Player Matchup

Scylla
Scylla
Santymirs14
Scylla
Level 17
God Stats
17W - 22L
1,477 SR
Queue Stats
111W - 119L
1,454 Elo+
Party 1
Horus
Horus
SaulMax
Horus
Level 153
God Stats
7W - 3L
1,660 SR
Queue Stats
325W - 350L
1,463 Elo+
Party 1
Charybdis
Charybdis
qwertyioup
Charybdis
Level 68
God Stats
60W - 60L
1,509 SR
Queue Stats
524W - 544L
1,448 Elo+
Solo
Team Averages
Level 79
1,548 SR
1,455 Elo+

VS

Team Averages
Level 94
1,525 SR
1,513 Elo+
Izanami
Izanami
DINGLEHORN
Izanami
Level 113
God Stats
0W - 1L
1,465 SR
Queue Stats
47W - 53L
1,409 Elo+
Solo
Chaac
Chaac
DwigtSchrute226
Chaac
Level 56
God Stats
54W - 49L
1,604 SR
Queue Stats
56W - 52L
1,544 Elo+
Party 2
Thoth
Thoth
MichaelScott556
Thoth
Level 114
God Stats
1W - 2L
1,506 SR
Queue Stats
225W - 234L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 3 / 4
8,549
712
1,693
8,318
2,767
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
SaulMax
Horus
14
1 / 1 / 9
8,972
748
8,062
13,911
14,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
qwertyioup
Charybdis
16
10 / 2 / 1
10,699
892
16,518
12,897
5,545
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DINGLEHORN
Izanami
14
2 / 2 / 3
8,497
708
5,123
8,577
2,929
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 2
8,438
703
10,477
13,724
9,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 6 / 1
7,359
613
5,700
9,865
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
4
6
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
DINGLEHORN
Izanami
2
2
3
1.75
L
2
4
2
0.75
L
0
6
1
0.08
W
Scylla
1
3
4
1
W
Horus
SaulMax
Horus
1
1
9
5.5
W
Charybdis
qwertyioup
Charybdis
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,273
Damage
21,300
35,126
Taken
32,166
22,692
Mitigated
14,965
9,187
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DINGLEHORN
Izanami
5,123
3,515
0
855
8,577
2,929
0
891
7,485
0
33,485
L
10,477
1,590
295
3,807
13,724
9,447
0
537
12,676
0
32,324
L
5,700
144
0
966
9,865
2,589
0
186
9,517
26,264
0
W
Scylla
1,693
281
0
1,002
8,318
2,767
501
1,409
6,665
27,204
92
W
Horus
SaulMax
Horus
8,062
2,973
820
4,110
13,911
14,380
272
2,339
11,221
0
17,780
W
Charybdis
qwertyioup
Charybdis
16,518
9,163
0
3,255
12,897
5,545
2,352
2,010
10,638
0
61,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,220
Gold Earned
24,294
145
Minions Killed
123
0
Camps Cleared
0
584,904
Distance Traveled
603,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,497
708
60
5
0
183,626
0
L
Chaac
8,438
703
28
2
0
221,090
0
L
Thoth
7,359
613
35
3
0
199,272
0
W
Scylla
8,549
712
52
4
0
179,956
0
W
Horus
8,972
748
18
2
0
214,926
0
W
Charybdis
10,699
892
75
6
0
190,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role