Player Matchup

Cupid
Cupid
D4montEe
Cupid
Level 122
God Stats
3W - 5L
1,745 SR
Queue Stats
339W - 339L
1,564 Elo+
Solo
Nox
Nox
DávídBáskéy
Nox
Level 116
God Stats
8W - 5L
1,690 SR
Queue Stats
180W - 166L
1,440 Elo+
Party 1
Chaac
Chaac
Ks Outgoing
Chaac
Level 83
God Stats
4W - 8L
1,427 SR
Queue Stats
170W - 196L
1,415 Elo+
Solo
Ne Zha
Ne Zha
LillyZean
Ne Zha
Level 47
God Stats
2W - 4L
1,736 SR
Queue Stats
83W - 102L
1,413 Elo+
Solo
Tyr
Tyr
tomtom349
Tyr
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 157L
1,440 Elo+
Party 1
Team Averages
Level 98
1,620 SR
1,454 Elo+

VS

Team Averages
Level 122
1,603 SR
1,444 Elo+
Bacchus
Bacchus
ArmsV1
Bacchus
Level 175
God Stats
15W - 7L
1,688 SR
Queue Stats
1,194W - 1,207L
1,482 Elo+
Solo
Geb
Geb
D7ominator
Geb
Level 187
God Stats
4W - 0L
1,826 SR
Queue Stats
230W - 143L
1,579 Elo+
Solo
Olorun
Olorun
MissionImposibl
Olorun
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,271 Elo+
Solo
Ishtar
Ishtar
MtXuuu
Ishtar
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 18L
1,394 Elo+
Solo
Raijin
Raijin
hattan2021
Raijin
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
501W - 501L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
D4montEe
Cupid
1
0 / 0 / 0
2,916
265
0
0
0
17
1 / 4 / 2
8,729
794
7,676
9,087
5,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
2 / 5 / 3
8,091
736
9,089
15,769
15,229
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
LillyZean
Ne Zha
16
1 / 5 / 2
7,851
714
5,229
11,605
5,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 6 / 1
8,615
783
6,621
14,697
22,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArmsV1
Bacchus
17
2 / 2 / 12
9,723
884
5,892
13,049
21,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
4 / 1 / 12
10,662
969
9,968
11,765
14,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

5
0 / 0 / 0
6,204
564
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ishtar
MtXuuu
Ishtar
17
5 / 4 / 8
10,118
920
9,804
10,951
5,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
hattan2021
Raijin
17
9 / 2 / 7
10,497
954
21,203
10,878
7,208
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
8
Kills
20
20
Deaths
9
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ArmsV1
Bacchus
2
2
12
4
L
Cupid
D4montEe
Cupid
0
0
0
0
W
4
1
12
10
L
1
4
2
0.5
L
2
5
3
0.7
L
Ne Zha
LillyZean
Ne Zha
1
5
2
0.4
W
0
0
0
0
W
Ishtar
MtXuuu
Ishtar
5
4
8
2.25
W
Raijin
hattan2021
Raijin
9
2
7
6.25
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,615
Damage
46,867
51,158
Taken
46,643
49,236
Mitigated
48,514
9,739
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ArmsV1
Bacchus
5,892
190
881
3,712
13,049
21,417
74
1,865
11,184
13,830
0
L
Cupid
D4montEe
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
9,968
1,315
518
1,600
11,765
14,075
142
3,233
8,532
21,408
749
L
7,676
435
1,128
1,391
9,087
5,758
0
6,925
2,162
19,658
578
L
9,089
1,086
160
3,464
15,769
15,229
0
11,021
4,748
7,184
17,310
L
Ne Zha
LillyZean
Ne Zha
5,229
453
326
1,003
11,605
5,397
0
9,376
2,229
0
15,459
W
0
0
0
0
0
0
0
0
0
0
0
W
Ishtar
MtXuuu
Ishtar
9,804
6,467
0
556
10,951
5,814
804
2,026
8,925
0
28,776
W
Raijin
hattan2021
Raijin
21,203
3,567
1,846
2,118
10,878
7,208
462
2,780
8,098
37,736
0
L
6,621
250
119
2,148
14,697
22,852
0
9,433
5,264
0
12,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,202
Gold Earned
47,204
91
Minions Killed
131
0
Camps Cleared
0
749,018
Distance Traveled
864,218
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,723
884
8
1
0
241,936
0
L
Cupid
2,916
265
0
0
0
0
0
W
Geb
10,662
969
21
2
0
224,534
3
L
Nox
8,729
794
37
3
0
194,447
0
L
Chaac
8,091
736
22
2
0
171,014
0
L
Ne Zha
7,851
714
25
2
0
196,345
0
W
Olorun
6,204
564
0
0
0
0
0
W
Ishtar
10,118
920
61
6
0
186,172
0
W
Raijin
10,497
954
41
4
0
211,576
0
L
Tyr
8,615
783
7
1
0
187,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role