Player Matchup

Skadi
Skadi
 
Skadi
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Schlick02
Agni
Level 97
God Stats
24W - 17L
1,595 SR
Queue Stats
394W - 388L
1,466 Elo+
Solo
Cthulhu
Cthulhu
lukas_aksel
Cthulhu
Level 76
God Stats
95W - 58L
1,579 SR
Queue Stats
461W - 508L
1,410 Elo+
Party 1
Surtr
Surtr
thatzexyryan
Surtr
Level 115
God Stats
1W - 2L
1,133 SR
Queue Stats
12W - 11L
1,438 Elo+
Solo
Team Averages
Level 83
1,462 SR
1,463 Elo+

VS

Team Averages
Level 83
1,486 SR
1,422 Elo+
Guan Yu
Guan Yu
Expecto_Patronot
Guan Yu
Level 109
God Stats
4W - 6L
1,419 SR
Queue Stats
174W - 176L
1,396 Elo+
Solo
Poseidon
Poseidon
StyledBeast7041
Poseidon
Level 69
God Stats
0W - 2L
1,305 SR
Queue Stats
9W - 13L
1,477 Elo+
Solo
Izanami
Izanami
isitHess
Izanami
Level 67
God Stats
3W - 8L
1,300 SR
Queue Stats
85W - 125L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
ll-WISHBONE-II
Ao Kuang
Level 105
God Stats
19W - 18L
1,578 SR
Queue Stats
141W - 131L
1,484 Elo+
Solo
Mulan
Mulan
maritime-living2
Mulan
Level 63
God Stats
1W - 3L
1,827 SR
Queue Stats
164W - 196L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
4 / 1 / 0
4,718
674
4,596
3,403
910
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thor
 
Thor
8
0 / 0 / 1
4,198
600
262
5,999
2,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
9
1 / 0 / 0
4,804
686
1,255
2,323
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
lukas_aksel
Cthulhu
7
0 / 1 / 4
4,722
675
3,194
6,031
2,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 0 / 0
5,171
739
4,213
5,639
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,825
546
1,988
6,206
4,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Poseidon
7
0 / 1 / 0
3,940
563
1,810
2,879
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
isitHess
Izanami
6
2 / 3 / 0
3,774
539
2,462
4,894
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
8
0 / 3 / 0
4,013
573
3,503
8,114
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

1
0 / 0 / 0
1,293
185
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
2
2
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
0
4
W
Thor
 
Thor
0
0
1
0.5
L
0
1
1
0.5
W
Agni
1
0
0
1
L
Poseidon
0
1
0
0
L
Izanami
isitHess
Izanami
2
3
0
0.67
L
Ao Kuang
0
3
0
0
W
Cthulhu
lukas_aksel
Cthulhu
0
1
4
2
L
0
0
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,520
Damage
9,763
23,395
Taken
22,093
8,874
Mitigated
9,655
8,139
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,596
2,369
154
749
3,403
910
448
458
2,893
0
26,816
W
Thor
 
Thor
262
0
189
1,522
5,999
2,173
0
884
5,047
0
21,401
L
1,988
314
760
2,966
6,206
4,604
0
1,527
4,679
0
10,836
W
Agni
1,255
49
0
500
2,323
568
0
313
1,888
27,650
658
L
Poseidon
1,810
73
0
814
2,879
814
0
1,499
1,240
23,831
0
L
Izanami
isitHess
Izanami
2,462
1,632
0
757
4,894
1,637
0
1,322
3,572
0
11,923
L
Ao Kuang
3,503
615
0
2,579
8,114
2,600
0
164
7,950
22,027
597
W
Cthulhu
lukas_aksel
Cthulhu
3,194
430
121
1,711
6,031
2,876
25
581
5,374
19,838
0
L
0
0
0
0
0
0
0
0
0
0
0
W
4,213
2,214
0
3,193
5,639
2,347
5
2,618
3,021
408
28,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,613
Gold Earned
16,845
209
Minions Killed
99
0
Camps Cleared
0
619,684
Distance Traveled
516,350
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,718
674
26
4
0
114,698
0
W
Thor
4,198
600
44
6
0
123,265
0
L
Guan Yu
3,825
546
13
2
0
146,589
1
W
Agni
4,804
686
54
8
0
125,560
0
L
Poseidon
3,940
563
28
4
0
132,171
4
L
Izanami
3,774
539
16
2
0
116,127
0
L
Ao Kuang
4,013
573
42
6
0
121,463
0
W
Cthulhu
4,722
675
35
5
0
142,259
0
L
Mulan
1,293
185
0
0
0
0
0
W
Surtr
5,171
739
50
7
0
113,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role