Player Matchup

Cerberus
Cerberus
Abxndxn
Cerberus
Level 80
God Stats
15W - 10L
1,524 SR
Queue Stats
111W - 116L
1,362 Elo+
Party 2
Thoth
Thoth
MaIediction
Thoth
Level 124
God Stats
1W - 3L
1,642 SR
Queue Stats
32W - 17L
1,679 Elo+
Party 1
Artemis
Artemis
StillMixin
Artemis
Level 45
God Stats
2W - 0L
1,654 SR
Queue Stats
18W - 19L
1,405 Elo+
Party 2
Thor
Thor
YeetJungleBuff
Thor
Level 116
God Stats
10W - 6L
1,689 SR
Queue Stats
65W - 28L
1,734 Elo+
Party 1
King Arthur
King Arthur
xboogsx
King Arthur
Level 69
God Stats
16W - 9L
1,712 SR
Queue Stats
38W - 43L
1,481 Elo+
Solo
Team Averages
Level 87
1,644 SR
1,532 Elo+

VS

Team Averages
Level 97
1,722 SR
1,527 Elo+
Sol
Sol
BlueFoxRed
Sol
Level 117
God Stats
6W - 4L
1,989 SR
Queue Stats
46W - 52L
1,512 Elo+
Solo
King Arthur
King Arthur
FNP_BlackStone
King Arthur
Level 45
God Stats
7W - 7L
1,743 SR
Queue Stats
143W - 146L
1,527 Elo+
Solo
Chronos
Chronos
btwimkiller
Chronos
Level 119
God Stats
21W - 14L
1,789 SR
Queue Stats
242W - 205L
1,587 Elo+
Solo
Kali
Kali
funkybeardmannn
Kali
Level 80
God Stats
24W - 16L
1,310 SR
Queue Stats
385W - 360L
1,472 Elo+
Solo
Kuzenbo
Kuzenbo
tDOVAKINGt
Kuzenbo
Level 123
God Stats
4W - 4L
1,781 SR
Queue Stats
233W - 227L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Abxndxn
Cerberus
9
0 / 1 / 1
4,955
551
2,382
8,637
6,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 2
6,426
714
1,930
2,969
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
StillMixin
Artemis
9
1 / 4 / 0
4,591
510
3,025
7,218
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 0 / 2
6,127
681
4,968
8,004
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
xboogsx
King Arthur
10
1 / 1 / 2
6,149
683
5,129
8,428
5,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
6,004
667
10,978
7,383
2,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
FNP_BlackStone
King Arthur
6
1 / 1 / 0
4,400
489
1,699
4,069
2,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
btwimkiller
Chronos
9
0 / 3 / 0
4,871
541
1,870
6,125
1,931
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

2
0 / 1 / 0
3,288
365
427
1,405
370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
tDOVAKINGt
Kuzenbo
8
4 / 1 / 0
5,357
595
5,524
8,752
9,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
6
7
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Abxndxn
Cerberus
0
1
1
0.5
L
1
2
3
1.25
L
King Arthur
FNP_BlackStone
King Arthur
1
1
0
1
W
2
1
2
3
W
Artemis
StillMixin
Artemis
1
4
0
0.25
W
4
0
2
5
L
Chronos
btwimkiller
Chronos
0
3
0
0
L
0
1
0
0
L
Kuzenbo
tDOVAKINGt
Kuzenbo
4
1
0
4
W
King Arthur
xboogsx
King Arthur
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,434
Damage
20,498
35,256
Taken
27,734
17,946
Mitigated
16,570
9,521
Healing
8,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Abxndxn
Cerberus
2,382
254
0
2,547
8,637
6,138
0
5,610
3,027
19,119
0
L
10,978
6,026
0
3,626
7,383
2,430
0
1,617
5,766
51,731
5,307
L
King Arthur
FNP_BlackStone
King Arthur
1,699
105
0
712
4,069
2,381
0
0
4,069
0
17,762
W
1,930
205
0
230
2,969
832
0
973
1,996
41,390
0
W
Artemis
StillMixin
Artemis
3,025
1,608
0
2,187
7,218
2,829
0
5,654
1,564
0
24,385
W
4,968
1,989
0
3,397
8,004
3,010
0
2,050
5,954
0
41,714
L
Chronos
btwimkiller
Chronos
1,870
383
0
1,337
6,125
1,931
0
1,005
5,002
33,628
2,443
L
427
192
0
530
1,405
370
0
239
1,122
0
2,569
L
Kuzenbo
tDOVAKINGt
Kuzenbo
5,524
2,165
65
2,443
8,752
9,458
0
1,197
7,463
14,076
3,624
W
King Arthur
xboogsx
King Arthur
5,129
1,395
0
1,160
8,428
5,137
168
2,819
5,609
0
47,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,248
Gold Earned
23,920
331
Minions Killed
215
0
Camps Cleared
0
903,350
Distance Traveled
638,782
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,955
551
53
6
0
180,071
0
L
Sol
6,004
667
85
9
0
163,211
0
L
King Arthur
4,400
489
38
4
0
84,120
0
W
Thoth
6,426
714
93
10
0
197,009
1
W
Artemis
4,591
510
38
4
0
156,986
0
W
Thor
6,127
681
62
7
0
199,441
1
L
Chronos
4,871
541
69
8
0
172,953
0
L
Kali
3,288
365
8
1
0
24,170
0
L
Kuzenbo
5,357
595
15
2
0
194,328
0
W
King Arthur
6,149
683
85
9
0
169,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role