Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Adorxbliss
Nu Wa
Level 128
God Stats
48W - 47L
1,660 SR
Queue Stats
163W - 166L
1,492 Elo+
Party 1
Ra
Ra
HawkSting
Ra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,188 Elo+
Party 1
Bellona
Bellona
TigerWinter
Bellona
Level 104
God Stats
2W - 2L
1,418 SR
Queue Stats
43W - 30L
1,504 Elo+
Solo
Chiron
Chiron
i Mortem i
Chiron
Level 129
God Stats
8W - 2L
1,617 SR
Queue Stats
651W - 656L
1,463 Elo+
Party 1
Team Averages
Level 129
1,539 SR
1,429 Elo+

VS

Team Averages
Level 107
1,460 SR
1,474 Elo+
Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Auxilium101
Kukulkan
Level 144
God Stats
85W - 66L
1,638 SR
Queue Stats
288W - 290L
1,485 Elo+
Solo
Bacchus
Bacchus
hyperwolf14
Bacchus
Level 143
God Stats
20W - 23L
1,403 SR
Queue Stats
263W - 250L
1,537 Elo+
Solo
Arachne
Arachne
saancheezz
Arachne
Level 80
God Stats
7W - 10L
1,280 SR
Queue Stats
27W - 33L
1,430 Elo+
Solo
Sol
Sol
taytays
Sol
Level 125
God Stats
17W - 24L
1,476 SR
Queue Stats
28W - 42L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 1 / 3
8,021
617
7,843
12,356
6,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
13
2 / 1 / 2
7,108
547
6,992
4,924
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 3
6,721
517
1,481
3,296
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
TigerWinter
Bellona
11
0 / 4 / 1
6,295
484
5,851
12,919
10,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chiron
i Mortem i
Chiron
14
4 / 0 / 1
7,693
592
5,847
7,298
3,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 4 / 0
5,762
443
2,979
8,204
2,774
Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
Auxilium101
Kukulkan
13
1 / 2 / 0
7,726
594
1,663
5,487
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
hyperwolf14
Bacchus
8
0 / 1 / 0
5,432
418
2,072
4,635
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
saancheezz
Arachne
8
1 / 3 / 1
5,514
424
2,011
7,898
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sol
14
4 / 3 / 0
8,666
667
12,213
14,291
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
13
Kills
6
7
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
3
8.5
L
Izanami
 
Izanami
0
4
0
0
W
Nu Wa
2
1
2
3
L
Kukulkan
Auxilium101
Kukulkan
1
2
0
0.5
W
0
1
3
1.5
W
Bellona
TigerWinter
Bellona
0
4
1
0.13
L
Bacchus
hyperwolf14
Bacchus
0
1
0
0
W
Chiron
i Mortem i
Chiron
4
0
1
4.5
L
Arachne
saancheezz
Arachne
1
3
1
0.5
L
Sol
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,014
Damage
20,938
40,793
Taken
40,515
23,507
Mitigated
15,133
11,650
Healing
14,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,843
2,154
0
1,965
12,356
6,993
0
3,296
9,060
0
63,782
L
Izanami
 
Izanami
2,979
1,638
0
1,786
8,204
2,774
0
1,222
6,982
0
33,586
W
Nu Wa
6,992
1,480
0
470
4,924
1,960
244
2,571
2,353
48,752
0
L
Kukulkan
Auxilium101
Kukulkan
1,663
454
0
410
5,487
2,190
0
1,798
3,615
63,008
416
W
1,481
149
1,799
1,212
3,296
1,121
693
412
2,884
43,489
752
W
Bellona
TigerWinter
Bellona
5,851
1,532
0
3,190
12,919
10,431
0
8,141
4,778
0
35,640
L
Bacchus
hyperwolf14
Bacchus
2,072
38
0
1,376
4,635
2,707
0
1,763
2,872
9,685
0
W
Chiron
i Mortem i
Chiron
5,847
1,871
181
2,833
7,298
3,002
596
630
6,668
0
60,754
L
Arachne
saancheezz
Arachne
2,011
1,409
0
2,705
7,898
2,603
0
1,104
6,794
0
26,264
L
Sol
12,213
4,737
0
8,489
14,291
4,859
0
2,512
11,779
63,448
7,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,838
Gold Earned
33,100
391
Minions Killed
312
0
Camps Cleared
0
1,300,007
Distance Traveled
1,040,060
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,021
617
94
7
0
304,602
0
L
Izanami
5,762
443
45
3
0
216,442
0
W
Nu Wa
7,108
547
76
6
0
260,032
0
L
Kukulkan
7,726
594
120
9
0
225,931
0
W
Ra
6,721
517
71
5
0
241,832
4
W
Bellona
6,295
484
44
3
0
225,344
0
L
Bacchus
5,432
418
3
0
0
188,469
6
W
Chiron
7,693
592
106
8
0
268,197
0
L
Arachne
5,514
424
39
3
0
184,152
0
L
Sol
8,666
667
105
8
0
225,066
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role