Player Matchup

Thor
Thor
GhostZero32
Thor
Level 41
God Stats
1W - 4L
1,198 SR
Queue Stats
135W - 121L
1,451 Elo+
Party 1
Ymir
Ymir
IsahiJesus
Ymir
Level 65
God Stats
14W - 17L
1,320 SR
Queue Stats
219W - 197L
1,596 Elo+
Solo
Cernunnos
Cernunnos
JoTa_x2
Cernunnos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 65L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
L3v1athany
Cu Chulainn
Level 106
God Stats
1W - 2L
1,484 SR
Queue Stats
138W - 128L
1,541 Elo+
Solo
Ix Chel
Ix Chel
Raz702
Ix Chel
Level 39
God Stats
1W - 1L
1,262 SR
Queue Stats
102W - 108L
1,470 Elo+
Party 1
Team Averages
Level 72
1,353 SR
1,508 Elo+

VS

Team Averages
Level 121
1,437 SR
1,523 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AlvaaginGras
Charybdis
Level 108
God Stats
18W - 12L
1,573 SR
Queue Stats
83W - 76L
1,543 Elo+
Party 2
Mercury
Mercury
DooDoo_Derrick
Mercury
Level 123
God Stats
1W - 2L
1,309 SR
Queue Stats
104W - 107L
1,571 Elo+
Solo
Osiris
Osiris
gangsheet16
Osiris
Level 104
God Stats
3W - 4L
1,542 SR
Queue Stats
312W - 300L
1,496 Elo+
Party 2
Ares
Ares
jaimelestétons
Ares
Level 143
God Stats
1W - 1L
1,259 SR
Queue Stats
326W - 305L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 3
7,994
533
7,350
13,257
6,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 1
8,767
584
11,991
16,745
15,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cernunnos
JoTa_x2
Cernunnos
15
2 / 3 / 1
8,223
548
5,420
7,779
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
L3v1athany
Cu Chulainn
12
2 / 3 / 3
7,276
485
10,334
17,837
14,425
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ix Chel
Raz702
Ix Chel
12
1 / 6 / 6
7,473
498
9,138
12,127
5,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
7 / 2 / 4
8,966
598
11,416
11,071
9,195
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
AlvaaginGras
Charybdis
17
4 / 0 / 3
9,719
648
10,015
8,957
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 4 / 7
8,074
538
7,214
15,874
6,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
14
1 / 5 / 4
8,042
536
9,747
18,596
14,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
2 / 2 / 10
8,198
547
11,854
15,794
14,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
13
Kills
18
18
Deaths
13
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
2
4
4.5
W
Charybdis
AlvaaginGras
Charybdis
4
0
3
5.5
W
4
4
7
1.88
L
5
4
3
1.63
L
3
2
1
1.75
L
Cernunnos
JoTa_x2
Cernunnos
2
3
1
0.83
L
Cu Chulainn
L3v1athany
Cu Chulainn
2
3
3
1.17
L
Ix Chel
Raz702
Ix Chel
1
6
6
0.67
W
Osiris
1
5
4
0.6
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,233
Damage
50,246
67,745
Taken
70,292
44,929
Mitigated
48,731
15,935
Healing
28,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,416
1,330
0
5,554
11,071
9,195
315
3,391
7,126
69,472
2,354
W
Charybdis
AlvaaginGras
Charybdis
10,015
6,604
0
4,828
8,957
4,246
426
1,511
7,342
0
103,109
W
7,214
3,069
0
5,145
15,874
6,444
0
2,792
12,710
0
52,525
L
7,350
2,635
0
793
13,257
6,694
200
5,220
7,990
0
68,576
L
11,991
4,749
0
6,042
16,745
15,174
42
1,242
14,518
70,714
0
L
Cernunnos
JoTa_x2
Cernunnos
5,420
2,213
0
1,796
7,779
3,211
0
761
6,967
0
62,462
L
Cu Chulainn
L3v1athany
Cu Chulainn
10,334
2,005
0
4,080
17,837
14,425
0
8,750
9,087
136
33,527
L
Ix Chel
Raz702
Ix Chel
9,138
1,105
845
2,379
12,127
5,425
0
6,567
5,515
41,895
0
W
Osiris
9,747
4,335
0
8,232
18,596
14,286
0
9,207
8,577
0
58,731
W
11,854
1,019
1,889
3,060
15,794
14,560
0
2,206
13,272
25,582
1,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,733
Gold Earned
42,999
433
Minions Killed
473
0
Camps Cleared
0
1,466,812
Distance Traveled
1,453,401
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,966
598
121
8
0
259,602
2
W
Charybdis
9,719
648
167
11
0
279,119
0
W
Mercury
8,074
538
78
5
0
360,134
0
L
Thor
7,994
533
95
6
0
318,060
0
L
Ymir
8,767
584
115
8
0
271,839
4
L
Cernunnos
8,223
548
111
7
0
279,942
0
L
Cu Chulainn
7,276
485
32
2
0
306,219
3
L
Ix Chel
7,473
498
80
5
0
290,752
2
W
Osiris
8,042
536
80
5
0
256,127
0
W
Ares
8,198
547
27
2
0
298,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role