Player Matchup

Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold I
 
Da Ji
Gold I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
FatFaro
Hachiman
Gold IV
Level 166
God Stats
0W - 1L
1,410 SR
Queue Stats
36W - 24L
1,624 MMR
Party 1
Shiva
Shiva
Gold I
MagiCano4515
Shiva
Gold I
Level 158
God Stats
1W - 3L
1,621 SR
Queue Stats
98W - 90L
1,604 MMR
Party 1
Cerberus
Cerberus
Gold II
TheBirdGuy
Cerberus
Gold II
Level 79
God Stats
0W - 1L
1,763 SR
Queue Stats
90W - 88L
1,667 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,559 SR
1,579 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,498 SR
1,661 MMR
Ymir
Ymir
Gold I
MEOWSIEPUSS
Ymir
Gold I
Level 156
God Stats
1W - 3L
1,224 SR
Queue Stats
277W - 277L
1,611 MMR
Solo
Anhur
Anhur
Gold II
Rallalondany
Anhur
Gold II
Level 42
God Stats
7W - 5L
1,650 SR
Queue Stats
41W - 34L
1,615 MMR
Solo
Tiamat
Tiamat
Platinum II
Smitenjoyer
Tiamat
Platinum II
Level 188
God Stats
3W - 4L
1,207 SR
Queue Stats
321W - 309L
1,763 MMR
Solo
Lancelot
Lancelot
Gold II
TheXeO
Lancelot
Gold II
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 23L
1,722 MMR
Solo
Mulan
Mulan
Gold V
iCorpore
Mulan
Gold V
Level 155
God Stats
26W - 11L
1,910 SR
Queue Stats
58W - 54L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 0 / 0
5,725
477
3,050
6,077
3,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Da Ji
 
Da Ji
3
0 / 0 / 0
4,180
348
916
1,327
367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hachiman
FatFaro
Hachiman
10
0 / 1 / 1
5,504
459
5,427
8,078
2,226
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,604
467
6,544
13,605
9,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
TheBirdGuy
Cerberus
13
1 / 3 / 0
6,560
547
3,117
10,449
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
UllrThanatosBacchusAthenaOsiris

VS

Bans
BastetMorgan Le FayAgniArtioNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,519
543
1,593
6,031
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 0
6,639
553
5,224
6,870
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiamat
13
0 / 1 / 3
6,944
579
4,968
5,541
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
TheXeO
Lancelot
14
4 / 0 / 1
7,358
613
5,664
8,836
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
iCorpore
Mulan
13
1 / 0 / 2
7,676
640
8,252
11,103
7,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
6
6
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
0
0
1
L
Da Ji
 
Da Ji
0
0
0
0
L
Hachiman
FatFaro
Hachiman
0
1
1
0.5
W
0
0
1
0.5
L
0
2
0
0
W
1
1
0
1
W
Tiamat
0
1
3
1.5
L
Cerberus
TheBirdGuy
Cerberus
1
3
0
0.33
W
Lancelot
TheXeO
Lancelot
4
0
1
4.5
W
Mulan
iCorpore
Mulan
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,054
Damage
25,701
39,536
Taken
38,381
21,020
Mitigated
21,694
15,280
Healing
18,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,050
0
362
2,506
6,077
3,554
0
759
5,193
21,259
0
L
Da Ji
 
Da Ji
916
209
0
914
1,327
367
0
113
1,214
0
6,892
L
Hachiman
FatFaro
Hachiman
5,427
3,433
0
3,621
8,078
2,226
0
1,030
7,048
0
43,047
W
1,593
301
0
2,572
6,031
4,942
0
934
5,097
34,661
1,980
L
6,544
1,421
0
4,893
13,605
9,988
0
0
13,605
0
42,594
W
5,224
2,924
0
3,594
6,870
2,915
0
774
6,096
0
58,708
W
Tiamat
4,968
852
0
1,742
5,541
2,333
0
1,952
3,400
50,899
1,583
L
Cerberus
TheBirdGuy
Cerberus
3,117
254
0
2,984
10,449
4,885
0
3,751
6,023
52,534
1,054
W
Lancelot
TheXeO
Lancelot
5,664
1,299
0
5,704
8,836
4,251
0
1,939
6,823
0
60,941
W
Mulan
iCorpore
Mulan
8,252
1,096
0
4,565
11,103
7,253
0
157
10,946
0
64,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,573
Gold Earned
35,136
356
Minions Killed
482
0
Camps Cleared
0
963,445
Distance Traveled
1,193,037
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,725
477
28
2
0
231,999
3
L
Da Ji
4,180
348
20
2
0
52,822
0
L
Hachiman
5,504
459
85
7
0
218,191
0
W
Ymir
6,519
543
46
4
0
215,899
6
L
Shiva
5,604
467
66
6
0
237,035
0
W
Anhur
6,639
553
108
9
0
215,672
0
W
Tiamat
6,944
579
109
9
0
222,913
0
L
Cerberus
6,560
547
157
13
0
223,398
4
W
Lancelot
7,358
613
106
9
0
310,576
0
W
Mulan
7,676
640
113
9
0
227,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role