Player Matchup

Aphrodite
Aphrodite
ALLHAILR1NG
Aphrodite
Level 129
God Stats
703W - 573L
1,525 SR
Queue Stats
1,284W - 1,317L
1,484 Elo+
Solo
Skadi
Skadi
SALTYchips23711
Skadi
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
90W - 62L
1,635 Elo+
Party 1
Kuzenbo
Kuzenbo
linkle_binkle
Kuzenbo
Level 53
God Stats
2W - 1L
1,899 SR
Queue Stats
482W - 407L
1,747 Elo+
Party 1
Team Averages
Level 95
1,641 SR
1,622 Elo+

VS

Team Averages
Level 87
1,495 SR
1,439 Elo+
Cthulhu
Cthulhu
Vreigns925
Cthulhu
Level 9
God Stats
5W - 7L
1,264 SR
Queue Stats
18W - 25L
1,406 Elo+
Party 2
Ah Puch
Ah Puch
alonebydefault
Ah Puch
Level 128
God Stats
13W - 7L
1,649 SR
Queue Stats
142W - 158L
1,459 Elo+
Solo
Bastet
Bastet
notbobthebuilder
Bastet
Level 123
God Stats
11W - 3L
1,571 SR
Queue Stats
119W - 127L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ALLHAILR1NG
Aphrodite
12
0 / 4 / 13
7,809
781
4,953
9,724
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
18 / 1 / 0
10,951
1,095
18,807
10,987
4,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
14
1 / 2 / 16
8,796
880
6,807
10,744
11,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Vreigns925
Cthulhu
11
4 / 6 / 2
7,766
777
10,232
14,772
10,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 5 / 4
7,371
737
6,385
8,136
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 8 / 4
7,057
706
10,609
11,762
4,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
19
Kills
7
7
Deaths
19
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ALLHAILR1NG
Aphrodite
0
4
13
1.63
W
18
1
0
18
L
Cthulhu
Vreigns925
Cthulhu
4
6
2
0.83
L
1
5
4
0.6
W
Kuzenbo
1
2
16
4.5
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,567
Damage
27,226
31,455
Taken
34,670
20,703
Mitigated
17,304
9,912
Healing
3,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ALLHAILR1NG
Aphrodite
4,953
135
3,660
4,133
9,724
4,575
498
5,171
4,537
26,858
0
W
18,807
8,325
0
1,077
10,987
4,832
1,750
5,661
5,318
0
47,713
L
Cthulhu
Vreigns925
Cthulhu
10,232
536
308
1,027
14,772
10,135
0
4,079
10,676
24,712
1,070
L
6,385
150
0
863
8,136
3,127
0
3,357
4,779
25,104
0
W
Kuzenbo
6,807
2,907
0
1,042
10,744
11,296
235
5,206
5,531
19,433
0
L
10,609
2,777
0
953
11,762
4,042
0
4,382
7,375
0
19,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,556
Gold Earned
22,194
140
Minions Killed
118
0
Camps Cleared
0
598,066
Distance Traveled
529,231
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,809
781
44
4
0
188,648
2
W
Skadi
10,951
1,095
75
8
0
198,318
0
L
Cthulhu
7,766
777
41
4
0
173,604
0
L
Ah Puch
7,371
737
61
6
0
172,307
0
W
Kuzenbo
8,796
880
21
2
0
211,100
0
L
Bastet
7,057
706
16
2
0
183,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role