Player Matchup

Fenrir
Fenrir
CJMPinger
Fenrir
Level 123
God Stats
1W - 2L
1,184 SR
Queue Stats
39W - 11L
1,710 Elo+
Party 1
Surtr
Surtr
FletchGoGab
Surtr
Level 155
God Stats
8W - 4L
1,846 SR
Queue Stats
138W - 75L
1,627 Elo+
Party 1
Ix Chel
Ix Chel
Khi77
Ix Chel
Level 107
God Stats
1W - 0L
1,517 SR
Queue Stats
16W - 14L
1,504 Elo+
Solo
Team Averages
Level 128
1,515 SR
1,614 Elo+

VS

Team Averages
Level 105
1,444 SR
1,337 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Crazy1337228
Ix Chel
Level 120
God Stats
0W - 2L
1,333 SR
Queue Stats
20W - 14L
1,348 Elo+
Party 2
He Bo
He Bo
TireReker
He Bo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,163 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CJMPinger
Fenrir
13
4 / 1 / 7
7,838
784
6,951
9,343
8,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 7
7,675
768
7,706
11,285
9,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
Khi77
Ix Chel
12
3 / 1 / 7
7,542
754
5,698
5,553
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 0 / 1
6,784
678
7,187
8,718
8,322
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Crazy1337228
Ix Chel
10
1 / 5 / 2
6,500
650
5,902
7,633
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
TireReker
He Bo
10
0 / 6 / 2
6,163
616
3,547
7,207
2,598
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
0
1
2.5
W
Fenrir
CJMPinger
Fenrir
4
1
7
7.5
L
Ix Chel
Crazy1337228
Ix Chel
1
5
2
0.4
W
4
1
7
7.5
W
Ix Chel
Khi77
Ix Chel
3
1
7
6.5
L
He Bo
TireReker
He Bo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,355
Damage
16,636
26,181
Taken
23,558
19,947
Mitigated
14,109
7,447
Healing
3,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,187
631
0
1,940
8,718
8,322
0
2,110
6,307
0
25,391
W
Fenrir
CJMPinger
Fenrir
6,951
319
0
1,696
9,343
8,033
0
4,228
5,100
0
13,060
L
Ix Chel
Crazy1337228
Ix Chel
5,902
855
1,143
654
7,633
3,189
0
2,480
4,705
23,145
676
W
7,706
2,174
0
3,598
11,285
9,455
21
3,947
7,323
1,031
26,143
W
Ix Chel
Khi77
Ix Chel
5,698
1,172
666
1,487
5,553
2,459
68
1,176
4,358
23,230
0
L
He Bo
TireReker
He Bo
3,547
252
0
0
7,207
2,598
0
1,471
5,284
7,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,055
Gold Earned
19,447
107
Minions Killed
96
0
Camps Cleared
0
564,730
Distance Traveled
519,830
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,784
678
35
4
0
224,172
0
W
Fenrir
7,838
784
24
2
0
207,522
0
L
Ix Chel
6,500
650
44
4
0
150,307
0
W
Surtr
7,675
768
44
4
0
187,259
0
W
Ix Chel
7,542
754
39
4
0
169,949
3
L
He Bo
6,163
616
17
2
0
145,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role