Player Matchup

Charybdis
Charybdis
Peachtree1732
Charybdis
Level 117
God Stats
1W - 0L
1,765 SR
Queue Stats
45W - 37L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
SKITLER1221
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,484 Elo+
Party 1
Ra
Ra
skiddy23
Ra
Level 7
God Stats
3W - 1L
1,306 SR
Queue Stats
7W - 6L
1,391 Elo+
Party 1
Team Averages
Level 44
1,523 SR
1,440 Elo+

VS

Team Averages
Level 99
1,564 SR
1,582 Elo+
Merlin
Merlin
BlueTsunami808
Merlin
Level 102
God Stats
0W - 2L
1,693 SR
Queue Stats
4W - 12L
1,365 Elo+
Solo
Nut
Nut
SamanthaHain
Nut
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 15L
1,850 Elo+
Solo
Shiva
Shiva
Vaovi
Shiva
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Peachtree1732
Charybdis
16
5 / 0 / 2
10,308
793
13,571
11,965
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SKITLER1221
Cthulhu
13
0 / 1 / 3
8,279
637
7,136
16,022
16,011
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 4
9,294
715
7,109
3,923
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,009
616
7,723
10,884
4,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
0 / 4 / 0
7,666
590
5,464
9,433
4,143
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shiva
Vaovi
Shiva
14
1 / 1 / 0
7,942
611
7,036
12,323
12,138
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
1
1
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Charybdis
Peachtree1732
Charybdis
5
0
2
6
W
Cthulhu
SKITLER1221
Cthulhu
0
1
3
1.5
L
0
4
0
0
L
Shiva
Vaovi
Shiva
1
1
0
1
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,816
Damage
20,223
31,910
Taken
32,640
22,894
Mitigated
20,752
10,048
Healing
4,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,723
427
0
663
10,884
4,471
0
3,826
6,925
37,759
0
W
Charybdis
Peachtree1732
Charybdis
13,571
5,737
0
4,643
11,965
5,263
449
2,639
9,326
0
60,498
W
Cthulhu
SKITLER1221
Cthulhu
7,136
170
0
250
16,022
16,011
39
3,982
12,040
15,025
1,305
L
5,464
2,100
0
500
9,433
4,143
48
2,543
6,772
0
27,268
L
Shiva
Vaovi
Shiva
7,036
990
821
2,027
12,323
12,138
0
6,848
5,158
20
20,969
W
7,109
162
2,749
2,406
3,923
1,620
391
1,456
2,467
35,050
684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,881
Gold Earned
23,617
180
Minions Killed
138
0
Camps Cleared
0
763,027
Distance Traveled
670,461
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,009
616
60
5
0
220,482
0
W
Charybdis
10,308
793
93
7
0
251,025
0
W
Cthulhu
8,279
637
17
1
0
273,973
5
L
Nut
7,666
590
56
4
0
180,111
0
L
Shiva
7,942
611
22
2
0
269,868
0
W
Ra
9,294
715
70
5
0
238,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role