Player Matchup

Mulan
Mulan
DervisDennis
Mulan
Level 156
God Stats
8W - 7L
1,553 SR
Queue Stats
286W - 264L
1,529 Elo+
Solo
Nox
Nox
Farbis2012
Nox
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 114L
1,549 Elo+
Solo
Shiva
Shiva
Let3z
Shiva
Level 147
God Stats
2W - 2L
1,537 SR
Queue Stats
45W - 38L
1,539 Elo+
Solo
Scylla
Scylla
LÖST
Scylla
Level 156
God Stats
1W - 3L
1,562 SR
Queue Stats
245W - 234L
1,580 Elo+
Solo
Neith
Neith
Ruslanrahimov
Neith
Level 63
God Stats
2W - 5L
1,466 SR
Queue Stats
282W - 267L
1,490 Elo+
Solo
Team Averages
Level 129
1,524 SR
1,537 Elo+

VS

Team Averages
Level 103
1,546 SR
1,475 Elo+
Janus
Janus
BRICKLEAN
Janus
Level 85
God Stats
8W - 9L
1,292 SR
Queue Stats
173W - 201L
1,456 Elo+
Solo
Bakasura
Bakasura
Dragonzei
Bakasura
Level 166
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 110L
1,531 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Julletin
Tsukuyomi
Level 152
God Stats
3W - 0L
1,422 SR
Queue Stats
138W - 110L
1,531 Elo+
Party 1
Nut
Nut
Zifyner
Nut
Level 66
God Stats
2W - 0L
1,858 SR
Queue Stats
11W - 13L
1,314 Elo+
Party 1
Sylvanus
Sylvanus
newphonewhothis
Sylvanus
Level 48
God Stats
5W - 13L
1,658 SR
Queue Stats
178W - 175L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
7,201
514
11,010
16,012
7,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 4 / 3
7,192
514
2,797
11,506
7,929
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
Let3z
Shiva
12
2 / 5 / 2
7,051
504
8,155
18,071
13,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
LÖST
Scylla
13
2 / 4 / 2
7,378
527
6,466
8,392
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 0
6,940
496
6,013
6,555
2,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BRICKLEAN
Janus
13
2 / 4 / 3
7,781
556
2,493
6,736
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Dragonzei
Bakasura
15
11 / 1 / 4
8,891
635
15,439
17,889
10,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Julletin
Tsukuyomi
14
3 / 2 / 3
9,168
655
12,306
14,298
12,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
14
0 / 0 / 5
7,597
543
4,675
5,415
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
14
4 / 1 / 4
7,747
553
8,957
13,593
7,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
20
20
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
BRICKLEAN
Janus
2
4
3
0.88
L
2
5
2
0.6
W
Bakasura
Dragonzei
Bakasura
11
1
4
13
L
1
4
3
0.63
W
Tsukuyomi
Julletin
Tsukuyomi
3
2
3
2.25
L
Shiva
Let3z
Shiva
2
5
2
0.6
L
Scylla
LÖST
Scylla
2
4
2
0.75
L
1
2
0
0.5
W
Nut
0
0
5
2.5
W
Sylvanus
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,441
Damage
43,870
60,536
Taken
57,931
33,385
Mitigated
34,367
13,443
Healing
25,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BRICKLEAN
Janus
2,493
436
0
411
6,736
2,381
480
2,307
4,429
43,469
0
L
11,010
3,390
0
7,183
16,012
7,236
150
1,642
12,737
0
64,932
W
Bakasura
Dragonzei
Bakasura
15,439
10,088
0
7,112
17,889
10,157
295
3,292
14,597
0
52,594
L
2,797
392
0
2,705
11,506
7,929
50
3,086
7,479
17,772
0
W
Tsukuyomi
Julletin
Tsukuyomi
12,306
2,526
0
6,753
14,298
12,076
57
394
13,904
0
72,722
L
Shiva
Let3z
Shiva
8,155
1,382
143
2,080
18,071
13,530
0
1,558
15,284
0
43,069
L
Scylla
LÖST
Scylla
6,466
1,291
0
606
8,392
2,638
38
2,056
5,297
65,521
2,515
L
6,013
2,228
0
726
6,555
2,052
0
2,489
3,837
0
47,112
W
Nut
4,675
3,012
0
2,642
5,415
2,435
701
881
4,534
0
63,699
W
Sylvanus
8,957
2,324
1,753
6,433
13,593
7,318
562
3,204
10,389
40,589
13,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,762
Gold Earned
41,184
376
Minions Killed
466
0
Camps Cleared
0
1,321,573
Distance Traveled
1,407,781
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,781
556
81
6
0
274,035
0
L
Mulan
7,201
514
89
6
0
265,143
0
W
Bakasura
8,891
635
100
7
0
344,725
2
L
Nox
7,192
514
26
2
0
265,868
5
W
Tsukuyomi
9,168
655
109
8
0
276,533
0
L
Shiva
7,051
504
57
4
0
236,340
0
L
Scylla
7,378
527
105
8
0
289,497
1
L
Neith
6,940
496
99
7
0
264,725
2
W
Nut
7,597
543
92
7
0
265,650
0
W
Sylvanus
7,747
553
84
6
0
246,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role