Player Matchup

Thanatos
Thanatos
RTR_BaMa10023
Thanatos
Level 117
God Stats
6W - 3L
1,671 SR
Queue Stats
335W - 333L
1,408 Elo+
Party 2
Raijin
Raijin
RandyMarsh43
Raijin
Level 68
God Stats
7W - 9L
1,464 SR
Queue Stats
15W - 16L
1,421 Elo+
Solo
Jormungandr
Jormungandr
bricktop908
Jormungandr
Level 154
God Stats
1W - 3L
1,374 SR
Queue Stats
30W - 34L
1,409 Elo+
Party 2
Zhong Kui
Zhong Kui
kevqb1
Zhong Kui
Level 145
God Stats
173W - 159L
1,594 SR
Queue Stats
708W - 705L
1,543 Elo+
Solo
Ganesha
Ganesha
poopoftheshark
Ganesha
Level 66
God Stats
17W - 23L
1,521 SR
Queue Stats
136W - 144L
1,449 Elo+
Solo
Team Averages
Level 110
1,525 SR
1,446 Elo+

VS

Team Averages
Level 89
1,690 SR
1,419 Elo+
Hercules
Hercules
BobRoss Twin
Hercules
Level 135
God Stats
3W - 0L
1,818 SR
Queue Stats
151W - 142L
1,488 Elo+
Party 1
Merlin
Merlin
Brianhoot
Merlin
Level 53
God Stats
5W - 2L
1,886 SR
Queue Stats
40W - 34L
1,537 Elo+
Solo
Medusa
Medusa
Brugrim
Medusa
Level 69
God Stats
12W - 9L
1,546 SR
Queue Stats
259W - 265L
1,401 Elo+
Solo
Da Ji
Da Ji
DaMightyLuBu
Da Ji
Level 156
God Stats
6W - 1L
1,700 SR
Queue Stats
84W - 76L
1,455 Elo+
Party 1
Cthulhu
Cthulhu
baluba_por5
Cthulhu
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 77L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
RTR_BaMa10023
Thanatos
6
2 / 0 / 0
3,755
751
1,007
3,175
1,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
5
0 / 0 / 0
3,333
667
1,122
1,476
388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
bricktop908
Jormungandr
6
0 / 1 / 1
3,603
721
1,770
3,694
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zhong Kui
kevqb1
Zhong Kui
4
1 / 1 / 0
3,019
604
1,698
2,041
1,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

2
0 / 0 / 0
2,668
534
0
927
416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BobRoss Twin
Hercules
5
1 / 0 / 0
3,479
696
500
2,195
1,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Brianhoot
Merlin
6
0 / 0 / 0
3,096
619
677
1,724
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Brugrim
Medusa
5
0 / 1 / 1
3,168
634
627
1,280
420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 0
3,450
690
623
3,151
1,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
baluba_por5
Cthulhu
5
0 / 2 / 1
3,139
628
1,417
3,435
1,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
3
Kills
2
2
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
BobRoss Twin
Hercules
1
0
0
1
W
Merlin
Brianhoot
Merlin
0
0
0
0
W
Medusa
Brugrim
Medusa
0
1
1
0.5
W
1
0
0
1
L
Thanatos
RTR_BaMa10023
Thanatos
2
0
0
2
L
Raijin
0
0
0
0
W
Cthulhu
baluba_por5
Cthulhu
0
2
1
0.25
L
Jormungandr
bricktop908
Jormungandr
0
1
1
0.5
L
Zhong Kui
kevqb1
Zhong Kui
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,597
Damage
3,844
11,313
Taken
11,785
4,831
Mitigated
5,126
4,845
Healing
3,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BobRoss Twin
Hercules
500
202
0
1,720
2,195
1,216
0
777
1,418
0
9,653
W
Merlin
Brianhoot
Merlin
677
0
0
375
1,724
423
0
380
1,216
12,754
387
W
Medusa
Brugrim
Medusa
627
180
0
0
1,280
420
0
921
359
0
14,505
W
623
103
0
750
3,151
1,144
0
562
2,463
0
15,682
L
Thanatos
RTR_BaMa10023
Thanatos
1,007
127
0
1,936
3,175
1,108
0
0
3,175
0
14,372
L
Raijin
1,122
81
0
664
1,476
388
0
416
1,060
18,244
0
W
Cthulhu
baluba_por5
Cthulhu
1,417
379
0
1,062
3,435
1,923
0
1,576
1,859
11,209
0
L
Jormungandr
bricktop908
Jormungandr
1,770
841
0
1,253
3,694
1,539
0
1,417
2,277
16,007
3,072
L
Zhong Kui
kevqb1
Zhong Kui
1,698
88
0
872
2,041
1,380
0
0
2,041
10,888
0
L
0
0
0
120
927
416
0
194
733
1,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,378
Gold Earned
16,332
112
Minions Killed
127
0
Camps Cleared
0
433,316
Distance Traveled
496,569
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,479
696
23
5
0
101,398
0
W
Merlin
3,096
619
27
5
0
94,821
0
W
Medusa
3,168
634
22
4
0
94,077
0
W
Da Ji
3,450
690
39
8
0
118,355
0
L
Thanatos
3,755
751
31
6
0
100,673
0
L
Raijin
3,333
667
31
6
0
86,844
2
W
Cthulhu
3,139
628
16
3
0
87,918
0
L
Jormungandr
3,603
721
33
7
0
86,718
0
L
Zhong Kui
3,019
604
16
3
0
103,920
0
L
Ganesha
2,668
534
1
0
0
55,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role