Player Matchup

Anhur
Anhur
Aleryt
Anhur
Level 78
God Stats
5W - 4L
1,133 SR
Queue Stats
42W - 35L
1,486 Elo+
Solo
Vamana
Vamana
Rogue_Warloc
Vamana
Level 77
God Stats
2W - 3L
1,399 SR
Queue Stats
243W - 223L
1,445 Elo+
Solo
Scylla
Scylla
ToxicityGoddess
Scylla
Level 124
God Stats
5W - 6L
1,521 SR
Queue Stats
133W - 124L
1,549 Elo+
Solo
Lancelot
Lancelot
UwU_Tickler
Lancelot
Level 129
God Stats
6W - 4L
1,533 SR
Queue Stats
253W - 223L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
el_silly_wizard
Zhong Kui
Level 157
God Stats
5W - 6L
1,522 SR
Queue Stats
93W - 88L
1,463 Elo+
Solo
Team Averages
Level 113
1,422 SR
1,485 Elo+

VS

Team Averages
Level 125
1,471 SR
1,533 Elo+
Atlas
Atlas
CAPTAIN-YAMI325
Atlas
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
1,589 Elo+
Party 1
Ao Kuang
Ao Kuang
Colinial
Ao Kuang
Level 127
God Stats
0W - 2L
1,275 SR
Queue Stats
194W - 184L
1,547 Elo+
Solo
Bellona
Bellona
DANTE401XXD
Bellona
Level 127
God Stats
1W - 3L
1,320 SR
Queue Stats
33W - 40L
1,426 Elo+
Solo
Anhur
Anhur
Y4E-Goose
Anhur
Level 98
God Stats
6W - 4L
1,759 SR
Queue Stats
98W - 92L
1,560 Elo+
Solo
Merlin
Merlin
kuromi612
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 116L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aleryt
Anhur
14
1 / 0 / 9
8,370
558
6,846
8,152
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
12
0 / 3 / 1
6,966
464
5,490
14,443
13,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 5
8,052
537
7,475
5,808
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
UwU_Tickler
Lancelot
13
3 / 2 / 4
7,818
521
9,376
11,156
5,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
el_silly_wizard
Zhong Kui
15
9 / 1 / 4
9,040
603
11,840
13,333
9,275
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,961
397
4,473
14,135
10,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Colinial
Ao Kuang
14
4 / 2 / 2
7,542
503
5,808
14,458
5,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
DANTE401XXD
Bellona
13
1 / 1 / 2
7,635
509
11,334
13,519
15,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Y4E-Goose
Anhur
12
0 / 4 / 1
6,793
453
5,034
13,114
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
kuromi612
Merlin
12
1 / 3 / 1
7,179
479
4,852
7,086
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
6
6
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aleryt
Anhur
1
0
9
5.5
L
0
5
1
0.1
L
Ao Kuang
Colinial
Ao Kuang
4
2
2
2.5
L
Bellona
DANTE401XXD
Bellona
1
1
2
2
W
Vamana
0
3
1
0.17
W
2
0
5
4.5
W
Lancelot
UwU_Tickler
Lancelot
3
2
4
2.5
L
Anhur
Y4E-Goose
Anhur
0
4
1
0.13
W
Zhong Kui
el_silly_wizard
Zhong Kui
9
1
4
11
L
Merlin
kuromi612
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,027
Damage
31,501
52,892
Taken
62,312
33,441
Mitigated
37,433
14,320
Healing
19,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aleryt
Anhur
6,846
4,377
0
2,152
8,152
3,137
1,382
3,123
5,029
0
68,529
L
4,473
1,789
0
1,623
14,135
10,181
0
6,065
8,070
20,753
0
L
Ao Kuang
Colinial
Ao Kuang
5,808
1,260
0
8,100
14,458
5,221
0
2,850
11,608
50,512
2,117
L
Bellona
DANTE401XXD
Bellona
11,334
2,803
0
4,967
13,519
15,060
0
1,239
12,280
0
54,097
W
Vamana
5,490
2,093
0
3,292
14,443
13,511
0
1,682
11,702
0
45,028
W
7,475
687
0
1,050
5,808
2,082
0
2,493
3,267
62,974
0
W
Lancelot
UwU_Tickler
Lancelot
9,376
1,095
0
1,079
11,156
5,436
432
3,253
7,764
0
64,221
L
Anhur
Y4E-Goose
Anhur
5,034
2,606
0
4,460
13,114
4,159
0
5,017
8,097
0
53,384
W
Zhong Kui
el_silly_wizard
Zhong Kui
11,840
1,182
210
6,537
13,333
9,275
335
4,571
8,762
58,229
1,307
L
Merlin
kuromi612
Merlin
4,852
262
0
669
7,086
2,812
0
4,144
2,942
58,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,246
Gold Earned
35,110
450
Minions Killed
384
0
Camps Cleared
0
1,498,364
Distance Traveled
1,417,495
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,370
558
103
7
0
277,546
5
L
Atlas
5,961
397
15
1
0
279,653
1
L
Ao Kuang
7,542
503
90
6
0
318,885
0
L
Bellona
7,635
509
86
6
0
285,122
7
W
Vamana
6,966
464
71
5
0
292,710
2
W
Scylla
8,052
537
102
7
0
284,341
4
W
Lancelot
7,818
521
96
6
0
355,956
1
L
Anhur
6,793
453
94
6
0
272,884
0
W
Zhong Kui
9,040
603
78
5
0
287,811
0
L
Merlin
7,179
479
99
7
0
260,951
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role