Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
CYBOlI
Sobek
Level 109
God Stats
1W - 1L
1,338 SR
Queue Stats
25W - 33L
1,467 Elo+
Party 1
Izanami
Izanami
sharrboyy
Izanami
Level 17
God Stats
2W - 2L
1,399 SR
Queue Stats
17W - 17L
1,468 Elo+
Party 1
Team Averages
Level 85
1,412 SR
1,478 Elo+

VS

Team Averages
Level 127
1,502 SR
1,498 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bullish OspreyX
Ah Muzen Cab
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 212L
1,497 Elo+
Solo
Ix Chel
Ix Chel
MauvGu3rilla
Ix Chel
Level 127
God Stats
14W - 18L
1,507 SR
Queue Stats
264W - 263L
1,539 Elo+
Solo
Janus
Janus
bennydrown
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
639W - 665L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
5 / 0 / 0
11,974
748
15,760
9,809
4,016
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
CYBOlI
Sobek
16
0 / 3 / 5
10,157
635
6,595
20,463
23,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
sharrboyy
Izanami
16
0 / 1 / 4
10,337
646
5,130
9,248
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bullish OspreyX
Ah Muzen Cab
17
2 / 1 / 2
10,539
659
14,729
11,429
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
MauvGu3rilla
Ix Chel
16
1 / 1 / 3
9,976
624
10,299
8,906
3,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Janus
16
1 / 3 / 2
9,888
618
7,112
10,488
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
5
Kills
4
4
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
0
5
L
Ah Muzen Cab
Bullish OspreyX
Ah Muzen Cab
2
1
2
3
W
Sobek
CYBOlI
Sobek
0
3
5
0.83
L
Ix Chel
MauvGu3rilla
Ix Chel
1
1
3
2.5
L
Janus
1
3
2
0.67
W
Izanami
sharrboyy
Izanami
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,485
Damage
32,140
39,520
Taken
30,823
31,217
Mitigated
13,250
15,119
Healing
8,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,760
3,458
0
7,606
9,809
4,016
1,917
4,482
5,316
67,450
5,633
L
Ah Muzen Cab
Bullish OspreyX
Ah Muzen Cab
14,729
2,855
0
1,904
11,429
4,902
117
7,429
3,952
0
55,377
W
Sobek
CYBOlI
Sobek
6,595
267
0
6,498
20,463
23,335
0
9,551
10,879
18,461
908
L
Ix Chel
MauvGu3rilla
Ix Chel
10,299
1,007
2,960
2,861
8,906
3,951
0
6,038
2,787
41,739
667
L
Janus
7,112
250
0
795
10,488
4,397
170
7,848
2,569
24,449
0
W
Izanami
sharrboyy
Izanami
5,130
1,698
0
1,015
9,248
3,866
30
3,480
5,757
0
52,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,468
Gold Earned
30,403
248
Minions Killed
197
0
Camps Cleared
0
878,706
Distance Traveled
906,037
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,974
748
120
8
0
295,058
0
L
Ah Muzen Cab
10,539
659
82
5
0
301,896
0
W
Sobek
10,157
635
27
2
0
296,721
0
L
Ix Chel
9,976
624
62
4
0
283,339
9
L
Janus
9,888
618
53
3
0
320,802
0
W
Izanami
10,337
646
101
6
0
286,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role