Player Matchup

Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Hemelutsu
Hun Batz
Level 156
God Stats
5W - 8L
1,390 SR
Queue Stats
83W - 93L
1,430 Elo+
Party 1
Fenrir
Fenrir
Litosfera
Fenrir
Level 141
God Stats
3W - 3L
1,352 SR
Queue Stats
14W - 12L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
LosPitros
Danzaburou
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 202L
1,472 Elo+
Solo
Team Averages
Level 144
1,449 SR
1,477 Elo+

VS

Team Averages
Level 110
1,549 SR
1,469 Elo+
Terra
Terra
Ace7711
Terra
Level 53
God Stats
6W - 13L
1,311 SR
Queue Stats
76W - 116L
1,359 Elo+
Solo
Scylla
Scylla
DevilFireBear
Scylla
Level 116
God Stats
3W - 3L
1,621 SR
Queue Stats
147W - 149L
1,498 Elo+
Party 2
Horus
Horus
DraykorSilva
Horus
Level 104
God Stats
6W - 3L
1,648 SR
Queue Stats
103W - 100L
1,466 Elo+
Party 2
Thor
Thor
Sp1dwagon
Thor
Level 132
God Stats
14W - 21L
1,464 SR
Queue Stats
191W - 185L
1,525 Elo+
Solo
Neith
Neith
grootsbiscuits
Neith
Level 146
God Stats
16W - 9L
1,702 SR
Queue Stats
148W - 148L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 4 / 3
5,626
563
3,962
6,019
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
8
0 / 2 / 4
5,321
532
3,191
6,904
5,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Hemelutsu
Hun Batz
12
4 / 1 / 0
7,574
757
7,071
9,835
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fenrir
Litosfera
Fenrir
10
4 / 4 / 2
6,159
616
5,375
9,525
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
LosPitros
Danzaburou
11
1 / 3 / 2
5,828
583
3,100
7,008
2,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ace7711
Terra
4
0 / 2 / 0
3,955
396
1,023
3,971
1,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 4 / 6
5,735
574
4,758
7,305
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 2
5,152
515
3,239
9,377
6,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
12
8 / 1 / 3
6,586
659
10,485
11,815
5,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 1 / 0
6,354
635
3,945
4,288
1,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
9
Kills
13
14
Deaths
9
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
4
3
0.38
W
Bacchus
 
Bacchus
0
2
4
1
L
Terra
Ace7711
Terra
0
2
0
0
L
1
4
6
1
L
0
1
2
1
W
Hun Batz
Hemelutsu
Hun Batz
4
1
0
4
W
Fenrir
Litosfera
Fenrir
4
4
2
1.25
W
Danzaburou
LosPitros
Danzaburou
1
3
2
0.67
L
Thor
8
1
3
9.5
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,699
Damage
23,450
39,291
Taken
36,756
17,915
Mitigated
17,563
9,653
Healing
8,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,962
293
0
776
6,019
1,781
111
1,290
4,529
34,715
1,047
W
Bacchus
 
Bacchus
3,191
379
0
1,754
6,904
5,912
0
619
6,202
16,192
0
L
Terra
Ace7711
Terra
1,023
448
0
1,473
3,971
1,976
0
0
3,971
9,182
0
L
4,758
489
0
1,105
7,305
2,414
0
2,111
4,928
24,042
890
L
3,239
1,470
80
3,025
9,377
6,436
0
1,141
8,236
0
28,432
W
Hun Batz
Hemelutsu
Hun Batz
7,071
2,651
0
3,171
9,835
3,523
0
1,826
7,753
0
49,669
W
Fenrir
Litosfera
Fenrir
5,375
1,368
0
1,872
9,525
4,168
934
1,260
8,031
0
36,594
W
Danzaburou
LosPitros
Danzaburou
3,100
1,675
0
2,080
7,008
2,531
0
0
7,008
0
37,780
L
Thor
10,485
3,086
0
1,500
11,815
5,322
0
2,568
9,083
0
48,624
L
3,945
552
0
1,114
4,288
1,415
0
791
3,455
0
46,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,508
Gold Earned
27,782
294
Minions Killed
255
0
Camps Cleared
0
1,024,710
Distance Traveled
876,608
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,626
563
73
7
0
201,993
0
W
Bacchus
5,321
532
11
1
0
210,646
0
L
Terra
3,955
396
14
1
0
49,186
0
L
Scylla
5,735
574
57
6
0
195,647
2
L
Horus
5,152
515
42
4
0
219,679
0
W
Hun Batz
7,574
757
92
9
0
209,251
0
W
Fenrir
6,159
616
50
5
0
203,804
0
W
Danzaburou
5,828
583
68
7
0
199,016
0
L
Thor
6,586
659
66
7
0
236,521
0
L
Neith
6,354
635
76
8
0
175,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role