Player Matchup

Geb
Geb
GapedCrusadr
Geb
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 84L
1,532 Elo+
Party 2
Nemesis
Nemesis
NecroTrack
Nemesis
Level 120
God Stats
4W - 4L
1,500 SR
Queue Stats
38W - 39L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
SantosGamer7028
Cthulhu
Level 146
God Stats
0W - 1L
1,927 SR
Queue Stats
37W - 41L
1,493 Elo+
Party 1
Janus
Janus
almamarcelaxdxd
Janus
Level 158
God Stats
4W - 4L
1,706 SR
Queue Stats
332W - 316L
1,513 Elo+
Party 1
Hou Yi
Hou Yi
funck66
Hou Yi
Level 158
God Stats
11W - 16L
1,424 SR
Queue Stats
237W - 227L
1,554 Elo+
Party 1
Team Averages
Level 149
1,611 SR
1,513 Elo+

VS

Team Averages
Level 161
1,383 SR
1,546 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BadmanJSav
Ix Chel
Level 201
God Stats
3W - 4L
1,361 SR
Queue Stats
302W - 308L
1,560 Elo+
Solo
King Arthur
King Arthur
CritFenOnly
King Arthur
Level 135
God Stats
4W - 8L
1,361 SR
Queue Stats
251W - 248L
1,551 Elo+
Solo
Medusa
Medusa
NightCrawler_EsO
Medusa
Level 155
God Stats
11W - 10L
1,429 SR
Queue Stats
327W - 290L
1,562 Elo+
Solo
Loki
Loki
TekGigaYT
Loki
Level 142
God Stats
1W - 1L
1,265 SR
Queue Stats
117W - 91L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,333
667
1,632
3,945
1,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
NecroTrack
Nemesis
1
0 / 0 / 0
2,409
482
0
0
0
7
0 / 0 / 0
3,425
685
908
3,737
2,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
0 / 0 / 0
3,319
664
524
2,129
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
funck66
Hou Yi
6
0 / 0 / 0
3,107
621
1,093
2,349
769
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
6
0 / 0 / 0
3,513
703
749
2,091
1,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ix Chel
BadmanJSav
Ix Chel
7
0 / 0 / 0
3,732
746
773
1,731
543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
CritFenOnly
King Arthur
6
0 / 0 / 0
3,631
726
1,912
3,323
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 0 / 0
3,163
633
3,299
2,964
888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
6
0 / 0 / 0
3,220
644
440
2,311
591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
0
0
0
W
Ix Chel
BadmanJSav
Ix Chel
0
0
0
0
W
King Arthur
CritFenOnly
King Arthur
0
0
0
0
L
0
0
0
0
L
Nemesis
NecroTrack
Nemesis
0
0
0
0
W
0
0
0
0
L
0
0
0
0
W
Loki
0
0
0
0
L
0
0
0
0
L
Hou Yi
funck66
Hou Yi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,157
Damage
7,173
12,160
Taken
12,420
5,541
Mitigated
4,470
5,767
Healing
4,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
749
55
0
509
2,091
1,103
0
382
1,709
10,261
0
W
Ix Chel
BadmanJSav
Ix Chel
773
126
100
598
1,731
543
0
278
1,373
21,508
2,104
W
King Arthur
CritFenOnly
King Arthur
1,912
264
0
827
3,323
1,345
0
908
2,415
0
21,860
L
1,632
216
0
1,815
3,945
1,857
0
371
3,574
11,183
247
L
Nemesis
NecroTrack
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
3,299
1,753
0
500
2,964
888
0
1,036
1,928
0
19,143
L
908
40
0
2,016
3,737
2,302
0
0
3,737
21,019
0
W
Loki
440
216
0
1,470
2,311
591
0
233
2,038
0
14,497
L
524
0
0
1,000
2,129
613
0
773
1,356
17,127
0
L
Hou Yi
funck66
Hou Yi
1,093
680
0
936
2,349
769
0
378
1,971
0
17,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,593
Gold Earned
17,259
123
Minions Killed
171
0
Camps Cleared
0
386,068
Distance Traveled
540,147
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
3,513
703
27
5
0
102,599
0
W
Ix Chel
3,732
746
44
9
0
93,940
0
W
King Arthur
3,631
726
36
7
0
115,160
0
L
Geb
3,333
667
15
3
0
94,763
1
L
Nemesis
2,409
482
0
0
0
0
0
W
Medusa
3,163
633
27
5
0
114,993
0
L
Cthulhu
3,425
685
37
7
0
100,674
0
W
Loki
3,220
644
37
7
0
113,455
0
L
Janus
3,319
664
36
7
0
101,086
0
L
Hou Yi
3,107
621
35
7
0
89,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role