Player Matchup

Ix Chel
Ix Chel
IggyBoss153
Ix Chel
Level 106
God Stats
4W - 2L
1,495 SR
Queue Stats
325W - 311L
1,420 Elo+
Solo
Vulcan
Vulcan
NC Rebel 18
Vulcan
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 56L
1,486 Elo+
Party 1
Terra
Terra
Smoke Method
Terra
Level 129
God Stats
2W - 2L
1,572 SR
Queue Stats
62W - 54L
1,479 Elo+
Party 1
Izanami
Izanami
TAnakin28
Izanami
Level 102
God Stats
10W - 8L
1,669 SR
Queue Stats
36W - 25L
1,528 Elo+
Party 1
Thanatos
Thanatos
jsquad25
Thanatos
Level 88
God Stats
3W - 1L
1,649 SR
Queue Stats
12W - 7L
1,558 Elo+
Party 1
Team Averages
Level 111
1,577 SR
1,494 Elo+

VS

Team Averages
Level 121
1,629 SR
1,505 Elo+
Ganesha
Ganesha
 
Ganesha
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jabali117
Zeus
Level 118
God Stats
15W - 10L
1,668 SR
Queue Stats
258W - 252L
1,489 Elo+
Solo
Scylla
Scylla
PAPIzerk313
Scylla
Level 153
God Stats
2W - 1L
1,739 SR
Queue Stats
201W - 193L
1,505 Elo+
Solo
Nut
Nut
cghlreinsn
Nut
Level 129
God Stats
26W - 20L
1,526 SR
Queue Stats
112W - 99L
1,518 Elo+
Solo
Danzaburou
Danzaburou
xNotAlucard
Danzaburou
Level 63
God Stats
2W - 1L
1,710 SR
Queue Stats
51W - 46L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
IggyBoss153
Ix Chel
14
1 / 1 / 4
8,221
514
4,148
9,088
3,161
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
13
2 / 3 / 6
8,475
530
15,823
9,507
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

13
2 / 0 / 4
8,214
513
3,520
12,998
10,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
TAnakin28
Izanami
14
1 / 0 / 2
8,256
516
7,391
10,234
3,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
jsquad25
Thanatos
16
10 / 3 / 2
9,597
600
12,644
19,755
9,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 3 / 3
7,134
446
4,609
13,907
10,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
15
2 / 4 / 0
9,143
571
7,750
11,018
3,249
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
13
1 / 5 / 2
7,409
463
7,349
12,889
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 2 / 0
7,699
481
8,119
9,002
3,260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
xNotAlucard
Danzaburou
14
3 / 2 / 2
8,502
531
8,896
15,032
5,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
6
7
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
3
0.5
W
Ix Chel
IggyBoss153
Ix Chel
1
1
4
3
L
Zeus
2
4
0
0.5
W
Vulcan
2
3
6
1.67
L
Scylla
1
5
2
0.4
W
2
0
4
4
W
Izanami
TAnakin28
Izanami
1
0
2
2
L
0
2
0
0
W
Thanatos
jsquad25
Thanatos
10
3
2
3.67
L
Danzaburou
xNotAlucard
Danzaburou
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,526
Damage
36,723
61,582
Taken
61,848
29,846
Mitigated
26,212
31,534
Healing
19,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,609
426
0
2,319
13,907
10,538
0
3,321
10,507
19,964
0
W
Ix Chel
IggyBoss153
Ix Chel
4,148
0
400
3,923
9,088
3,161
574
6,297
2,791
51,391
746
L
Zeus
7,750
1,034
0
3,672
11,018
3,249
595
4,344
6,461
70,116
3,064
W
Vulcan
15,823
250
0
898
9,507
3,883
61
3,602
5,905
57,286
1,789
L
Scylla
7,349
429
0
4,360
12,889
3,798
0
4,441
8,251
55,826
1,269
W
3,520
414
2,180
5,108
12,998
10,136
0
2,719
10,279
17,503
0
W
Izanami
TAnakin28
Izanami
7,391
5,468
0
3,065
10,234
3,518
347
2,541
7,693
0
75,167
L
8,119
4,142
0
4,014
9,002
3,260
96
1,701
7,227
0
65,850
W
Thanatos
jsquad25
Thanatos
12,644
3,754
0
15,960
19,755
9,148
282
4,144
15,611
0
69,146
L
Danzaburou
xNotAlucard
Danzaburou
8,896
2,532
0
5,439
15,032
5,367
0
8,486
5,985
0
71,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,763
Gold Earned
39,887
406
Minions Killed
459
0
Camps Cleared
0
1,574,928
Distance Traveled
1,470,242
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,134
446
11
1
0
304,521
0
W
Ix Chel
8,221
514
73
5
0
282,430
0
L
Zeus
9,143
571
133
8
0
271,958
0
W
Vulcan
8,475
530
94
6
0
310,596
1
L
Scylla
7,409
463
81
5
0
305,892
0
W
Terra
8,214
513
25
2
0
350,586
0
W
Izanami
8,256
516
126
8
0
299,033
0
L
Nut
7,699
481
128
8
0
282,010
1
W
Thanatos
9,597
600
88
6
0
332,283
1
L
Danzaburou
8,502
531
106
7
0
305,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role