Player Matchup

Hun Batz
Hun Batz
Drawmega
Hun Batz
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 128L
1,561 Elo+
Party 1
Scylla
Scylla
Longinggamer1
Scylla
Level 125
God Stats
5W - 5L
1,398 SR
Queue Stats
358W - 347L
1,530 Elo+
Solo
Ishtar
Ishtar
kuraax_69_
Ishtar
Level 27
God Stats
17W - 10L
1,652 SR
Queue Stats
76W - 74L
1,530 Elo+
Party 1
Bacchus
Bacchus
pm_mouritzen99
Bacchus
Level 125
God Stats
3W - 4L
1,667 SR
Queue Stats
175W - 171L
1,454 Elo+
Solo
Nemesis
Nemesis
pshico monkey22
Nemesis
Level 109
God Stats
13W - 18L
1,521 SR
Queue Stats
138W - 127L
1,500 Elo+
Solo
Team Averages
Level 98
1,547 SR
1,515 Elo+

VS

Team Averages
Level 97
1,491 SR
1,468 Elo+
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Gealgamesh
Cupid
Level 86
God Stats
108W - 87L
1,538 SR
Queue Stats
147W - 132L
1,430 Elo+
Party 2
Pele
Pele
WestIronSmith
Pele
Level 89
God Stats
32W - 23L
1,417 SR
Queue Stats
845W - 834L
1,454 Elo+
Solo
Ravana
Ravana
kallimitzOP
Ravana
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 93L
1,528 Elo+
Solo
Hel
Hel
uvv1996
Hel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 272L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Drawmega
Hun Batz
11
0 / 1 / 0
6,106
611
1,019
7,386
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
4,959
496
2,484
5,177
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
kuraax_69_
Ishtar
9
0 / 1 / 1
5,078
508
3,222
5,787
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 3 / 0
4,941
494
3,396
8,419
6,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
4,364
436
0
4,055
1,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 2
6,271
627
3,023
4,016
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cupid
10
1 / 0 / 1
5,241
524
2,492
5,750
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
4 / 1 / 2
6,033
603
3,776
7,666
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ravana
11
0 / 0 / 1
6,591
659
3,186
1,991
1,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
9
1 / 0 / 4
5,160
516
4,000
5,705
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
8
9
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
L
Hun Batz
Drawmega
Hun Batz
0
1
0
0
W
Cupid
1
0
1
1.5
L
0
3
0
0
W
4
1
2
5
W
Ravana
0
0
1
0.5
L
Ishtar
kuraax_69_
Ishtar
0
1
1
0.5
L
1
3
0
0.33
L
0
1
0
0
W
Hel
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,121
Damage
16,477
30,824
Taken
25,128
13,958
Mitigated
10,000
7,095
Healing
10,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,023
208
0
795
4,016
1,411
102
2,100
1,606
47,147
2,231
L
Hun Batz
Drawmega
Hun Batz
1,019
293
0
2,143
7,386
2,766
0
0
7,078
0
43,739
W
Cupid
2,492
1,959
362
1,994
5,750
1,883
660
936
4,814
0
29,939
L
2,484
281
0
743
5,177
1,576
0
2,442
2,509
29,070
0
W
3,776
1,273
0
1,781
7,666
3,149
540
1,212
6,404
0
34,227
W
Ravana
3,186
818
0
1,226
1,991
1,051
0
0
1,991
0
49,330
L
Ishtar
kuraax_69_
Ishtar
3,222
1,995
0
1,244
5,787
1,887
0
1,558
3,795
0
33,931
L
3,396
551
603
1,702
8,419
6,356
0
1,951
6,126
11,670
1,401
L
0
0
0
660
4,055
1,373
0
0
4,055
0
19,799
W
Hel
4,000
603
1,928
2,466
5,705
2,506
617
1,056
4,649
21,858
331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,448
Gold Earned
29,296
273
Minions Killed
328
0
Camps Cleared
0
781,347
Distance Traveled
932,248
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,271
627
97
10
0
201,286
2
L
Hun Batz
6,106
611
100
10
0
171,093
0
W
Cupid
5,241
524
49
5
0
180,044
0
L
Scylla
4,959
496
57
6
0
168,922
2
W
Pele
6,033
603
50
5
0
204,770
0
W
Ravana
6,591
659
95
10
0
171,157
0
L
Ishtar
5,078
508
64
6
0
181,442
0
L
Bacchus
4,941
494
16
2
0
178,069
0
L
Nemesis
4,364
436
36
4
0
81,821
0
W
Hel
5,160
516
37
4
0
174,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role