Player Matchup

Poseidon
Poseidon
DeuceSensei
Poseidon
Level 109
God Stats
7W - 6L
1,704 SR
Queue Stats
36W - 34L
1,457 Elo+
Party 1
Bellona
Bellona
JadenIsHim
Bellona
Level 128
God Stats
26W - 21L
1,567 SR
Queue Stats
102W - 105L
1,501 Elo+
Party 1
Thoth
Thoth
Makeoutvalleys
Thoth
Level 65
God Stats
0W - 1L
1,211 SR
Queue Stats
43W - 41L
1,484 Elo+
Party 1
Yemoja
Yemoja
Zhadow090
Yemoja
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
493W - 422L
1,638 Elo+
Solo
Nut
Nut
joshuanextdoor_
Nut
Level 139
God Stats
11W - 13L
1,594 SR
Queue Stats
89W - 91L
1,494 Elo+
Party 1
Team Averages
Level 126
1,515 SR
1,515 Elo+

VS

Team Averages
Level 93
1,667 SR
1,511 Elo+
Anubis
Anubis
MightyJoke
Anubis
Level 49
God Stats
33W - 14L
1,721 SR
Queue Stats
128W - 148L
1,506 Elo+
Solo
Mulan
Mulan
Tank0rTroll
Mulan
Level 148
God Stats
12W - 11L
1,807 SR
Queue Stats
93W - 83L
1,559 Elo+
Solo
Apollo
Apollo
Thebackshotgiver
Apollo
Level 103
God Stats
20W - 15L
1,441 SR
Queue Stats
324W - 281L
1,516 Elo+
Party 2
Ra
Ra
Warhogs08
Ra
Level 33
God Stats
5W - 2L
1,639 SR
Queue Stats
165W - 150L
1,484 Elo+
Party 2
Pele
Pele
hostledragon
Pele
Level 132
God Stats
1W - 0L
1,728 SR
Queue Stats
230W - 216L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DeuceSensei
Poseidon
11
0 / 2 / 1
5,635
512
3,661
7,504
2,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
JadenIsHim
Bellona
11
3 / 2 / 1
6,690
608
6,339
9,894
7,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 0
5,416
492
2,957
5,032
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Zhadow090
Yemoja
9
2 / 3 / 0
5,312
483
3,210
10,671
7,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 1
4,980
453
3,199
9,337
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MightyJoke
Anubis
11
2 / 0 / 3
5,770
525
4,503
5,333
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
3 / 0 / 3
6,469
588
7,225
9,112
6,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 1
6,199
564
8,522
6,763
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 0 / 2
6,760
615
3,594
4,116
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 4 / 1
6,177
562
4,982
12,236
6,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
12
12
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Poseidon
DeuceSensei
Poseidon
0
2
1
0.25
L
Bellona
JadenIsHim
Bellona
3
2
1
1.75
L
0
3
0
0
W
Anubis
MightyJoke
Anubis
2
0
3
3.5
W
3
0
3
4.5
W
2
1
1
2.5
W
3
0
2
4
L
Yemoja
Zhadow090
Yemoja
2
3
0
0.67
W
2
4
1
0.63
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,366
Damage
28,826
42,438
Taken
37,560
21,317
Mitigated
19,296
10,213
Healing
16,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
DeuceSensei
Poseidon
3,661
734
0
1,248
7,504
2,344
0
1,735
5,697
47,101
2,036
L
Bellona
JadenIsHim
Bellona
6,339
1,987
0
3,441
9,894
7,314
0
1,438
8,456
0
44,372
L
2,957
33
0
430
5,032
1,373
0
3,281
1,603
36,260
0
W
Anubis
MightyJoke
Anubis
4,503
588
0
3,341
5,333
2,336
0
1,856
3,321
42,663
0
W
7,225
1,138
0
3,883
9,112
6,613
0
1,640
7,387
0
30,909
W
8,522
5,920
0
3,442
6,763
2,643
0
1,467
5,296
0
55,187
W
3,594
402
60
1,433
4,116
1,617
0
2,584
1,290
50,134
1,103
L
Yemoja
Zhadow090
Yemoja
3,210
1,040
1,105
1,944
10,671
7,000
0
1,262
9,361
20,403
0
W
4,982
2,005
0
4,049
12,236
6,087
10
1,880
9,795
0
38,761
L
3,199
1,777
0
2,045
9,337
3,286
0
87
9,250
0
31,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,033
Gold Earned
31,375
309
Minions Killed
321
0
Camps Cleared
0
1,095,957
Distance Traveled
1,122,041
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,635
512
90
8
0
249,107
0
L
Bellona
6,690
608
83
8
0
234,571
4
L
Thoth
5,416
492
64
6
0
223,064
2
W
Anubis
5,770
525
64
6
0
239,471
0
W
Mulan
6,469
588
34
3
0
247,334
1
W
Apollo
6,199
564
67
6
0
202,890
0
W
Ra
6,760
615
100
9
0
234,193
0
L
Yemoja
5,312
483
24
2
0
195,710
4
W
Pele
6,177
562
56
5
0
198,153
0
L
Nut
4,980
453
48
4
0
193,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role