Player Matchup

Bellona
Bellona
Diamond III
 
Bellona
Diamond III
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond IV
ClamStack
Arachne
Diamond IV
Level 157
God Stats
63W - 40L
1,736 SR
Queue Stats
246W - 235L
1,972 MMR
Solo
Geb
Geb
Platinum II
Eilean
Geb
Platinum II
Level 158
God Stats
3W - 6L
1,500 SR
Queue Stats
37W - 33L
1,962 MMR
Solo
Janus
Janus
Diamond IV
POSTDRAMA
Janus
Diamond IV
Level 158
God Stats
16W - 29L
1,491 SR
Queue Stats
323W - 307L
2,235 MMR
Solo
Rama
Rama
Diamond II
Stratography
Rama
Diamond II
Level 165
God Stats
47W - 46L
1,639 SR
Queue Stats
192W - 170L
2,254 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 168
1,573 SR
1,985 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,715 SR
2,128 MMR
Agni
Agni
Diamond III
DR-flow1894
Agni
Diamond III
Level 108
God Stats
50W - 33L
1,729 SR
Queue Stats
227W - 217L
2,178 MMR
Solo
Sol
Sol
Diamond IV
DoctrFate
Sol
Diamond IV
Level 167
God Stats
3W - 3L
1,588 SR
Queue Stats
205W - 186L
2,145 MMR
Solo
Sylvanus
Sylvanus
Platinum I
Doxzon
Sylvanus
Platinum I
Level 126
God Stats
63W - 59L
1,676 SR
Queue Stats
122W - 115L
2,129 MMR
Solo
Nemesis
Nemesis
Diamond III
VendoEmpanadas
Nemesis
Diamond III
Level 64
God Stats
2W - 0L
1,793 SR
Queue Stats
65W - 50L
2,227 MMR
Solo
Chaac
Chaac
Diamond V
cillin124578
Chaac
Diamond V
Level 131
God Stats
2W - 1L
1,792 SR
Queue Stats
119W - 108L
1,960 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
6
0 / 1 / 0
4,128
590
3,044
3,859
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
ClamStack
Arachne
9
0 / 2 / 0
4,246
607
1,473
6,712
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
Eilean
Geb
8
0 / 0 / 0
4,578
654
1,195
4,258
2,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
POSTDRAMA
Janus
9
0 / 0 / 0
4,624
661
2,192
2,374
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

8
0 / 0 / 0
4,206
601
2,296
3,010
1,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AthenaAresLancelotSusano

VS

Bans
OdinMulanThorBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,214
745
1,239
2,805
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

8
0 / 0 / 0
4,236
605
2,773
3,298
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
Doxzon
Sylvanus
8
0 / 0 / 0
4,418
631
1,078
3,458
1,864
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 2
4,719
674
2,301
5,163
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 1
5,477
782
2,852
4,583
2,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
L
Arachne
ClamStack
Arachne
0
2
0
0
W
1
0
0
1
W
0
0
0
0
W
Sylvanus
Doxzon
Sylvanus
0
0
0
0
L
Geb
Eilean
Geb
0
0
0
0
L
Janus
POSTDRAMA
Janus
0
0
0
0
L
0
0
0
0
W
1
0
2
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,200
Damage
10,243
20,213
Taken
19,307
9,024
Mitigated
8,399
8,675
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,044
760
0
1,859
3,859
2,138
0
0
3,532
0
20,946
L
Arachne
ClamStack
Arachne
1,473
983
0
2,530
6,712
2,306
0
797
5,788
0
26,167
W
1,239
36
0
1,366
2,805
836
0
865
1,784
37,778
1,878
W
2,773
1,771
0
1,396
3,298
1,084
0
369
2,929
35,073
3,115
W
Sylvanus
Doxzon
Sylvanus
1,078
704
1,421
1,534
3,458
1,864
0
640
2,818
16,147
0
L
Geb
Eilean
Geb
1,195
0
0
2,261
4,258
2,721
0
2,188
2,058
9,653
1,647
L
Janus
POSTDRAMA
Janus
2,192
247
0
740
2,374
708
0
443
1,877
33,961
0
L
2,296
2,037
0
1,285
3,010
1,151
0
1,412
1,598
0
36,598
W
2,301
1,356
0
613
5,163
1,966
0
943
4,132
0
33,547
W
2,852
623
0
2,513
4,583
2,649
0
136
4,443
0
36,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,782
Gold Earned
24,064
266
Minions Killed
304
0
Camps Cleared
0
766,755
Distance Traveled
766,331
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,128
590
45
6
0
112,507
0
L
Arachne
4,246
607
50
7
0
166,944
0
W
Agni
5,214
745
80
11
0
149,419
2
W
Sol
4,236
605
65
9
0
133,869
0
W
Sylvanus
4,418
631
28
4
0
137,822
0
L
Geb
4,578
654
14
2
0
165,984
2
L
Janus
4,624
661
80
11
0
179,051
1
L
Rama
4,206
601
77
11
0
142,269
1
W
Nemesis
4,719
674
66
9
0
184,654
0
W
Chaac
5,477
782
65
9
0
160,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role