Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Quotenchrist
Medusa
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 73L
1,543 Elo+
Solo
Ah Puch
Ah Puch
SirCaptainKevin
Ah Puch
Level 148
God Stats
26W - 11L
1,689 SR
Queue Stats
529W - 536L
1,464 Elo+
Party 1
Artio
Artio
stormtaker
Artio
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,523 Elo+
Solo
Team Averages
Level 95
1,538 SR
1,506 Elo+

VS

Team Averages
Level 122
1,517 SR
1,522 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Caconym
Merlin
Level 142
God Stats
7W - 10L
1,436 SR
Queue Stats
452W - 454L
1,513 Elo+
Solo
Cupid
Cupid
Knutgillarkuk
Cupid
Level 86
God Stats
3W - 1L
1,707 SR
Queue Stats
157W - 115L
1,563 Elo+
Party 2
Janus
Janus
thekingnick
Janus
Level 56
God Stats
11W - 9L
1,442 SR
Queue Stats
298W - 274L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 2 / 0
5,857
976
3,125
5,631
2,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
 
Raijin
9
0 / 3 / 1
5,247
875
2,915
5,063
1,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
8
0 / 3 / 1
5,033
839
2,108
4,109
1,494
13
0 / 2 / 0
6,168
1,028
4,313
4,617
1,990
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
10
1 / 4 / 2
5,945
991
2,131
8,535
8,391
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
5 / 1 / 4
6,881
1,147
8,240
4,342
1,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kali
 
Kali
11
1 / 1 / 8
6,389
1,065
2,883
7,468
4,277
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Caconym
Merlin
11
2 / 0 / 5
6,285
1,048
4,368
1,578
661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 1 / 8
6,477
1,080
4,916
6,003
2,428
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
5 / 0 / 5
7,073
1,179
6,190
3,629
1,423
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
14
14
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
0
1
L
Raijin
 
Raijin
0
3
1
0.17
W
Xbalanque
 
Xbalanque
5
1
4
7
W
Kali
 
Kali
1
1
8
5
W
Merlin
Caconym
Merlin
2
0
5
4.5
W
1
1
8
5
L
Medusa
0
3
1
0.17
L
0
2
0
0
L
Artio
1
4
2
0.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,592
Damage
26,597
27,955
Taken
23,020
16,707
Mitigated
10,672
4,900
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,125
651
0
1,147
5,631
2,912
0
1,817
3,814
0
5,858
L
Raijin
 
Raijin
2,915
160
0
40
5,063
1,920
0
1,661
3,402
7,459
0
W
Xbalanque
 
Xbalanque
8,240
620
384
305
4,342
1,883
0
848
3,494
0
18,885
W
Kali
 
Kali
2,883
323
1,332
3,215
7,468
4,277
32
2,920
4,548
0
8,448
W
Merlin
Caconym
Merlin
4,368
41
528
116
1,578
661
301
1,076
502
10,309
0
W
4,916
2,010
1,213
2,859
6,003
2,428
148
2,873
3,130
0
9,971
L
Medusa
2,108
220
0
0
4,109
1,494
0
2,405
1,704
0
5,228
L
4,313
0
1,180
1,051
4,617
1,990
0
1,636
2,981
17,012
0
L
Artio
2,131
64
346
1,136
8,535
8,391
0
2,885
5,650
4,166
0
W
6,190
0
228
509
3,629
1,423
0
1,642
1,987
15,514
377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,250
Gold Earned
33,105
55
Minions Killed
96
0
Camps Cleared
0
597,510
Distance Traveled
674,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,857
976
7
1
0
134,019
0
L
Raijin
5,247
875
10
2
0
115,846
0
W
Xbalanque
6,881
1,147
32
5
0
133,677
0
W
Kali
6,389
1,065
13
2
0
114,224
0
W
Merlin
6,285
1,048
14
2
0
119,258
0
W
Cupid
6,477
1,080
16
3
0
142,303
0
L
Medusa
5,033
839
8
1
0
90,240
0
L
Ah Puch
6,168
1,028
29
5
0
135,315
0
L
Artio
5,945
991
1
0
0
122,090
0
W
Janus
7,073
1,179
21
4
0
165,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role