Player Matchup

Scylla
Scylla
Platinum V
BlenderSplendor
Scylla
Platinum V
Level 139
God Stats
4W - 2L
1,658 SR
Queue Stats
19W - 5L
1,877 MMR
Party 1
Medusa
Medusa
Gold III
KaiserGemini0
Medusa
Gold III
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,706 MMR
Party 1
Yemoja
Yemoja
Platinum IV
spoinkaboy
Yemoja
Platinum IV
Level 112
God Stats
3W - 1L
1,757 SR
Queue Stats
21W - 6L
1,907 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 110
1,638 SR
1,830 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,579 SR
1,690 MMR
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum V
UDNTN0MYR4NG3
Agni
Platinum V
Level 76
God Stats
33W - 28L
1,648 SR
Queue Stats
44W - 48L
1,820 MMR
Solo
Cernunnos
Cernunnos
Gold II
zales08
Cernunnos
Gold II
Level 99
God Stats
278W - 277L
1,588 SR
Queue Stats
307W - 315L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 5
11,469
882
14,746
7,997
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 2 / 5
10,224
786
12,923
13,142
6,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
spoinkaboy
Yemoja
16
2 / 1 / 12
10,038
772
12,795
11,589
13,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ThothAchillesMorgan Le FayNe ZhaOdin

VS

Bans
JormungandrSobekChaacAthenaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 4 / 1
8,026
617
9,883
18,083
14,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 4 / 3
8,650
665
7,332
11,777
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
zales08
Cernunnos
14
4 / 6 / 1
9,231
710
9,393
16,059
5,666
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
5
5
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
1
0.38
W
8
2
5
5.25
W
4
2
5
3.25
L
0
4
3
0.38
W
Yemoja
spoinkaboy
Yemoja
2
1
12
8
L
Cernunnos
zales08
Cernunnos
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,464
Damage
26,608
32,728
Taken
45,919
23,251
Mitigated
23,681
10,858
Healing
6,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,883
2,075
0
2,838
18,083
14,145
0
7,951
9,086
0
22,229
W
14,746
1,052
0
500
7,997
3,406
577
2,461
5,526
57,338
0
W
12,923
6,182
0
4,966
13,142
6,263
1,804
2,397
10,735
0
50,580
L
7,332
362
0
1,888
11,777
3,870
0
8,187
2,780
37,446
0
W
Yemoja
spoinkaboy
Yemoja
12,795
2,459
2,373
3,019
11,589
13,582
323
2,521
9,058
21,184
1,953
L
Cernunnos
zales08
Cernunnos
9,393
3,512
0
1,843
16,059
5,666
0
7,817
7,331
0
30,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,731
Gold Earned
25,907
203
Minions Killed
138
0
Camps Cleared
0
743,341
Distance Traveled
716,447
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,026
617
17
1
0
259,397
0
W
Scylla
11,469
882
118
9
0
260,200
0
W
Medusa
10,224
786
67
5
0
245,102
0
L
Agni
8,650
665
71
5
0
240,554
0
W
Yemoja
10,038
772
18
1
0
238,039
0
L
Cernunnos
9,231
710
50
4
0
216,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role