Player Matchup

Bellona
Bellona
KInGxXxJaCkAsSX
Bellona
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,422 Elo+
Party 2
Nike
Nike
Vuritax
Nike
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,794 Elo+
Party 2
Merlin
Merlin
YoungNatedogg36
Merlin
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 14L
1,399 Elo+
Party 2
Ah Puch
Ah Puch
roguestatusx52
Ah Puch
Level 127
God Stats
6W - 4L
1,643 SR
Queue Stats
157W - 134L
1,529 Elo+
Party 2
Nut
Nut
ryantheryn077
Nut
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 149L
1,538 Elo+
Party 2
Team Averages
Level 96
1,529 SR
1,536 Elo+

VS

Team Averages
Level 103
1,448 SR
1,521 Elo+
Izanami
Izanami
ElHOBO99
Izanami
Level 105
God Stats
0W - 2L
1,292 SR
Queue Stats
47W - 39L
1,530 Elo+
Party 1
Chernobog
Chernobog
RektlThermometre
Chernobog
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,513 Elo+
Solo
Cthulhu
Cthulhu
SPARTANxABG
Cthulhu
Level 83
God Stats
2W - 4L
1,373 SR
Queue Stats
73W - 50L
1,579 Elo+
Party 1
Hera
Hera
XSoulReaper956
Hera
Level 79
God Stats
3W - 1L
1,748 SR
Queue Stats
61W - 47L
1,511 Elo+
Party 1
Nike
Nike
YellowBananas00
Nike
Level 128
God Stats
2W - 2L
1,326 SR
Queue Stats
330W - 327L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 7
8,253
825
5,872
9,521
12,582
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nike
Vuritax
Nike
13
3 / 2 / 9
8,356
836
5,505
12,441
6,344
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 2 / 9
8,366
837
4,730
6,365
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 1 / 7
9,440
944
13,903
8,126
3,996
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 1 / 11
9,477
948
11,568
6,946
3,357
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElHOBO99
Izanami
11
2 / 5 / 5
6,958
696
3,448
8,230
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
15
3 / 3 / 1
7,710
771
8,400
8,102
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SPARTANxABG
Cthulhu
14
1 / 4 / 5
7,695
770
7,199
10,546
11,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 3 / 3
6,326
633
2,397
4,163
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 4
7,837
784
11,480
13,528
10,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
20
Kills
8
9
Deaths
20
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
ElHOBO99
Izanami
2
5
5
0.9
W
4
3
7
2.5
L
Chernobog
3
3
1
1.17
L
Cthulhu
SPARTANxABG
Cthulhu
1
4
5
0.88
W
Nike
Vuritax
Nike
3
2
9
3.75
L
0
3
3
0.5
L
2
5
4
0.8
W
2
2
9
3.25
W
6
1
7
9.5
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,578
Damage
32,924
43,399
Taken
44,569
29,042
Mitigated
30,714
18,181
Healing
7,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ElHOBO99
Izanami
3,448
2,153
927
729
8,230
3,482
0
3,628
4,472
0
7,690
W
5,872
244
568
1,621
9,521
12,582
355
2,557
6,964
0
11,817
L
Chernobog
8,400
3,504
272
1,473
8,102
4,134
0
3,024
4,986
0
16,744
L
Cthulhu
SPARTANxABG
Cthulhu
7,199
337
604
667
10,546
11,174
0
4,083
6,199
15,997
317
W
Nike
Vuritax
Nike
5,505
275
513
4,136
12,441
6,344
66
3,010
9,431
0
9,820
L
2,397
506
185
453
4,163
1,672
0
1,834
2,282
4,237
140
L
11,480
324
128
1,618
13,528
10,252
0
5,989
7,375
3,788
19,562
W
4,730
691
408
1,369
6,365
2,763
502
1,208
5,157
15,452
275
W
13,903
205
564
2,595
8,126
3,996
630
1,829
6,297
26,453
56
W
11,568
5,530
3,970
2,437
6,946
3,357
2,068
2,501
4,445
0
24,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,892
Gold Earned
36,526
107
Minions Killed
99
0
Camps Cleared
0
904,822
Distance Traveled
684,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,958
696
17
2
0
107,177
0
W
Bellona
8,253
825
5
1
0
184,958
0
L
Chernobog
7,710
771
30
3
0
151,416
0
L
Cthulhu
7,695
770
24
2
0
177,428
0
W
Nike
8,356
836
11
1
0
173,471
0
L
Hera
6,326
633
7
1
0
81,834
0
L
Nike
7,837
784
21
2
0
166,556
0
W
Merlin
8,366
837
28
3
0
168,511
0
W
Ah Puch
9,440
944
34
3
0
192,632
0
W
Nut
9,477
948
29
3
0
185,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role