Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
KamaeL-RCGN
Zeus
Level 157
God Stats
9W - 5L
1,704 SR
Queue Stats
174W - 232L
1,511 Elo+
Party 1
Amaterasu
Amaterasu
MarquinBiel_Rj
Amaterasu
Level 145
God Stats
10W - 4L
1,577 SR
Queue Stats
248W - 300L
1,478 Elo+
Party 1
Olorun
Olorun
ToretthoGTz
Olorun
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,382 Elo+
Party 1
Odin
Odin
jaggedmichael
Odin
Level 146
God Stats
8W - 3L
1,553 SR
Queue Stats
310W - 405L
1,436 Elo+
Party 1
Team Averages
Level 124
1,567 SR
1,462 Elo+

VS

Team Averages
Level 148
1,430 SR
1,515 Elo+
Izanami
Izanami
 
Izanami
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
AurochsArt
Camazotz
Level 177
God Stats
0W - 6L
1,152 SR
Queue Stats
185W - 176L
1,524 Elo+
Solo
Cerberus
Cerberus
benjamenar1231
Cerberus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 4 / 3
5,622
703
6,298
9,678
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 1
5,519
690
3,769
5,565
1,400
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
MarquinBiel_Rj
Amaterasu
10
1 / 1 / 1
5,797
725
3,884
5,961
4,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
9
3 / 2 / 0
5,244
656
5,764
5,044
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
2 / 2 / 2
5,105
638
2,629
5,807
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
3 / 3 / 0
5,692
712
4,438
6,327
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fafnir
 
Fafnir
9
2 / 1 / 4
5,345
668
4,752
8,264
6,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
 
Chiron
8
3 / 4 / 0
5,144
643
3,916
7,392
2,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Camazotz
AurochsArt
Camazotz
8
1 / 3 / 2
4,736
592
3,902
8,599
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
2
0 / 0 / 0
3,221
403
0
550
232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
11
Kills
9
9
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
4
3
1.13
L
Izanami
 
Izanami
3
3
0
1
L
Fafnir
 
Fafnir
2
1
4
4
L
Chiron
 
Chiron
3
4
0
0.75
L
Camazotz
AurochsArt
Camazotz
1
3
2
0.67
W
2
0
1
2.5
W
Amaterasu
MarquinBiel_Rj
Amaterasu
1
1
1
1.5
W
Olorun
3
2
0
1.5
L
Cerberus
0
0
0
0
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,344
Damage
17,008
32,055
Taken
31,132
15,497
Mitigated
13,775
15,127
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,298
2,083
0
7,425
9,678
3,766
65
1,260
8,418
0
45,890
L
Izanami
 
Izanami
4,438
2,391
0
1,149
6,327
2,068
697
2,849
3,434
0
44,776
L
Fafnir
 
Fafnir
4,752
1,758
0
2,788
8,264
6,642
0
1,944
6,272
14,559
2,454
L
Chiron
 
Chiron
3,916
1,370
125
1,290
7,392
2,299
0
3,625
3,719
0
27,143
L
Camazotz
AurochsArt
Camazotz
3,902
2,056
0
1,962
8,599
2,534
0
712
7,762
0
26,774
W
3,769
541
0
2,494
5,565
1,400
594
95
5,470
37,576
2,552
W
Amaterasu
MarquinBiel_Rj
Amaterasu
3,884
1,614
0
2,443
5,961
4,589
294
782
5,179
0
45,379
W
Olorun
5,764
3,662
180
1,315
5,044
1,961
0
778
4,266
33,505
508
L
Cerberus
0
0
0
270
550
232
0
0
550
2,057
0
W
2,629
757
0
1,270
5,807
3,781
0
1,477
4,330
0
12,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
24,138
285
Minions Killed
188
0
Camps Cleared
0
878,183
Distance Traveled
652,731
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,622
703
77
10
0
187,577
0
L
Izanami
5,692
712
69
9
0
147,555
0
L
Fafnir
5,345
668
31
4
0
170,693
0
L
Chiron
5,144
643
42
5
0
161,857
0
L
Camazotz
4,736
592
40
5
0
149,309
0
W
Zeus
5,519
690
67
8
0
158,202
0
W
Amaterasu
5,797
725
70
9
0
168,792
3
W
Olorun
5,244
656
52
7
0
161,373
0
L
Cerberus
3,221
403
6
1
0
23,317
0
W
Odin
5,105
638
19
2
0
202,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role