Player Matchup

Medusa
Medusa
About_26_Mangos
Medusa
Level 122
God Stats
4W - 5L
1,552 SR
Queue Stats
157W - 150L
1,481 Elo+
Solo
Thoth
Thoth
Capricorn927
Thoth
Level 157
God Stats
2W - 4L
1,567 SR
Queue Stats
172W - 188L
1,465 Elo+
Solo
Yemoja
Yemoja
Darthoridian
Yemoja
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,283 Elo+
Party 1
Pele
Pele
WookyCookie
Pele
Level 59
God Stats
2W - 0L
1,527 SR
Queue Stats
24W - 26L
1,335 Elo+
Party 1
Scylla
Scylla
killar696
Scylla
Level 67
God Stats
3W - 4L
1,404 SR
Queue Stats
166W - 162L
1,473 Elo+
Solo
Team Averages
Level 94
1,510 SR
1,408 Elo+

VS

Team Averages
Level 70
1,551 SR
1,413 Elo+
Bastet
Bastet
Killa x B xxx
Bastet
Level 88
God Stats
8W - 10L
1,544 SR
Queue Stats
395W - 400L
1,447 Elo+
Solo
Yemoja
Yemoja
PHIL9049
Yemoja
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
165W - 174L
1,475 Elo+
Solo
Shiva
Shiva
RATTLESKINZ
Shiva
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 43L
1,337 Elo+
Solo
Hun Batz
Hun Batz
THETEAM2BE
Hun Batz
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,303 Elo+
Solo
Mercury
Mercury
kkuuliar
Mercury
Level 69
God Stats
1W - 2L
1,711 SR
Queue Stats
87W - 79L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 10
9,566
870
14,364
12,035
5,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 0 / 14
9,760
887
14,064
7,263
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
17
4 / 1 / 12
10,268
933
6,054
11,069
7,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
10 / 0 / 7
10,241
931
16,348
11,367
5,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Scylla
killar696
Scylla
2
0 / 0 / 0
3,496
318
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 1
8,082
735
10,404
13,959
6,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Yemoja
PHIL9049
Yemoja
13
0 / 4 / 3
8,078
734
8,933
15,500
12,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 3 / 2
7,738
703
7,603
12,417
9,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
THETEAM2BE
Hun Batz
9
0 / 6 / 1
6,514
592
3,158
8,374
3,809
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
kkuuliar
Mercury
14
1 / 3 / 1
7,753
705
6,788
11,101
5,194
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
20
Kills
3
3
Deaths
21
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
W
3
0
14
10
W
Yemoja
4
1
12
10
L
1
5
1
0.3
L
Yemoja
PHIL9049
Yemoja
0
4
3
0.38
L
1
3
2
0.67
L
Hun Batz
THETEAM2BE
Hun Batz
0
6
1
0.08
W
10
0
7
13.5
W
Scylla
killar696
Scylla
0
0
0
0
L
Mercury
kkuuliar
Mercury
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,830
Damage
36,886
41,734
Taken
61,351
22,555
Mitigated
37,528
23,540
Healing
17,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,364
4,869
1,058
1,329
12,035
5,854
1,922
2,060
9,662
0
36,161
W
14,064
1,577
408
914
7,263
3,228
901
2,628
4,547
30,282
948
W
Yemoja
6,054
2,184
11,305
5,432
11,069
7,849
340
2,988
7,950
13,072
980
L
10,404
1,982
826
2,418
13,959
6,302
0
2,549
11,410
0
21,089
L
Yemoja
PHIL9049
Yemoja
8,933
1,227
3,929
1,749
15,500
12,928
0
6,260
9,240
17,364
0
L
7,603
1,527
616
2,312
12,417
9,295
0
4,865
7,552
608
12,580
L
Hun Batz
THETEAM2BE
Hun Batz
3,158
487
87
149
8,374
3,809
0
2,699
5,675
0
10,619
W
16,348
4,278
359
2,735
11,367
5,624
830
1,865
9,322
0
23,502
W
Scylla
killar696
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
kkuuliar
Mercury
6,788
1,718
1,851
3,813
11,101
5,194
0
2,805
8,296
0
21,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,331
Gold Earned
38,165
144
Minions Killed
101
0
Camps Cleared
0
893,078
Distance Traveled
1,000,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,566
870
61
6
0
220,810
0
W
Thoth
9,760
887
39
4
0
208,409
0
W
Yemoja
10,268
933
24
2
0
195,025
0
L
Bastet
8,082
735
29
3
0
241,072
0
L
Yemoja
8,078
734
19
2
0
199,607
0
L
Shiva
7,738
703
17
2
0
205,684
0
L
Hun Batz
6,514
592
14
1
0
107,663
0
W
Pele
10,241
931
20
2
0
268,834
0
W
Scylla
3,496
318
0
0
0
0
0
L
Mercury
7,753
705
22
2
0
246,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role