Player Matchup

Medusa
Medusa
Demons013
Medusa
Level 50
God Stats
391W - 61L
1,870 SR
Queue Stats
532W - 138L
1,729 Elo+
Solo
Hel
Hel
OreoDude111
Hel
Level 121
God Stats
34W - 27L
1,522 SR
Queue Stats
398W - 415L
1,461 Elo+
Party 2
Chaac
Chaac
Technetium22
Chaac
Level 106
God Stats
2W - 0L
1,747 SR
Queue Stats
41W - 43L
1,451 Elo+
Party 2
Team Averages
Level 92
1,713 SR
1,547 Elo+

VS

Team Averages
Level 112
1,591 SR
1,443 Elo+
Nut
Nut
BANZA1-CRUSAD3R
Nut
Level 104
God Stats
12W - 10L
1,455 SR
Queue Stats
35W - 41L
1,424 Elo+
Party 1
Jormungandr
Jormungandr
OBSID13N
Jormungandr
Level 126
God Stats
5W - 3L
1,673 SR
Queue Stats
12W - 14L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
Troxide
Cthulhu
Level 105
God Stats
7W - 4L
1,646 SR
Queue Stats
8W - 6L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Demons013
Medusa
16
4 / 0 / 0
11,102
740
21,397
15,700
8,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 3
10,384
692
10,463
11,319
7,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 1 / 5
9,928
662
6,936
13,669
16,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,988
666
8,118
14,793
6,375
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
OBSID13N
Jormungandr
16
1 / 1 / 3
9,505
634
10,388
15,628
13,770
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Troxide
Cthulhu
15
1 / 1 / 3
9,391
626
6,153
13,795
18,290
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
6
Kills
4
4
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Medusa
Demons013
Medusa
4
0
0
4
L
Jormungandr
OBSID13N
Jormungandr
1
1
3
2.5
W
2
3
3
1.17
W
0
1
5
2.5
L
Cthulhu
Troxide
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,796
Damage
24,659
40,688
Taken
44,216
31,693
Mitigated
38,435
22,220
Healing
2,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,118
3,680
0
699
14,793
6,375
0
4,969
9,816
0
37,268
W
Medusa
Demons013
Medusa
21,397
10,480
0
7,373
15,700
8,300
2,873
6,280
9,402
0
100,185
L
Jormungandr
OBSID13N
Jormungandr
10,388
1,360
271
845
15,628
13,770
0
3,313
12,315
37,513
0
W
10,463
268
4,535
5,740
11,319
7,341
349
5,987
5,314
36,653
0
W
6,936
523
428
4,144
13,669
16,052
114
4,797
8,855
0
20,986
L
Cthulhu
Troxide
Cthulhu
6,153
264
405
557
13,795
18,290
0
2,214
11,569
23,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,414
Gold Earned
28,884
199
Minions Killed
156
0
Camps Cleared
0
909,699
Distance Traveled
807,121
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
9,988
666
55
4
0
246,931
6
W
Medusa
11,102
740
122
8
0
320,939
2
L
Jormungandr
9,505
634
53
4
0
288,003
3
W
Hel
10,384
692
52
3
0
282,266
4
W
Chaac
9,928
662
25
2
0
306,494
0
L
Cthulhu
9,391
626
48
3
0
272,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role