Player Matchup

Ravana
Ravana
Live From 903
Ravana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,504 Elo+
Party 2
Terra
Terra
MrCDRUMS
Terra
Level 89
God Stats
1W - 1L
1,151 SR
Queue Stats
7W - 12L
1,406 Elo+
Solo
Kukulkan
Kukulkan
Rradley 903
Kukulkan
Level 107
God Stats
1W - 1L
1,253 SR
Queue Stats
6W - 8L
1,481 Elo+
Party 2
Osiris
Osiris
SheHateSwift
Osiris
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,268 Elo+
Party 2
Medusa
Medusa
destructo1232r
Medusa
Level 100
God Stats
16W - 13L
1,479 SR
Queue Stats
66W - 49L
1,530 Elo+
Solo
Team Averages
Level 99
1,376 SR
1,438 Elo+

VS

Team Averages
Level 81
1,502 SR
1,351 Elo+
Fafnir
Fafnir
BoneHurtinJu1ce
Fafnir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,403 Elo+
Party 1
King Arthur
King Arthur
Brickk
King Arthur
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 65L
1,398 Elo+
Solo
Anhur
Anhur
FriarFax
Anhur
Level 25
God Stats
1W - 4L
1,198 SR
Queue Stats
4W - 16L
1,049 Elo+
Party 1
Olorun
Olorun
Hazelle_World
Olorun
Level 136
God Stats
4W - 1L
1,811 SR
Queue Stats
171W - 153L
1,511 Elo+
Solo
Susano
Susano
ManMi1ker
Susano
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 41L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 1
7,324
523
10,632
11,497
5,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
MrCDRUMS
Terra
12
1 / 0 / 5
7,367
526
4,953
7,402
6,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Rradley 903
Kukulkan
14
1 / 1 / 4
7,804
557
8,623
6,403
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
12
1 / 3 / 0
6,910
494
3,918
12,576
11,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 0 / 2
8,357
597
10,317
5,536
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,758
483
4,851
15,474
15,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Brickk
King Arthur
14
3 / 0 / 0
8,690
621
8,853
11,061
11,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
FriarFax
Anhur
11
0 / 3 / 0
6,196
443
1,730
11,279
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 4 / 1
7,466
533
5,608
12,291
4,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Susano
ManMi1ker
Susano
11
2 / 4 / 0
6,545
468
3,134
12,112
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
6
6
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
King Arthur
Brickk
King Arthur
3
0
0
3
L
Anhur
FriarFax
Anhur
0
3
0
0
L
1
4
1
0.38
W
6
2
1
3.25
L
Susano
ManMi1ker
Susano
2
4
0
0.5
W
Terra
MrCDRUMS
Terra
1
0
5
3.5
W
Kukulkan
Rradley 903
Kukulkan
1
1
4
3
W
Osiris
1
3
0
0.33
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,443
Damage
24,176
43,414
Taken
62,217
29,344
Mitigated
40,866
12,590
Healing
17,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,851
1,885
1,321
3,187
15,474
15,974
24
4,988
10,486
19,388
0
L
King Arthur
Brickk
King Arthur
8,853
546
0
1,650
11,061
11,264
0
1,690
9,371
164
68,595
L
Anhur
FriarFax
Anhur
1,730
673
0
2,931
11,279
3,986
0
1,989
9,290
0
42,493
L
5,608
2,013
50
4,416
12,291
4,931
1,003
3,252
9,039
51,343
3,763
W
10,632
4,181
0
1,717
11,497
5,999
0
3,380
8,117
0
49,667
L
Susano
ManMi1ker
Susano
3,134
609
0
4,050
12,112
4,711
0
1,371
10,741
0
41,017
W
Terra
MrCDRUMS
Terra
4,953
803
2,199
1,567
7,402
6,574
243
1,524
5,878
22,576
2,182
W
Kukulkan
Rradley 903
Kukulkan
8,623
1,090
0
1,056
6,403
2,640
440
3,562
2,841
65,049
505
W
Osiris
3,918
1,306
0
3,877
12,576
11,651
470
787
11,789
0
44,451
W
10,317
4,953
79
2,095
5,536
2,480
1,166
1,357
4,179
0
82,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,762
Gold Earned
35,655
394
Minions Killed
362
0
Camps Cleared
0
1,353,073
Distance Traveled
1,287,664
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,758
483
19
1
0
259,166
4
L
King Arthur
8,690
621
113
8
0
269,085
0
L
Anhur
6,196
443
75
5
0
230,710
0
L
Olorun
7,466
533
93
7
0
237,007
4
W
Ravana
7,324
523
56
4
0
308,116
0
L
Susano
6,545
468
62
4
0
291,696
4
W
Terra
7,367
526
35
3
0
305,324
0
W
Kukulkan
7,804
557
111
8
0
247,789
0
W
Osiris
6,910
494
71
5
0
244,707
0
W
Medusa
8,357
597
121
9
0
247,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role