Player Matchup

Fafnir
Fafnir
Daerrec
Fafnir
Level 116
God Stats
22W - 13L
1,677 SR
Queue Stats
376W - 340L
1,528 Elo+
Solo
Sobek
Sobek
Pelicanobeak
Sobek
Level 107
God Stats
1W - 2L
1,611 SR
Queue Stats
110W - 92L
1,509 Elo+
Party 3
Fenrir
Fenrir
atInstinctx
Fenrir
Level 124
God Stats
11W - 10L
1,664 SR
Queue Stats
39W - 24L
1,603 Elo+
Party 4
Anhur
Anhur
hoontey
Anhur
Level 83
God Stats
8W - 9L
1,652 SR
Queue Stats
74W - 78L
1,405 Elo+
Party 3
Kukulkan
Kukulkan
tkevilla
Kukulkan
Level 123
God Stats
7W - 3L
1,500 SR
Queue Stats
118W - 116L
1,506 Elo+
Party 4
Team Averages
Level 111
1,621 SR
1,510 Elo+

VS

Team Averages
Level 125
1,589 SR
1,521 Elo+
Fenrir
Fenrir
Cubanpete26
Fenrir
Level 115
God Stats
7W - 8L
1,683 SR
Queue Stats
146W - 128L
1,541 Elo+
Party 2
Nu Wa
Nu Wa
Elkasoraus
Nu Wa
Level 130
God Stats
16W - 16L
1,506 SR
Queue Stats
264W - 250L
1,530 Elo+
Party 1
King Arthur
King Arthur
PanchoGaming
King Arthur
Level 109
God Stats
9W - 4L
1,663 SR
Queue Stats
207W - 189L
1,577 Elo+
Party 2
Geb
Geb
RidesOnLongBus
Geb
Level 129
God Stats
6W - 3L
1,589 SR
Queue Stats
60W - 55L
1,474 Elo+
Solo
Artemis
Artemis
yahboigeo
Artemis
Level 144
God Stats
6W - 11L
1,507 SR
Queue Stats
218W - 201L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Daerrec
Fafnir
8
0 / 2 / 1
5,461
420
2,975
7,421
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 1
6,590
507
2,783
10,128
9,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
14
1 / 0 / 1
7,094
546
2,598
9,050
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
hoontey
Anhur
13
2 / 1 / 1
7,296
561
5,888
9,396
3,334
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
tkevilla
Kukulkan
14
0 / 0 / 0
7,579
583
2,020
4,550
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 0 / 2
6,837
526
2,777
6,913
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
14
0 / 0 / 1
7,902
608
6,508
3,654
1,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
PanchoGaming
King Arthur
14
3 / 1 / 0
8,571
659
6,205
8,673
4,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 0
6,201
477
3,679
9,740
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
yahboigeo
Artemis
12
0 / 1 / 1
6,413
493
6,370
6,079
1,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
4
4
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
0
2
1
L
Fafnir
Daerrec
Fafnir
0
2
1
0.25
W
Nu Wa
0
0
1
0.5
W
King Arthur
PanchoGaming
King Arthur
3
1
0
3
L
1
1
1
1.5
W
1
2
0
0.5
L
Fenrir
1
0
1
1.5
L
Anhur
hoontey
Anhur
2
1
1
2.5
L
Kukulkan
tkevilla
Kukulkan
0
0
0
0
W
Artemis
yahboigeo
Artemis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,264
Damage
25,539
40,545
Taken
35,059
24,264
Mitigated
17,811
15,822
Healing
14,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,777
590
0
4,712
6,913
3,903
0
917
5,996
97
55,718
L
Fafnir
Daerrec
Fafnir
2,975
1,029
0
2,690
7,421
5,000
0
702
6,719
17,889
0
W
Nu Wa
6,508
1,420
0
1,561
3,654
1,273
0
1,575
2,079
72,729
660
W
King Arthur
PanchoGaming
King Arthur
6,205
1,098
0
1,860
8,673
4,511
156
3,171
5,166
0
67,638
L
2,783
240
226
5,141
10,128
9,698
0
2,513
7,615
23,328
2,059
W
3,679
224
0
2,887
9,740
6,197
0
1,493
8,247
20,649
0
L
Fenrir
2,598
1,065
0
1,944
9,050
4,579
0
2,071
6,979
0
63,413
L
Anhur
hoontey
Anhur
5,888
3,897
0
4,821
9,396
3,334
1,391
2,476
6,920
0
57,873
L
Kukulkan
tkevilla
Kukulkan
2,020
216
0
1,000
4,550
1,653
0
2,459
2,091
75,846
0
W
Artemis
yahboigeo
Artemis
6,370
2,170
0
3,188
6,079
1,927
0
253
5,826
0
48,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,020
Gold Earned
35,924
407
Minions Killed
454
0
Camps Cleared
0
1,192,614
Distance Traveled
1,381,113
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,837
526
81
6
0
308,984
0
L
Fafnir
5,461
420
34
3
0
132,919
0
W
Nu Wa
7,902
608
148
11
0
260,307
2
W
King Arthur
8,571
659
119
9
0
284,774
3
L
Sobek
6,590
507
33
3
0
247,000
0
W
Geb
6,201
477
30
2
0
291,308
0
L
Fenrir
7,094
546
100
8
0
320,951
0
L
Anhur
7,296
561
108
8
0
231,856
0
L
Kukulkan
7,579
583
132
10
0
259,888
1
W
Artemis
6,413
493
76
6
0
235,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role