1,681
6,113
4,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
12
12
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
Hachiman
 
Hachiman
1
0
1
1.5
W
Thor
ChoGath
Thor
4
0
2
5
L
Chang'e
Esw1n2222
Chang'e
1
0
0
1
L
0
1
0
0
L
Anubis
0
7
1
0.07
L
1
2
0
0.5
W
6
1
3
7.5
W
1
0
1
1.5
W
Tyr
frordo
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,698
Damage
19,522
33,649
Taken
30,064
14,214
Mitigated
14,453
10,340
Healing
13,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,651
1,514
0
3,221
6,654
2,223
0
881
5,685
0
38,542
W
Hachiman
 
Hachiman
3,988
1,500
0
4,055
6,460
2,016
605
0
6,460
0
46,685
W
Thor
ChoGath
Thor
5,750
1,562
0
3,678
6,517
2,493
312
360
6,157
0
49,354
L
Chang'e
Esw1n2222
Chang'e
4,151
504
80
2,901
4,577
1,556
0
0
4,577
34,302
895
L
2,794
572
0
900
4,993
1,622
0
246
4,747
0
46,447
L
Anubis
3,170
0
0
1,240
8,565
3,574
0
3,768
4,402
37,522
0
L
2,932
646
0
1,998
8,860
5,239
0
2,431
6,277
0
24,014
W
6,711
582
324
1,648
6,631
2,185
0
2,395
4,236
57,106
2,004
W
1,392
378
0
1,605
4,343
2,836
0
663
3,680
10,728
0
W
Tyr
frordo
Tyr
1,681
69
0
2,562
6,113
4,923
0
3,668
2,445
0
35,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,491
Gold Earned
31,102
328
Minions Killed
349
0
Camps Cleared
0
938,580
Distance Traveled
967,594
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,321
484
82
7
0
220,109
0
W
Hachiman
5,721
520
69
6
0
184,999
0
W
Thor
6,842
622
90
8
0
214,292
3
L
Chang'e
5,839
531
67
6
0
163,183
0
L
Skadi
5,766
524
79
7
0
181,833
0
L
Anubis
5,276
480
59
5
0
148,791
0
L
Tyr
6,289
572
41
4
0
224,664
1
W
Ra
7,312
665
100
9
0
229,487
0
W
Maui
5,376
489
20
2
0
146,578
0
W
Tyr
5,851
532
70
6
0
192,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role