Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Lizusek
Hachiman
Level 128
God Stats
5W - 8L
1,455 SR
Queue Stats
127W - 125L
1,549 Elo+
Solo
Ao Kuang
Ao Kuang
Xendor06
Ao Kuang
Level 148
God Stats
3W - 2L
1,701 SR
Queue Stats
69W - 64L
1,550 Elo+
Solo
Arachne
Arachne
iMissYouHoney
Arachne
Level 38
God Stats
0W - 2L
1,337 SR
Queue Stats
10W - 17L
1,567 Elo+
Solo
Nu Wa
Nu Wa
junoss
Nu Wa
Level 127
God Stats
9W - 7L
1,661 SR
Queue Stats
29W - 28L
1,552 Elo+
Solo
Team Averages
Level 116
1,531 SR
1,544 Elo+

VS

Team Averages
Level 123
1,533 SR
1,603 Elo+
Anubis
Anubis
Alpoz
Anubis
Level 58
God Stats
2W - 1L
1,602 SR
Queue Stats
107W - 97L
1,520 Elo+
Solo
Agni
Agni
PowerUpLord
Agni
Level 128
God Stats
3W - 2L
1,391 SR
Queue Stats
55W - 41L
1,591 Elo+
Solo
Bakasura
Bakasura
VasQaze
Bakasura
Level 171
God Stats
1W - 4L
1,407 SR
Queue Stats
155W - 101L
1,622 Elo+
Solo
Maui
Maui
Zerthon
Maui
Level 88
God Stats
7W - 1L
1,736 SR
Queue Stats
33W - 18L
1,775 Elo+
Solo
Nut
Nut
duckzrule
Nut
Level 171
God Stats
13W - 10L
1,531 SR
Queue Stats
181W - 148L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 1
5,987
1,197
1,551
5,511
3,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Lizusek
Hachiman
11
1 / 0 / 0
5,862
1,172
3,671
3,836
1,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Xendor06
Ao Kuang
10
0 / 2 / 1
5,594
1,119
4,919
7,525
3,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
10
0 / 4 / 0
5,492
1,098
1,507
7,032
2,652
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
junoss
Nu Wa
9
0 / 0 / 0
4,997
999
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

358

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alpoz
Anubis
11
3 / 0 / 3
6,122
1,224
3,000
1,221
734
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 5
6,006
1,201
6,688
1,453
518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
VasQaze
Bakasura
11
1 / 0 / 5
5,919
1,184
3,702
4,932
3,080
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Maui
Zerthon
Maui
11
1 / 0 / 5
6,445
1,289
1,793
2,081
1,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 4
5,629
1,126
6,143
4,246
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
6
6
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
1
0.5
W
Anubis
Alpoz
Anubis
3
0
3
4.5
L
Hachiman
Lizusek
Hachiman
1
0
0
1
W
1
0
5
3.5
W
Bakasura
VasQaze
Bakasura
1
0
5
3.5
L
Ao Kuang
Xendor06
Ao Kuang
0
2
1
0.25
W
Maui
Zerthon
Maui
1
0
5
3.5
W
0
1
4
2
L
Arachne
0
4
0
0
L
Nu Wa
junoss
Nu Wa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,648
Damage
21,326
23,904
Taken
13,933
11,662
Mitigated
8,009
6,780
Healing
3,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,551
369
2,905
1,099
5,511
3,700
0
2,432
2,978
7,752
0
W
Anubis
Alpoz
Anubis
3,000
103
0
486
1,221
734
0
631
552
14,604
0
L
Hachiman
Lizusek
Hachiman
3,671
1,959
0
495
3,836
1,397
0
2,065
1,771
0
24,221
W
6,688
1,157
0
0
1,453
518
0
481
972
18,670
1,397
W
Bakasura
VasQaze
Bakasura
3,702
3,171
0
1,683
4,932
3,080
0
1,558
3,209
0
9,530
L
Ao Kuang
Xendor06
Ao Kuang
4,919
681
0
2,072
7,525
3,913
0
2,758
4,717
13,335
515
W
Maui
Zerthon
Maui
1,793
208
0
297
2,081
1,962
0
678
1,323
2,961
0
W
6,143
4,189
0
1,347
4,246
1,715
0
2,512
1,568
0
17,475
L
Arachne
1,507
1,215
0
209
7,032
2,652
0
4,058
2,866
0
7,345
L
Nu Wa
junoss
Nu Wa
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,932
Gold Earned
30,121
85
Minions Killed
126
7
Camps Cleared
5
401,692
Distance Traveled
525,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,987
1,197
10
2
1
92,358
0
W
Anubis
6,122
1,224
31
6
0
107,218
0
L
Hachiman
5,862
1,172
35
7
0
91,454
0
W
Agni
6,006
1,201
46
9
1
97,513
0
W
Bakasura
5,919
1,184
24
5
2
130,480
0
L
Ao Kuang
5,594
1,119
20
4
4
109,059
0
W
Maui
6,445
1,289
5
1
2
105,680
0
W
Nut
5,629
1,126
20
4
0
84,508
0
L
Arachne
5,492
1,098
20
4
2
101,440
0
L
Nu Wa
4,997
999
0
0
0
7,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role