Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FRUITCAKE981896
Ah Puch
Level 125
God Stats
12W - 9L
1,564 SR
Queue Stats
31W - 27L
1,572 Elo+
Solo
Tsukuyomi
Tsukuyomi
IzanamiOnlyFans
Tsukuyomi
Level 120
God Stats
3W - 0L
1,820 SR
Queue Stats
62W - 22L
1,812 Elo+
Solo
Team Averages
Level 124
1,628 SR
1,628 Elo+

VS

Team Averages
Level 134
1,505 SR
1,530 Elo+
Guan Yu
Guan Yu
LittleLuc16
Guan Yu
Level 129
God Stats
2W - 1L
1,595 SR
Queue Stats
103W - 123L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
Shadow12345iz8
Nu Wa
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 55L
1,603 Elo+
Party 1
Bacchus
Bacchus
WorldlyDevotee6
Bacchus
Level 157
God Stats
1W - 3L
1,419 SR
Queue Stats
132W - 136L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 2 / 12
7,882
788
6,986
10,726
9,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

14
0 / 0 / 15
7,851
785
7,365
4,215
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
IzanamiOnlyFans
Tsukuyomi
15
13 / 0 / 2
9,724
972
15,220
7,676
3,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LittleLuc16
Guan Yu
10
0 / 6 / 2
5,895
590
2,664
11,990
10,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 0
6,347
635
5,417
8,908
2,412
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 5 / 2
5,844
584
3,579
11,652
13,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
15
Kills
2
2
Deaths
15
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
12
4
W
0
0
15
7.5
W
Tsukuyomi
IzanamiOnlyFans
Tsukuyomi
13
0
2
14
L
Guan Yu
LittleLuc16
Guan Yu
0
6
2
0.17
L
2
4
0
0.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,571
Damage
11,660
22,617
Taken
32,550
14,055
Mitigated
26,642
8,744
Healing
4,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,986
64
0
2,353
10,726
9,324
52
4,279
6,447
23,922
2,808
W
7,365
446
0
2,518
4,215
1,662
61
1,832
2,383
26,192
0
W
Tsukuyomi
IzanamiOnlyFans
Tsukuyomi
15,220
3,493
0
3,873
7,676
3,069
301
2,745
4,931
0
63,706
L
Guan Yu
LittleLuc16
Guan Yu
2,664
518
887
2,046
11,990
10,405
0
5,055
6,754
0
12,875
L
5,417
1,109
0
498
8,908
2,412
0
3,643
5,131
16,596
0
L
3,579
488
0
978
11,652
13,825
0
4,321
7,128
10,506
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,457
Gold Earned
18,086
169
Minions Killed
59
0
Camps Cleared
0
595,213
Distance Traveled
502,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,882
788
42
4
0
172,673
0
W
Ah Puch
7,851
785
57
6
0
186,609
0
W
Tsukuyomi
9,724
972
70
7
0
235,931
0
L
Guan Yu
5,895
590
18
2
0
176,987
0
L
Nu Wa
6,347
635
25
3
0
163,764
0
L
Bacchus
5,844
584
16
2
0
161,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role