Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BOOSTERorTROLL
Janus
Level 69
God Stats
2W - 0L
1,784 SR
Queue Stats
23W - 8L
1,695 Elo+
Party 1
Gilgamesh
Gilgamesh
Gilganeshiva
Gilgamesh
Level 213
God Stats
7W - 0L
2,233 SR
Queue Stats
37W - 10L
1,921 Elo+
Party 1
Charybdis
Charybdis
Saborosa
Charybdis
Level 116
God Stats
7W - 1L
1,864 SR
Queue Stats
91W - 34L
1,753 Elo+
Party 1
Team Averages
Level 98
1,776 SR
1,674 Elo+

VS

Team Averages
Level 71
1,557 SR
1,497 Elo+
Bacchus
Bacchus
ElMaldeChagas
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,409 Elo+
Party 2
Medusa
Medusa
Mackarter10
Medusa
Level 49
God Stats
0W - 1L
1,838 SR
Queue Stats
2W - 1L
1,703 Elo+
Party 2
Lancelot
Lancelot
Taadeo
Lancelot
Level 49
God Stats
1W - 3L
1,281 SR
Queue Stats
8W - 12L
1,345 Elo+
Party 2
Anubis
Anubis
leafknive
Anubis
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 8L
1,534 Elo+
Solo
Hera
Hera
rsajp02
Hera
Level 136
God Stats
6W - 3L
1,666 SR
Queue Stats
38W - 33L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 1 / 3
5,380
673
3,565
5,015
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
 
Tyr
9
2 / 0 / 2
5,252
657
2,876
6,069
3,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 0 / 1
5,243
655
2,559
3,420
969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Gilganeshiva
Gilgamesh
8
2 / 2 / 1
5,270
659
2,681
6,885
3,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Saborosa
Charybdis
9
1 / 1 / 2
5,027
628
3,693
4,235
1,374
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
6
0 / 0 / 0
3,523
440
1,411
4,395
3,023
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
6
0 / 2 / 0
3,646
456
2,143
4,965
1,315
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lancelot
Taadeo
Lancelot
8
2 / 2 / 0
4,480
560
2,268
6,609
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
leafknive
Anubis
4
0 / 4 / 1
3,794
474
1,765
3,948
1,527
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hera
rsajp02
Hera
9
1 / 2 / 1
4,718
590
2,164
4,390
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
10
Kills
3
4
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
3
3.5
W
Tyr
 
Tyr
2
0
2
3
W
3
0
1
3.5
L
Bacchus
0
0
0
0
W
Gilgamesh
Gilganeshiva
Gilgamesh
2
2
1
1.25
L
Medusa
0
2
0
0
W
Charybdis
Saborosa
Charybdis
1
1
2
2
L
Lancelot
Taadeo
Lancelot
2
2
0
1
L
Anubis
leafknive
Anubis
0
4
1
0.13
L
Hera
rsajp02
Hera
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,374
Damage
9,751
25,624
Taken
24,307
11,222
Mitigated
10,128
8,938
Healing
1,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,565
1,557
0
2,994
5,015
1,689
0
1,109
3,743
0
42,145
W
Tyr
 
Tyr
2,876
464
0
2,880
6,069
3,519
0
594
5,475
0
21,818
W
2,559
460
0
750
3,420
969
0
941
2,280
28,810
636
L
Bacchus
1,411
94
0
464
4,395
3,023
0
0
4,395
8,747
0
W
Gilgamesh
Gilganeshiva
Gilgamesh
2,681
770
0
986
6,885
3,671
0
1,510
5,335
0
22,418
L
Medusa
2,143
636
0
432
4,965
1,315
0
0
4,965
0
16,427
W
Charybdis
Saborosa
Charybdis
3,693
1,794
0
1,328
4,235
1,374
334
717
3,518
0
35,246
L
Lancelot
Taadeo
Lancelot
2,268
1,066
0
250
6,609
2,746
0
306
6,269
0
22,965
L
Anubis
leafknive
Anubis
1,765
212
0
152
3,948
1,527
0
405
3,292
10,980
67
L
Hera
rsajp02
Hera
2,164
365
0
460
4,390
1,517
0
1,540
2,625
28,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,172
Gold Earned
20,161
286
Minions Killed
159
0
Camps Cleared
0
859,906
Distance Traveled
787,100
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,380
673
71
9
0
195,699
0
W
Tyr
5,252
657
38
5
0
189,394
2
W
Janus
5,243
655
68
9
0
190,774
0
L
Bacchus
3,523
440
8
1
0
167,584
0
W
Gilgamesh
5,270
659
45
6
0
124,253
0
L
Medusa
3,646
456
28
4
0
158,523
0
W
Charybdis
5,027
628
64
8
0
159,786
0
L
Lancelot
4,480
560
46
6
0
196,515
0
L
Anubis
3,794
474
21
3
0
97,953
0
L
Hera
4,718
590
56
7
0
166,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role