Player Matchup

Cerberus
Cerberus
MasterMitsu
Cerberus
Level 108
God Stats
1W - 0L
1,616 SR
Queue Stats
5W - 2L
1,746 Elo+
Party 2
Charon
Charon
PapaSquidwid
Charon
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 123L
1,439 Elo+
Party 1
Zeus
Zeus
TrueKurasu
Zeus
Level 157
God Stats
4W - 0L
1,714 SR
Queue Stats
78W - 74L
1,530 Elo+
Party 2
Ao Kuang
Ao Kuang
XxNotoriousMIGx
Ao Kuang
Level 119
God Stats
2W - 2L
1,449 SR
Queue Stats
39W - 32L
1,534 Elo+
Party 2
Chronos
Chronos
x Charii x
Chronos
Level 112
God Stats
2W - 1L
1,511 SR
Queue Stats
49W - 65L
1,410 Elo+
Party 1
Team Averages
Level 121
1,558 SR
1,532 Elo+

VS

Team Averages
Level 134
1,555 SR
1,431 Elo+
Maui
Maui
AdrenalAztec
Maui
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,390 Elo+
Party 3
Jing Wei
Jing Wei
CINMAMI
Jing Wei
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,339 Elo+
Party 3
Ne Zha
Ne Zha
IronTalbain
Ne Zha
Level 146
God Stats
4W - 2L
1,512 SR
Queue Stats
337W - 340L
1,486 Elo+
Solo
Bakasura
Bakasura
Nurrfy
Bakasura
Level 158
God Stats
7W - 3L
1,695 SR
Queue Stats
316W - 353L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
TrueEyes_420
Sun Wukong
Level 147
God Stats
7W - 6L
1,570 SR
Queue Stats
200W - 222L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MasterMitsu
Cerberus
16
7 / 2 / 12
10,525
810
10,608
15,581
15,530
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
17
0 / 4 / 21
10,543
811
11,018
16,608
24,790
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
7 / 2 / 14
11,719
901
20,188
8,615
3,313
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
19
10 / 3 / 14
11,837
911
12,406
14,499
14,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos
x Charii x
Chronos
16
3 / 4 / 15
9,778
752
9,008
11,797
4,479
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 10
9,216
709
6,620
15,650
20,205
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
CINMAMI
Jing Wei
17
3 / 7 / 4
9,862
759
8,185
14,502
8,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
17
3 / 4 / 8
10,413
801
17,870
12,155
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Nurrfy
Bakasura
18
5 / 4 / 8
11,126
856
11,812
17,566
23,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
TrueEyes_420
Sun Wukong
14
3 / 7 / 5
9,610
739
11,404
15,831
10,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
50
27
Kills
15
15
Deaths
27
76
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
5
10
1.2
L
Jing Wei
CINMAMI
Jing Wei
3
7
4
0.71
L
Ne Zha
3
4
8
1.75
W
Cerberus
MasterMitsu
Cerberus
7
2
12
6.5
L
Bakasura
Nurrfy
Bakasura
5
4
8
2.25
W
Charon
0
4
21
2.63
L
Sun Wukong
TrueEyes_420
Sun Wukong
3
7
5
0.79
W
7
2
14
7
W
Ao Kuang
10
3
14
5.67
W
Chronos
x Charii x
Chronos
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,228
Damage
55,891
67,100
Taken
75,704
62,621
Mitigated
71,181
20,668
Healing
19,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,620
1,123
373
1,104
15,650
20,205
600
12,094
2,554
9,299
0
L
Jing Wei
CINMAMI
Jing Wei
8,185
4,941
581
1,375
14,502
8,276
275
10,700
3,398
0
17,537
L
Ne Zha
17,870
3,094
741
2,838
12,155
9,352
1,560
9,148
2,385
0
39,229
W
Cerberus
MasterMitsu
Cerberus
10,608
471
0
4,908
15,581
15,530
0
637
13,639
14,785
2,307
L
Bakasura
Nurrfy
Bakasura
11,812
6,529
1,066
6,729
17,566
23,195
1,153
12,487
3,990
0
12,556
W
Charon
11,018
1,725
2,828
2,300
16,608
24,790
219
1,877
13,338
26,598
2,058
L
Sun Wukong
TrueEyes_420
Sun Wukong
11,404
1,925
813
3,412
15,831
10,153
532
10,932
4,368
0
24,199
W
20,188
2,960
0
1,470
8,615
3,313
1,738
835
7,321
44,190
0
W
Ao Kuang
12,406
3,413
1,906
4,174
14,499
14,509
1,942
2,159
11,416
18,669
2,223
W
Chronos
x Charii x
Chronos
9,008
2,407
1,760
1,322
11,797
4,479
2,917
1,112
10,235
20,727
834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,402
Gold Earned
50,227
172
Minions Killed
124
0
Camps Cleared
0
1,119,212
Distance Traveled
1,085,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,216
709
3
0
0
237,241
0
L
Jing Wei
9,862
759
27
2
0
186,751
0
L
Ne Zha
10,413
801
32
2
0
234,843
0
W
Cerberus
10,525
810
21
2
0
231,301
0
L
Bakasura
11,126
856
31
2
0
248,699
0
W
Charon
10,543
811
25
2
0
219,642
0
L
Sun Wukong
9,610
739
31
2
0
177,814
0
W
Zeus
11,719
901
67
5
0
209,175
0
W
Ao Kuang
11,837
911
29
2
0
242,128
0
W
Chronos
9,778
752
30
2
0
216,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role