Player Matchup

Morgan Le Fay
Morgan Le Fay
H0NS60
Morgan Le Fay
Level 86
God Stats
5W - 5L
1,745 SR
Queue Stats
205W - 192L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
LegendGaminq
Danzaburou
Level 87
God Stats
27W - 18L
1,548 SR
Queue Stats
234W - 216L
1,430 Elo+
Solo
Sobek
Sobek
PastorLong22
Sobek
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,406 Elo+
Party 1
Bellona
Bellona
dualblayde2
Bellona
Level 62
God Stats
13W - 17L
1,500 SR
Queue Stats
108W - 112L
1,419 Elo+
Party 1
Kali
Kali
joj44
Kali
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 164L
1,469 Elo+
Party 1
Team Averages
Level 78
1,559 SR
1,439 Elo+

VS

Team Averages
Level 79
1,538 SR
1,428 Elo+
Serqet
Serqet
FireBarbecue
Serqet
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
178W - 178L
1,416 Elo+
Solo
Cthulhu
Cthulhu
HDPitaco
Cthulhu
Level 42
God Stats
21W - 26L
1,331 SR
Queue Stats
171W - 180L
1,409 Elo+
Solo
Guan Yu
Guan Yu
Meat1312
Guan Yu
Level 56
God Stats
2W - 2L
1,810 SR
Queue Stats
62W - 67L
1,469 Elo+
Party 2
Skadi
Skadi
blackHawk7664
Skadi
Level 123
God Stats
37W - 27L
1,595 SR
Queue Stats
207W - 191L
1,466 Elo+
Party 2
Olorun
Olorun
vegitoawakenz
Olorun
Level 68
God Stats
1W - 2L
1,453 SR
Queue Stats
79W - 66L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
H0NS60
Morgan Le Fay
15
2 / 2 / 4
9,174
540
9,136
10,728
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
LegendGaminq
Danzaburou
16
1 / 4 / 0
8,653
509
7,860
17,010
7,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 1 / 6
9,207
542
5,211
13,146
13,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
dualblayde2
Bellona
16
4 / 0 / 5
10,374
610
13,778
17,558
16,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
joj44
Kali
16
8 / 2 / 3
9,827
578
14,169
16,616
7,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 3 / 1
8,371
492
7,562
17,640
7,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
HDPitaco
Cthulhu
15
5 / 6 / 3
8,989
529
14,541
16,375
14,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Guan Yu
Meat1312
Guan Yu
12
1 / 3 / 0
7,890
464
10,591
16,632
19,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 3 / 4
8,511
501
9,899
10,447
4,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 4 / 0
8,079
475
4,838
11,202
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
18
Kills
9
9
Deaths
19
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
3
3
1
1.17
W
Morgan Le Fay
H0NS60
Morgan Le Fay
2
2
4
2
L
Cthulhu
HDPitaco
Cthulhu
5
6
3
1.08
W
Danzaburou
LegendGaminq
Danzaburou
1
4
0
0.25
L
Guan Yu
Meat1312
Guan Yu
1
3
0
0.33
W
3
1
6
6
L
0
3
4
0.67
W
Bellona
dualblayde2
Bellona
4
0
5
6.5
W
Kali
joj44
Kali
8
2
3
4.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,154
Damage
47,431
75,058
Taken
72,296
49,615
Mitigated
49,087
34,543
Healing
17,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
7,562
1,920
0
6,042
17,640
7,095
0
2,255
15,385
0
61,153
W
Morgan Le Fay
H0NS60
Morgan Le Fay
9,136
1,343
0
905
10,728
5,291
657
4,861
5,615
70,653
611
L
Cthulhu
HDPitaco
Cthulhu
14,541
267
432
2,167
16,375
14,163
92
4,583
11,792
51,679
937
W
Danzaburou
LegendGaminq
Danzaburou
7,860
3,099
0
5,574
17,010
7,268
414
3,491
13,024
0
88,168
L
Guan Yu
Meat1312
Guan Yu
10,591
1,144
315
3,935
16,632
19,222
0
2,464
14,168
0
50,520
W
5,211
447
0
5,549
13,146
13,160
279
3,271
9,131
24,922
0
L
9,899
4,093
0
1,850
10,447
4,271
585
1,264
9,183
0
71,158
W
Bellona
dualblayde2
Bellona
13,778
6,487
0
11,438
17,558
16,062
168
2,449
14,530
0
85,547
W
Kali
joj44
Kali
14,169
6,573
0
11,077
16,616
7,834
30
2,703
13,745
0
83,634
L
4,838
1,904
0
2,654
11,202
4,336
1,046
3,781
7,421
50,218
2,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,235
Gold Earned
41,840
524
Minions Killed
464
0
Camps Cleared
0
1,676,593
Distance Traveled
1,662,877
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,371
492
93
5
0
397,583
0
W
Morgan Le Fay
9,174
540
116
7
0
313,691
2
L
Cthulhu
8,989
529
77
5
0
337,914
0
W
Danzaburou
8,653
509
126
7
0
310,691
0
L
Guan Yu
7,890
464
70
4
0
343,817
0
W
Sobek
9,207
542
36
2
0
355,978
2
L
Skadi
8,511
501
118
7
0
314,397
0
W
Bellona
10,374
610
140
8
0
315,363
0
W
Kali
9,827
578
106
6
0
380,870
0
L
Olorun
8,079
475
106
6
0
269,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role