Player Matchup

Nu Wa
Nu Wa
Esta lucio
Nu Wa
Level 123
God Stats
23W - 14L
1,519 SR
Queue Stats
124W - 133L
1,490 Elo+
Party 1
Horus
Horus
GAMEOVER_ME234
Horus
Level 142
God Stats
26W - 28L
1,592 SR
Queue Stats
398W - 406L
1,491 Elo+
Party 2
Nut
Nut
KaylowRL
Nut
Level 108
God Stats
12W - 9L
1,787 SR
Queue Stats
206W - 221L
1,478 Elo+
Party 2
Charon
Charon
playerhone
Charon
Level 89
God Stats
7W - 4L
1,713 SR
Queue Stats
187W - 242L
1,413 Elo+
Party 2
Bellona
Bellona
snyper murderer
Bellona
Level 151
God Stats
23W - 21L
1,412 SR
Queue Stats
516W - 512L
1,455 Elo+
Party 1
Team Averages
Level 123
1,605 SR
1,465 Elo+

VS

Team Averages
Level 57
1,446 SR
1,484 Elo+
Surtr
Surtr
ElJugador97
Surtr
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Serqet
Serqet
MarioCALFI
Serqet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,514 Elo+
Party 3
Artio
Artio
PoohAhhBoy
Artio
Level 40
God Stats
1W - 3L
1,193 SR
Queue Stats
108W - 137L
1,415 Elo+
Solo
Janus
Janus
fernandomx07
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 120L
1,502 Elo+
Party 3
Izanami
Izanami
mrsix
Izanami
Level 42
God Stats
15W - 19L
1,539 SR
Queue Stats
55W - 52L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
4 / 2 / 1
6,562
656
4,696
3,655
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 3
5,929
593
1,947
10,995
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
3 / 0 / 1
6,910
691
5,982
6,788
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
playerhone
Charon
9
0 / 0 / 5
5,642
564
3,833
6,008
3,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 3
6,264
626
5,204
8,626
7,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,444
444
1,689
6,489
4,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
MarioCALFI
Serqet
10
1 / 2 / 1
5,173
517
2,675
7,640
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
7
0 / 2 / 0
4,715
472
1,998
7,891
5,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 2 / 1
5,511
551
6,586
5,306
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
mrsix
Izanami
8
1 / 3 / 0
5,218
522
3,418
7,137
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
4
4
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Nu Wa
4
2
1
2.25
W
2
2
3
1.75
W
3
0
1
3.5
L
Serqet
MarioCALFI
Serqet
1
2
1
0.75
L
Artio
0
2
0
0
L
2
2
1
1.25
L
Izanami
mrsix
Izanami
1
3
0
0.33
W
Charon
playerhone
Charon
0
0
5
2.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,662
Damage
16,366
36,072
Taken
34,463
19,706
Mitigated
16,958
16,109
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,689
544
0
1,825
6,489
4,989
229
477
5,702
380
19,600
W
Nu Wa
4,696
1,452
0
50
3,655
1,224
247
2,172
959
43,048
3,014
W
1,947
1,109
160
5,312
10,995
4,825
0
929
9,946
0
38,728
W
5,982
4,119
0
4,754
6,788
2,576
484
343
6,445
0
59,324
L
Serqet
MarioCALFI
Serqet
2,675
693
0
1,214
7,640
3,179
0
1,399
6,114
0
34,394
L
Artio
1,998
542
178
2,109
7,891
5,096
0
2,533
5,165
10,042
0
L
6,586
407
0
1,310
5,306
1,793
0
2,987
2,281
43,219
0
L
Izanami
mrsix
Izanami
3,418
2,142
0
1,269
7,137
1,901
0
1,060
6,077
0
37,314
W
Charon
playerhone
Charon
3,833
652
0
1,579
6,008
3,765
1
1,841
3,983
17,214
0
W
5,204
1,948
0
4,254
8,626
7,316
0
2,672
5,553
0
39,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,307
Gold Earned
25,061
343
Minions Killed
228
0
Camps Cleared
0
953,652
Distance Traveled
1,004,152
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,444
444
25
3
0
187,517
0
W
Nu Wa
6,562
656
79
8
0
173,904
2
W
Horus
5,929
593
80
8
0
229,100
0
W
Nut
6,910
691
99
10
0
172,686
2
L
Serqet
5,173
517
54
5
0
249,131
1
L
Artio
4,715
472
6
1
0
186,584
2
L
Janus
5,511
551
79
8
0
195,221
1
L
Izanami
5,218
522
64
6
0
185,699
0
W
Charon
5,642
564
23
2
0
207,237
5
W
Bellona
6,264
626
62
6
0
170,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role