Player Matchup

Fenrir
Fenrir
Asatór
Fenrir
Level 55
God Stats
1W - 3L
1,381 SR
Queue Stats
64W - 71L
1,489 Elo+
Party 1
Sol
Sol
Killøck
Sol
Level 159
God Stats
2W - 3L
1,346 SR
Queue Stats
494W - 478L
1,461 Elo+
Solo
Bellona
Bellona
Silver-Shade3388
Bellona
Level 8
God Stats
4W - 9L
1,500 SR
Queue Stats
17W - 37L
1,048 Elo+
Party 2
Xbalanque
Xbalanque
kaizo-qP
Xbalanque
Level 38
God Stats
2W - 11L
1,374 SR
Queue Stats
92W - 118L
1,285 Elo+
Party 2
Janus
Janus
storskurkN
Janus
Level 29
God Stats
1W - 2L
1,491 SR
Queue Stats
41W - 41L
1,503 Elo+
Party 1
Team Averages
Level 58
1,418 SR
1,357 Elo+

VS

Team Averages
Level 108
1,469 SR
1,432 Elo+
Bastet
Bastet
DPayed
Bastet
Level 47
God Stats
8W - 4L
1,571 SR
Queue Stats
101W - 104L
1,406 Elo+
Solo
Atlas
Atlas
Firstorder1
Atlas
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
239W - 238L
1,401 Elo+
Solo
Guan Yu
Guan Yu
IronJase
Guan Yu
Level 193
God Stats
6W - 7L
1,386 SR
Queue Stats
838W - 850L
1,456 Elo+
Solo
Hou Yi
Hou Yi
influencet1
Hou Yi
Level 146
God Stats
5W - 4L
1,446 SR
Queue Stats
84W - 76L
1,451 Elo+
Solo
Anubis
Anubis
tippinop55
Anubis
Level 68
God Stats
16W - 16L
1,441 SR
Queue Stats
248W - 263L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asatór
Fenrir
12
0 / 4 / 2
7,036
469
4,543
16,318
6,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 2 / 0
9,723
648
12,513
15,136
4,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

9
0 / 3 / 0
6,602
440
1,475
9,669
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
kaizo-qP
Xbalanque
11
0 / 6 / 0
6,932
462
2,781
10,636
5,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
12
1 / 8 / 0
7,973
532
6,186
11,269
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DPayed
Bastet
15
7 / 0 / 9
8,867
591
10,382
14,513
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
0 / 0 / 12
8,088
539
4,556
10,721
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Guan Yu
IronJase
Guan Yu
14
1 / 1 / 3
8,340
556
6,077
14,877
13,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
14
4 / 0 / 5
7,936
529
8,724
8,714
3,166
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
tippinop55
Anubis
17
11 / 1 / 3
10,412
694
14,788
8,883
4,587
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
55
2
Kills
23
23
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Asatór
Fenrir
0
4
2
0.25
W
Bastet
DPayed
Bastet
7
0
9
11.5
W
0
0
12
6
W
Guan Yu
IronJase
Guan Yu
1
1
3
2.5
L
1
2
0
0.5
L
0
3
0
0
W
Hou Yi
4
0
5
6.5
L
Xbalanque
kaizo-qP
Xbalanque
0
6
0
0
L
Janus
1
8
0
0.13
W
Anubis
tippinop55
Anubis
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,498
Damage
44,527
63,028
Taken
57,708
25,970
Mitigated
34,610
16,974
Healing
29,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Asatór
Fenrir
4,543
1,115
0
4,148
16,318
6,487
614
4,586
11,732
0
46,521
W
Bastet
DPayed
Bastet
10,382
3,340
0
8,454
14,513
5,455
677
4,398
9,951
0
55,124
W
4,556
1,937
0
3,127
10,721
7,538
188
1,780
8,567
32,748
0
W
Guan Yu
IronJase
Guan Yu
6,077
242
1,344
6,771
14,877
13,864
733
7,674
7,177
0
55,636
L
12,513
5,722
0
9,275
15,136
4,597
714
780
14,356
88,749
12,379
L
1,475
241
0
800
9,669
7,070
185
3,770
5,899
0
9,351
W
Hou Yi
8,724
3,705
0
4,207
8,714
3,166
1,313
278
8,327
0
62,258
L
Xbalanque
kaizo-qP
Xbalanque
2,781
774
0
2,200
10,636
5,240
460
3,425
7,211
0
43,072
L
Janus
6,186
365
0
551
11,269
2,576
0
6,520
4,749
46,837
0
W
Anubis
tippinop55
Anubis
14,788
200
0
5,411
8,883
4,587
711
2,999
5,528
81,914
1,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,266
Gold Earned
43,643
401
Minions Killed
432
0
Camps Cleared
0
1,337,161
Distance Traveled
1,586,598
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,036
469
64
4
0
298,631
2
W
Bastet
8,867
591
75
5
0
371,425
0
W
Atlas
8,088
539
34
2
0
314,085
0
W
Guan Yu
8,340
556
94
6
0
305,955
2
L
Sol
9,723
648
170
11
0
254,781
3
L
Bellona
6,602
440
17
1
0
297,116
0
W
Hou Yi
7,936
529
102
7
0
292,598
1
L
Xbalanque
6,932
462
71
5
0
241,306
0
L
Janus
7,973
532
79
5
0
245,327
0
W
Anubis
10,412
694
127
8
0
302,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role