Player Matchup

Sol
Sol
BlindAirplane
Sol
Level 125
God Stats
0W - 2L
1,582 SR
Queue Stats
1W - 8L
1,219 Elo+
Party 3
Bakasura
Bakasura
Buttersaur
Bakasura
Level 157
God Stats
6W - 6L
1,279 SR
Queue Stats
216W - 192L
1,533 Elo+
Solo
Cerberus
Cerberus
MidnightBlazed
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,417 Elo+
Party 3
Nike
Nike
PinsOmen
Nike
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,348 Elo+
Party 3
Ishtar
Ishtar
Shwshili
Ishtar
Level 29
God Stats
1W - 1L
1,716 SR
Queue Stats
12W - 41L
1,219 Elo+
Party 3
Team Averages
Level 72
1,516 SR
1,347 Elo+

VS

Team Averages
Level 93
1,650 SR
1,509 Elo+
Ra
Ra
BlueAssasin-21
Ra
Level 128
God Stats
11W - 8L
1,655 SR
Queue Stats
91W - 75L
1,520 Elo+
Party 1
Terra
Terra
CrimZenCATI
Terra
Level 129
God Stats
5W - 2L
1,800 SR
Queue Stats
302W - 273L
1,496 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Lucifercati1
Tsukuyomi
Level 28
God Stats
5W - 5L
1,700 SR
Queue Stats
92W - 79L
1,527 Elo+
Party 2
Bacchus
Bacchus
coolshadow_21
Bacchus
Level 135
God Stats
5W - 7L
1,519 SR
Queue Stats
54W - 48L
1,522 Elo+
Party 1
Izanami
Izanami
thelioness1409
Izanami
Level 45
God Stats
9W - 9L
1,577 SR
Queue Stats
17W - 20L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,166
617
4,446
6,846
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Buttersaur
Bakasura
11
3 / 2 / 0
5,954
595
4,379
10,553
5,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
7
0 / 3 / 0
4,495
450
1,544
9,235
6,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
9
0 / 3 / 1
5,412
541
3,981
7,355
4,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Shwshili
Ishtar
7
0 / 6 / 0
4,514
451
3,123
7,983
2,521
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
6,506
651
4,266
6,046
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 1
6,520
652
4,352
8,110
7,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
Lucifercati1
Tsukuyomi
11
6 / 2 / 1
6,190
619
6,353
7,436
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
9
2 / 1 / 5
5,992
599
4,931
6,721
5,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 0 / 4
6,426
643
6,332
4,910
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
16
16
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
1
2
4
1.5
L
Bakasura
Buttersaur
Bakasura
3
2
0
1.5
W
3
0
1
3.5
W
Tsukuyomi
Lucifercati1
Tsukuyomi
6
2
1
3.25
L
Cerberus
0
3
0
0
L
Nike
0
3
1
0.17
L
Ishtar
Shwshili
Ishtar
0
6
0
0
W
Bacchus
2
1
5
4.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,473
Damage
26,234
41,972
Taken
33,223
20,232
Mitigated
20,245
9,620
Healing
10,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,446
1,662
0
2,979
6,846
1,917
916
2,110
4,682
44,831
4,938
W
4,266
595
492
1,426
6,046
2,414
140
3,148
2,863
48,991
758
L
Bakasura
Buttersaur
Bakasura
4,379
3,159
0
2,751
10,553
5,078
0
2,949
7,502
0
39,513
W
4,352
628
0
2,032
8,110
7,233
0
200
7,303
33,207
3,419
W
Tsukuyomi
Lucifercati1
Tsukuyomi
6,353
1,652
0
2,350
7,436
2,857
404
1,028
6,223
0
35,540
L
Cerberus
1,544
257
0
1,163
9,235
6,214
0
1,426
7,809
9,394
0
L
Nike
3,981
731
0
1,658
7,355
4,502
0
3,504
3,194
0
28,259
L
Ishtar
Shwshili
Ishtar
3,123
1,864
0
1,069
7,983
2,521
0
2,371
5,612
0
23,104
W
Bacchus
4,931
1,424
0
1,731
6,721
5,992
402
767
5,272
15,336
0
W
6,332
4,888
0
2,715
4,910
1,749
1,442
587
4,183
0
52,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,541
Gold Earned
31,634
264
Minions Killed
311
0
Camps Cleared
0
974,189
Distance Traveled
1,071,958
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,166
617
81
8
0
182,661
0
W
Ra
6,506
651
92
9
0
238,796
0
L
Bakasura
5,954
595
84
8
0
224,492
0
W
Terra
6,520
652
62
6
0
205,269
0
W
Tsukuyomi
6,190
619
57
6
0
218,514
4
L
Cerberus
4,495
450
17
2
0
200,217
0
L
Nike
5,412
541
41
4
0
176,836
0
L
Ishtar
4,514
451
41
4
0
189,983
0
W
Bacchus
5,992
599
17
2
0
225,229
0
W
Izanami
6,426
643
83
8
0
184,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role