Player Matchup

Atlas
Atlas
DarwinIF
Atlas
Level 145
God Stats
8W - 5L
1,327 SR
Queue Stats
242W - 220L
1,441 Elo+
Party 1
Loki
Loki
Flammey
Loki
Level 121
God Stats
7W - 4L
1,500 SR
Queue Stats
190W - 173L
1,466 Elo+
Party 1
Pele
Pele
GawdDMYBobby
Pele
Level 121
God Stats
2W - 0L
1,736 SR
Queue Stats
45W - 37L
1,503 Elo+
Solo
Ra
Ra
XosotedX
Ra
Level 61
God Stats
40W - 33L
1,558 SR
Queue Stats
307W - 298L
1,523 Elo+
Solo
King Arthur
King Arthur
llfaustixll
King Arthur
Level 107
God Stats
2W - 1L
1,277 SR
Queue Stats
106W - 107L
1,478 Elo+
Party 1
Team Averages
Level 111
1,480 SR
1,482 Elo+

VS

Team Averages
Level 85
1,566 SR
1,473 Elo+
Medusa
Medusa
Caesar__Cipher
Medusa
Level 53
God Stats
15W - 12L
1,503 SR
Queue Stats
113W - 99L
1,443 Elo+
Solo
Mulan
Mulan
Internetguy
Mulan
Level 68
God Stats
32W - 17L
1,896 SR
Queue Stats
375W - 370L
1,571 Elo+
Party 2
Terra
Terra
SN1P3DUNTZ06
Terra
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 165L
1,381 Elo+
Party 2
Ra
Ra
TheW0rld123
Ra
Level 158
God Stats
43W - 36L
1,594 SR
Queue Stats
323W - 317L
1,509 Elo+
Party 2
Bakasura
Bakasura
VzZLeo-
Bakasura
Level 118
God Stats
4W - 3L
1,336 SR
Queue Stats
362W - 341L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DarwinIF
Atlas
10
1 / 1 / 4
5,353
535
8,727
6,005
3,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
Flammey
Loki
11
5 / 0 / 1
5,950
595
7,293
5,482
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 0
5,796
580
2,948
8,512
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 3 / 0
5,645
565
1,951
6,871
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
llfaustixll
King Arthur
11
1 / 0 / 1
6,852
685
6,120
8,233
5,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,303
430
3,333
7,796
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 0
5,057
506
4,392
9,251
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 0
5,121
512
2,148
10,081
6,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 0 / 1
6,730
673
5,575
4,395
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
VzZLeo-
Bakasura
9
1 / 1 / 1
5,085
509
3,647
8,944
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
8
Kills
4
4
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Atlas
DarwinIF
Atlas
1
1
4
3
W
Loki
Flammey
Loki
5
0
1
5.5
W
1
0
0
1
L
0
2
0
0
L
1
1
0
1
L
2
0
1
2.5
L
Bakasura
VzZLeo-
Bakasura
1
1
1
1.5
W
0
3
0
0
W
King Arthur
llfaustixll
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,039
Damage
19,095
35,103
Taken
40,467
16,485
Mitigated
20,337
8,617
Healing
16,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,333
994
0
1,442
7,796
2,830
0
3,602
3,772
0
26,487
W
Atlas
DarwinIF
Atlas
8,727
3,601
0
1,813
6,005
3,294
0
878
5,077
29,811
962
W
Loki
Flammey
Loki
7,293
1,685
0
1,521
5,482
1,707
0
1,270
4,109
0
30,565
W
2,948
326
0
1,179
8,512
3,300
0
935
7,267
0
60,340
L
4,392
503
0
4,279
9,251
5,887
0
140
9,111
0
32,107
L
2,148
843
412
3,215
10,081
6,435
0
3,133
6,614
12,873
0
L
5,575
917
384
1,991
4,395
1,817
0
1,737
2,658
55,407
890
L
Bakasura
VzZLeo-
Bakasura
3,647
2,509
0
4,553
8,944
3,368
0
1,297
7,533
0
24,180
W
1,951
333
199
1,909
6,871
2,251
0
4,135
2,296
43,879
0
W
King Arthur
llfaustixll
King Arthur
6,120
1,044
0
1,996
8,233
5,933
0
0
7,607
462
48,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,596
Gold Earned
26,296
353
Minions Killed
286
0
Camps Cleared
0
1,119,754
Distance Traveled
1,021,291
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,303
430
38
4
0
193,190
0
W
Atlas
5,353
535
34
3
0
200,099
0
W
Loki
5,950
595
50
5
0
227,815
0
W
Pele
5,796
580
105
11
0
254,875
0
L
Mulan
5,057
506
55
6
0
189,406
3
L
Terra
5,121
512
21
2
0
194,370
0
L
Ra
6,730
673
118
12
0
231,153
2
L
Bakasura
5,085
509
54
5
0
213,172
0
W
Ra
5,645
565
84
8
0
225,600
0
W
King Arthur
6,852
685
80
8
0
211,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role