Player Matchup

Raijin
Raijin
 
Raijin
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
FugtigiFugen
Kuzenbo
Level 124
God Stats
7W - 4L
1,501 SR
Queue Stats
268W - 266L
1,531 Elo+
Solo
Ne Zha
Ne Zha
Martinjn
Ne Zha
Level 120
God Stats
2W - 2L
1,549 SR
Queue Stats
83W - 66L
1,592 Elo+
Solo
Bakasura
Bakasura
namekroll
Bakasura
Level 149
God Stats
6W - 4L
1,156 SR
Queue Stats
436W - 424L
1,465 Elo+
Solo
Jing Wei
Jing Wei
terrat999
Jing Wei
Level 68
God Stats
1W - 2L
1,744 SR
Queue Stats
43W - 48L
1,445 Elo+
Solo
Team Averages
Level 101
1,490 SR
1,507 Elo+

VS

Team Averages
Level 105
1,515 SR
1,463 Elo+
Sol
Sol
Muzaka
Sol
Level 147
God Stats
2W - 5L
1,246 SR
Queue Stats
213W - 203L
1,518 Elo+
Solo
Mulan
Mulan
Neron4ik
Mulan
Level 98
God Stats
5W - 3L
1,649 SR
Queue Stats
252W - 231L
1,532 Elo+
Solo
Nu Wa
Nu Wa
R0bertlr-011
Nu Wa
Level 90
God Stats
2W - 0L
1,760 SR
Queue Stats
22W - 24L
1,408 Elo+
Solo
Maui
Maui
XxxkingOFdarkxxX
Maui
Level 159
God Stats
2W - 1L
1,421 SR
Queue Stats
126W - 133L
1,553 Elo+
Solo
Medusa
Medusa
yokdp
Medusa
Level 31
God Stats
5W - 4L
1,500 SR
Queue Stats
474W - 764L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
1 / 5 / 6
8,617
718
10,673
9,747
4,188
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
FugtigiFugen
Kuzenbo
12
1 / 8 / 3
7,695
641
5,388
16,561
20,429
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
Martinjn
Ne Zha
14
1 / 6 / 2
7,998
667
13,892
12,331
5,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bakasura
namekroll
Bakasura
15
7 / 6 / 3
10,134
845
10,028
15,045
11,069
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
terrat999
Jing Wei
14
1 / 6 / 2
8,207
684
5,366
10,329
4,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Muzaka
Sol
18
10 / 2 / 13
10,967
914
18,285
13,421
6,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
Neron4ik
Mulan
18
11 / 2 / 14
11,312
943
13,257
11,996
10,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

18
8 / 2 / 18
10,641
887
17,833
8,140
3,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 1 / 28
11,070
923
7,777
13,878
18,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
yokdp
Medusa
12
0 / 4 / 13
8,342
695
2,104
8,175
3,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
117
11
Kills
31
31
Deaths
11
16
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
6
0.8
L
Kuzenbo
FugtigiFugen
Kuzenbo
1
8
3
0.31
L
Ne Zha
Martinjn
Ne Zha
1
6
2
0.33
W
Sol
Muzaka
Sol
10
2
13
8.25
W
Mulan
Neron4ik
Mulan
11
2
14
9
W
8
2
18
8.5
W
2
1
28
16
L
Bakasura
namekroll
Bakasura
7
6
3
1.42
L
Jing Wei
terrat999
Jing Wei
1
6
2
0.33
W
Medusa
yokdp
Medusa
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,347
Damage
59,256
64,013
Taken
55,610
45,569
Mitigated
42,608
7,060
Healing
19,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,673
713
347
1,366
9,747
4,188
0
6,773
2,974
28,550
0
L
Kuzenbo
FugtigiFugen
Kuzenbo
5,388
965
201
360
16,561
20,429
36
11,514
5,047
9,133
0
L
Ne Zha
Martinjn
Ne Zha
13,892
694
257
2,643
12,331
5,380
0
9,211
3,120
0
32,809
W
Sol
Muzaka
Sol
18,285
6,845
869
5,624
13,421
6,301
5,471
4,178
9,195
45,823
1,497
W
Mulan
Neron4ik
Mulan
13,257
1,694
792
2,718
11,996
10,234
332
2,813
8,221
0
26,255
W
17,833
6,194
1,193
1,331
8,140
3,917
1,045
3,239
4,678
37,284
0
W
7,777
869
2,676
3,863
13,878
18,998
232
2,067
10,901
12,389
4,105
L
Bakasura
namekroll
Bakasura
10,028
5,644
0
1,636
15,045
11,069
0
9,059
5,986
0
11,730
L
Jing Wei
terrat999
Jing Wei
5,366
3,342
0
250
10,329
4,503
0
5,669
4,660
0
24,662
W
Medusa
yokdp
Medusa
2,104
803
0
511
8,175
3,158
1,003
3,764
3,853
0
6,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,651
Gold Earned
52,332
144
Minions Killed
149
0
Camps Cleared
0
1,003,384
Distance Traveled
1,143,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,617
718
32
3
0
179,875
0
L
Kuzenbo
7,695
641
11
1
0
194,241
0
L
Ne Zha
7,998
667
26
2
0
217,459
0
W
Sol
10,967
914
56
5
0
210,067
0
W
Mulan
11,312
943
20
2
0
269,762
0
W
Nu Wa
10,641
887
39
3
0
221,847
0
W
Maui
11,070
923
22
2
0
237,190
0
L
Bakasura
10,134
845
28
2
0
194,416
0
L
Jing Wei
8,207
684
47
4
0
217,393
0
W
Medusa
8,342
695
12
1
0
204,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role