Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
OmgItsSheggs
Danzaburou
Level 147
God Stats
15W - 21L
1,531 SR
Queue Stats
87W - 127L
1,479 Elo+
Party 2
Horus
Horus
XodeeTheBard
Horus
Level 120
God Stats
5W - 10L
1,603 SR
Queue Stats
95W - 135L
1,446 Elo+
Party 2
Ne Zha
Ne Zha
naku232
Ne Zha
Level 153
God Stats
3W - 4L
1,320 SR
Queue Stats
170W - 148L
1,529 Elo+
Party 4
Hera
Hera
xSkaixo
Hera
Level 48
God Stats
13W - 11L
1,477 SR
Queue Stats
161W - 167L
1,445 Elo+
Party 4
Team Averages
Level 121
1,486 SR
1,480 Elo+

VS

Team Averages
Level 59
1,555 SR
1,411 Elo+
Anhur
Anhur
IzzyOkay
Anhur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 101L
1,530 Elo+
Party 3
Arachne
Arachne
KingKrupa
Arachne
Level 118
God Stats
3W - 3L
1,726 SR
Queue Stats
145W - 116L
1,554 Elo+
Party 3
Surtr
Surtr
SelfCameInMe
Surtr
Level 18
God Stats
2W - 1L
1,718 SR
Queue Stats
3W - 7L
1,293 Elo+
Party 1
Zeus
Zeus
Sleepinatchampys
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,349 Elo+
Party 1
Ares
Ares
doodoosmeer
Ares
Level 31
God Stats
0W - 3L
1,331 SR
Queue Stats
6W - 16L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 3 / 1
7,422
571
7,416
10,118
5,400
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
OmgItsSheggs
Danzaburou
14
3 / 0 / 2
7,677
591
5,711
5,632
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 1 / 4
7,169
551
4,586
10,408
6,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ne Zha
naku232
Ne Zha
14
6 / 1 / 5
8,048
619
7,038
10,666
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
xSkaixo
Hera
12
3 / 3 / 5
7,302
562
6,882
5,977
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IzzyOkay
Anhur
11
1 / 4 / 0
6,351
489
2,154
8,141
2,455
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
KingKrupa
Arachne
15
3 / 3 / 0
7,764
597
2,252
12,577
5,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 1
7,521
579
6,314
10,363
8,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 6 / 2
6,497
500
6,128
8,910
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 1
5,428
418
3,910
11,409
10,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
8
8
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
1
0.5
L
Anhur
IzzyOkay
Anhur
1
4
0
0.25
L
Arachne
KingKrupa
Arachne
3
3
0
1
W
Danzaburou
OmgItsSheggs
Danzaburou
3
0
2
4
L
2
0
1
2.5
L
2
6
2
0.5
W
2
1
4
4
L
0
2
1
0.25
W
Ne Zha
naku232
Ne Zha
6
1
5
8.5
W
Hera
xSkaixo
Hera
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,633
Damage
20,758
42,801
Taken
51,400
21,341
Mitigated
29,039
13,596
Healing
11,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,416
366
0
1,375
10,118
5,400
0
636
8,807
61,475
2,414
L
Anhur
IzzyOkay
Anhur
2,154
394
0
1,192
8,141
2,455
160
60
8,081
0
35,931
L
Arachne
KingKrupa
Arachne
2,252
1,060
0
6,754
12,577
5,145
0
2,187
10,390
0
78,015
W
Danzaburou
OmgItsSheggs
Danzaburou
5,711
1,174
0
2,033
5,632
2,482
343
0
5,632
0
68,266
L
6,314
2,042
0
2,153
10,363
8,333
0
6,257
4,106
1,016
56,837
L
6,128
736
0
375
8,910
2,412
0
2,987
5,923
39,306
2,997
W
4,586
1,687
958
4,078
10,408
6,713
375
4,679
5,729
351
21,041
L
3,910
107
0
1,062
11,409
10,694
0
2,853
8,556
25,936
0
W
Ne Zha
naku232
Ne Zha
7,038
1,850
0
4,614
10,666
4,709
82
2,680
7,986
0
64,762
W
Hera
xSkaixo
Hera
6,882
1,670
0
538
5,977
2,037
358
2,349
3,628
47,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,618
Gold Earned
33,561
435
Minions Killed
387
0
Camps Cleared
0
1,301,794
Distance Traveled
1,226,273
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,422
571
112
9
0
251,022
0
L
Anhur
6,351
489
62
5
0
215,391
1
L
Arachne
7,764
597
129
10
0
272,077
0
W
Danzaburou
7,677
591
109
8
0
244,499
2
L
Surtr
7,521
579
106
8
0
261,951
0
L
Zeus
6,497
500
66
5
0
233,661
0
W
Horus
7,169
551
20
2
0
267,684
0
L
Ares
5,428
418
24
2
0
243,193
0
W
Ne Zha
8,048
619
107
8
0
292,964
0
W
Hera
7,302
562
87
7
0
245,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role