Player Matchup

Terra
Terra
ImProcking
Terra
Level 38
God Stats
0W - 1L
1,302 SR
Queue Stats
24W - 32L
1,530 Elo+
Solo
Jormungandr
Jormungandr
LingLingLingLing
Jormungandr
Level 121
God Stats
0W - 1L
1,756 SR
Queue Stats
51W - 57L
1,463 Elo+
Party 2
Lancelot
Lancelot
Oretsnom
Lancelot
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 173L
1,550 Elo+
Solo
Skadi
Skadi
RebelFighterV
Skadi
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 55L
1,494 Elo+
Party 2
Kukulkan
Kukulkan
Teledish
Kukulkan
Level 106
God Stats
9W - 6L
1,459 SR
Queue Stats
296W - 291L
1,548 Elo+
Solo
Team Averages
Level 103
1,503 SR
1,517 Elo+

VS

Team Averages
Level 115
1,495 SR
1,523 Elo+
Hun Batz
Hun Batz
Astro3047
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 209L
1,518 Elo+
Solo
Zeus
Zeus
MISTERDELLA
Zeus
Level 135
God Stats
2W - 3L
1,264 SR
Queue Stats
59W - 64L
1,472 Elo+
Solo
Ymir
Ymir
Thepope33
Ymir
Level 117
God Stats
3W - 5L
1,348 SR
Queue Stats
524W - 475L
1,523 Elo+
Party 1
Olorun
Olorun
christianxdct
Olorun
Level 108
God Stats
13W - 6L
1,742 SR
Queue Stats
130W - 105L
1,569 Elo+
Solo
Mulan
Mulan
tidouslee
Mulan
Level 108
God Stats
48W - 34L
1,620 SR
Queue Stats
393W - 352L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
10
0 / 4 / 3
5,948
425
3,825
14,161
10,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jormungandr
LingLingLingLing
Jormungandr
13
3 / 6 / 5
7,177
513
7,541
13,216
6,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lancelot
Oretsnom
Lancelot
11
1 / 5 / 0
7,052
504
5,429
14,859
9,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 3 / 2
7,877
563
6,846
10,677
4,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
Teledish
Kukulkan
13
1 / 0 / 2
7,360
526
6,627
5,401
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Astro3047
Hun Batz
13
6 / 2 / 2
7,688
549
8,563
12,170
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 0 / 4
8,203
586
8,085
4,400
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
11
0 / 4 / 8
6,737
481
6,359
14,657
11,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 4
8,150
582
6,701
7,053
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
tidouslee
Mulan
15
6 / 1 / 3
9,531
681
12,797
12,872
10,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
18
18
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Astro3047
Hun Batz
6
2
2
3.5
L
Terra
0
4
3
0.38
L
Jormungandr
LingLingLingLing
Jormungandr
3
6
5
0.92
W
3
0
4
5
L
Lancelot
Oretsnom
Lancelot
1
5
0
0.2
L
3
3
2
1.33
L
Kukulkan
Teledish
Kukulkan
1
0
2
2
W
Ymir
0
4
8
1
W
3
1
4
5
W
Mulan
tidouslee
Mulan
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,268
Damage
42,505
58,314
Taken
51,152
34,703
Mitigated
31,322
10,156
Healing
20,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Astro3047
Hun Batz
8,563
1,552
0
6,642
12,170
4,608
0
5,484
6,686
0
55,065
L
Terra
3,825
771
2,105
2,563
14,161
10,583
0
7,932
6,177
15,777
0
L
Jormungandr
LingLingLingLing
Jormungandr
7,541
2,288
0
1,784
13,216
6,867
0
5,285
7,795
51,145
9,348
W
8,085
644
0
1,068
4,400
1,659
0
2,846
1,554
67,042
2,495
L
Lancelot
Oretsnom
Lancelot
5,429
1,197
0
2,206
14,859
9,848
0
0
14,044
0
48,202
L
6,846
2,812
0
867
10,677
4,877
0
4,848
5,829
0
58,129
L
Kukulkan
Teledish
Kukulkan
6,627
290
0
631
5,401
2,528
0
1,852
3,549
67,575
0
W
Ymir
6,359
1,492
0
1,454
14,657
11,408
0
6,739
7,918
24,451
1,379
W
6,701
3,565
0
3,675
7,053
2,950
704
980
6,073
62,141
9,263
W
Mulan
tidouslee
Mulan
12,797
2,351
0
7,959
12,872
10,697
0
1,627
11,245
0
81,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,414
Gold Earned
40,309
425
Minions Killed
508
0
Camps Cleared
0
1,291,162
Distance Traveled
1,328,019
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,688
549
81
6
0
305,635
1
L
Terra
5,948
425
17
1
0
277,915
1
L
Jormungandr
7,177
513
98
7
0
264,070
3
W
Zeus
8,203
586
132
9
0
251,488
4
L
Lancelot
7,052
504
81
6
0
240,150
0
L
Skadi
7,877
563
100
7
0
242,775
1
L
Kukulkan
7,360
526
129
9
0
266,252
0
W
Ymir
6,737
481
25
2
0
248,290
4
W
Olorun
8,150
582
135
10
0
268,091
2
W
Mulan
9,531
681
135
10
0
254,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role