Player Matchup

Anubis
Anubis
Jam1153119
Anubis
Level 123
God Stats
4W - 4L
1,548 SR
Queue Stats
57W - 66L
1,454 Elo+
Solo
Janus
Janus
Kadam
Janus
Level 156
God Stats
0W - 1L
1,539 SR
Queue Stats
30W - 46L
1,314 Elo+
Solo
Chronos
Chronos
alukarty
Chronos
Level 119
God Stats
138W - 152L
1,599 SR
Queue Stats
187W - 214L
1,581 Elo+
Solo
Hercules
Hercules
kacuys
Hercules
Level 100
God Stats
4W - 3L
1,772 SR
Queue Stats
51W - 66L
1,451 Elo+
Solo
Izanami
Izanami
zCocoabim
Izanami
Level 65
God Stats
2W - 4L
1,554 SR
Queue Stats
74W - 68L
1,507 Elo+
Solo
Team Averages
Level 113
1,602 SR
1,461 Elo+

VS

Team Averages
Level 75
1,458 SR
1,336 Elo+
Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Muller935
Nut
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,226 Elo+
Solo
Ao Kuang
Ao Kuang
Ordepesoj
Ao Kuang
Level 64
God Stats
21W - 23L
1,513 SR
Queue Stats
66W - 80L
1,472 Elo+
Party 1
Scylla
Scylla
cadulag2007
Scylla
Level 14
God Stats
7W - 20L
1,056 SR
Queue Stats
8W - 27L
1,056 Elo+
Party 1
Ymir
Ymir
yzxbiscuit
Ymir
Level 18
God Stats
13W - 9L
1,720 SR
Queue Stats
31W - 43L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jam1153119
Anubis
13
1 / 2 / 3
7,907
1,130
4,878
8,723
4,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Kadam
Janus
12
0 / 0 / 0
6,697
957
542
528
129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
alukarty
Chronos
13
5 / 2 / 1
8,700
1,243
11,009
10,050
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
kacuys
Hercules
13
1 / 0 / 2
7,751
1,107
6,165
9,361
9,863
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
zCocoabim
Izanami
13
0 / 3 / 3
7,710
1,101
7,193
10,065
4,091
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

283

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
4 / 1 / 3
8,659
1,237
12,651
7,059
3,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

13
1 / 0 / 5
8,063
1,152
7,172
2,186
919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Ordepesoj
Ao Kuang
13
0 / 2 / 5
7,680
1,097
4,511
6,491
2,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
13
0 / 4 / 6
7,383
1,055
3,702
7,587
2,828
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 0 / 5
8,881
1,269
6,757
10,588
10,702
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
7
7
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
1
3
5.5
L
Anubis
Jam1153119
Anubis
1
2
3
1.25
L
Janus
Kadam
Janus
0
0
0
0
W
1
0
5
3.5
W
Ao Kuang
Ordepesoj
Ao Kuang
0
2
5
1.25
L
Chronos
alukarty
Chronos
5
2
1
2.75
W
Scylla
0
4
6
0.75
L
Hercules
kacuys
Hercules
1
0
2
2
W
2
0
5
4.5
L
Izanami
zCocoabim
Izanami
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,787
Damage
34,793
38,727
Taken
33,911
22,757
Mitigated
20,718
2,177
Healing
1,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
12,651
2,545
0
0
7,059
3,644
0
2,445
4,614
0
18,199
L
Anubis
Jam1153119
Anubis
4,878
64
0
645
8,723
4,291
0
2,794
5,576
22,765
0
L
Janus
Kadam
Janus
542
0
0
0
528
129
0
37
491
2,217
0
W
7,172
4,362
0
363
2,186
919
0
973
1,213
0
24,042
W
Ao Kuang
Ordepesoj
Ao Kuang
4,511
1,317
0
760
6,491
2,625
0
3,469
3,022
18,951
2,401
L
Chronos
alukarty
Chronos
11,009
918
0
105
10,050
4,383
0
2,929
7,025
23,405
884
W
Scylla
3,702
570
0
0
7,587
2,828
0
4,270
3,317
6,449
0
L
Hercules
kacuys
Hercules
6,165
1,723
0
1,424
9,361
9,863
0
5,118
4,243
0
15,711
W
6,757
799
0
617
10,588
10,702
0
4,742
5,846
25,989
2,851
L
Izanami
zCocoabim
Izanami
7,193
4,205
0
3
10,065
4,091
0
2,568
7,098
0
22,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,765
Gold Earned
40,666
136
Minions Killed
164
6
Camps Cleared
5
541,846
Distance Traveled
753,985
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,659
1,237
18
3
1
175,338
0
L
Anubis
7,907
1,130
45
6
0
125,400
0
L
Janus
6,697
957
1
0
0
17,203
0
W
Nut
8,063
1,152
62
9
0
143,620
0
W
Ao Kuang
7,680
1,097
37
5
4
151,066
0
L
Chronos
8,700
1,243
44
6
4
153,072
0
W
Scylla
7,383
1,055
12
2
0
137,052
0
L
Hercules
7,751
1,107
25
4
0
143,085
0
W
Ymir
8,881
1,269
35
5
0
146,909
0
L
Izanami
7,710
1,101
21
3
2
103,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role