Player Matchup

Anhur
Anhur
cellerystick
Anhur
Level 127
God Stats
8W - 6L
1,882 SR
Queue Stats
359W - 346L
1,475 Elo+
Party 1
Aphrodite
Aphrodite
deadpooltheduck
Aphrodite
Level 129
God Stats
6W - 7L
1,356 SR
Queue Stats
332W - 316L
1,491 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
reptil-virgem8
Ah Muzen Cab
Level 145
God Stats
3W - 3L
1,624 SR
Queue Stats
270W - 273L
1,602 Elo+
Solo
Fafnir
Fafnir
xDemush
Fafnir
Level 159
God Stats
1W - 3L
1,350 SR
Queue Stats
125W - 114L
1,574 Elo+
Solo
Odin
Odin
xItzGucci
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,578 Elo+
Party 1
Team Averages
Level 125
1,542 SR
1,544 Elo+

VS

Team Averages
Level 166
1,482 SR
1,508 Elo+
Neith
Neith
 
Neith
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Denoftet
Zhong Kui
Level 152
God Stats
5W - 1L
1,500 SR
Queue Stats
224W - 224L
1,469 Elo+
Solo
Yemoja
Yemoja
xSchlossx
Yemoja
Level 147
God Stats
7W - 4L
1,412 SR
Queue Stats
285W - 289L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,055
641
11,581
14,875
7,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
deadpooltheduck
Aphrodite
13
0 / 3 / 1
7,023
638
7,158
13,597
8,572
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
reptil-virgem8
Ah Muzen Cab
13
0 / 4 / 2
7,130
648
10,360
11,651
5,250
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
xDemush
Fafnir
15
1 / 3 / 0
8,182
744
4,211
15,456
17,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
12
1 / 5 / 1
7,144
649
8,528
14,650
14,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 0 / 10
9,439
858
18,329
9,211
4,331
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Achilles
 
Achilles
15
7 / 2 / 6
9,375
852
18,191
18,341
24,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
 
Tiamat
14
2 / 1 / 10
8,429
766
9,918
7,294
5,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Zhong Kui
Denoftet
Zhong Kui
16
4 / 0 / 14
9,120
829
18,564
14,557
15,353
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Yemoja
xSchlossx
Yemoja
14
0 / 1 / 13
8,783
798
2,161
12,026
7,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
71
2
Kills
18
18
Deaths
4
5
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
10
10
W
Achilles
 
Achilles
7
2
6
5
W
Tiamat
 
Tiamat
2
1
10
7
W
Zhong Kui
Denoftet
Zhong Kui
4
0
14
11
L
0
3
1
0.17
L
Aphrodite
deadpooltheduck
Aphrodite
0
3
1
0.17
L
Ah Muzen Cab
reptil-virgem8
Ah Muzen Cab
0
4
2
0.25
L
Fafnir
xDemush
Fafnir
1
3
0
0.33
L
Odin
1
5
1
0.3
W
Yemoja
xSchlossx
Yemoja
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,838
Damage
67,163
70,229
Taken
61,429
53,593
Mitigated
57,064
26,949
Healing
41,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,329
6,043
19
3,265
9,211
4,331
564
1,874
7,337
0
40,962
W
Achilles
 
Achilles
18,191
1,135
1,836
5,541
18,341
24,226
92
3,892
14,449
4,974
20,333
W
Tiamat
 
Tiamat
9,918
571
905
1,750
7,294
5,502
743
1,332
5,962
21,253
843
W
Zhong Kui
Denoftet
Zhong Kui
18,564
1,571
736
3,260
14,557
15,353
1,476
3,109
11,448
28,398
719
L
11,581
6,236
0
1,956
14,875
7,164
0
6,855
7,559
0
22,371
L
Aphrodite
deadpooltheduck
Aphrodite
7,158
989
7,446
6,422
13,597
8,572
0
6,681
6,698
13,605
0
L
Ah Muzen Cab
reptil-virgem8
Ah Muzen Cab
10,360
2,975
1,786
1,501
11,651
5,250
0
5,400
6,069
0
28,310
L
Fafnir
xDemush
Fafnir
4,211
396
2,601
4,524
15,456
17,699
0
6,840
8,269
11,363
0
L
Odin
8,528
2,265
0
713
14,650
14,908
0
7,768
6,652
2,068
11,071
W
Yemoja
xSchlossx
Yemoja
2,161
1,417
18,008
6,270
12,026
7,652
404
2,171
9,855
5,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,534
Gold Earned
45,146
104
Minions Killed
161
0
Camps Cleared
0
1,030,677
Distance Traveled
1,057,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,439
858
60
5
0
198,520
0
W
Achilles
9,375
852
17
2
0
220,310
0
W
Tiamat
8,429
766
32
3
0
205,432
0
W
Zhong Kui
9,120
829
42
4
0
246,240
0
L
Anhur
7,055
641
22
2
0
204,388
0
L
Aphrodite
7,023
638
24
2
0
214,638
0
L
Ah Muzen Cab
7,130
648
36
3
0
187,847
0
L
Fafnir
8,182
744
16
1
0
219,037
0
L
Odin
7,144
649
6
1
0
204,767
0
W
Yemoja
8,783
798
10
1
0
186,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role