Player Matchup

Danzaburou
Danzaburou
Fàllén
Danzaburou
Level 28
God Stats
1W - 1L
1,370 SR
Queue Stats
55W - 50L
1,398 Elo+
Party 3
Chronos
Chronos
NeatDad
Chronos
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 165L
1,452 Elo+
Party 1
Bacchus
Bacchus
Staticgoes
Bacchus
Level 6
God Stats
2W - 3L
1,766 SR
Queue Stats
5W - 7L
1,345 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Strunkle644
Cu Chulainn
Level 129
God Stats
11W - 3L
1,608 SR
Queue Stats
160W - 149L
1,440 Elo+
Party 3
Arachne
Arachne
cmels
Arachne
Level 48
God Stats
44W - 26L
1,662 SR
Queue Stats
114W - 108L
1,460 Elo+
Party 1
Team Averages
Level 56
1,581 SR
1,419 Elo+

VS

Team Averages
Level 81
1,509 SR
1,415 Elo+
Sol
Sol
DaGuyWithTheTie
Sol
Level 102
God Stats
2W - 7L
1,569 SR
Queue Stats
212W - 223L
1,463 Elo+
Party 2
Poseidon
Poseidon
Das Kraken3958
Poseidon
Level 38
God Stats
95W - 78L
1,420 SR
Queue Stats
161W - 165L
1,417 Elo+
Solo
Mulan
Mulan
JurokuDaisa
Mulan
Level 123
God Stats
3W - 5L
1,528 SR
Queue Stats
107W - 101L
1,491 Elo+
Party 2
Awilix
Awilix
KingMashu
Awilix
Level 106
God Stats
6W - 7L
1,500 SR
Queue Stats
146W - 156L
1,448 Elo+
Party 2
Susano
Susano
Maanas123
Susano
Level 35
God Stats
1W - 2L
1,525 SR
Queue Stats
8W - 16L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fàllén
Danzaburou
11
1 / 3 / 2
6,925
533
4,791
8,323
2,692
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chronos
NeatDad
Chronos
14
2 / 0 / 3
8,371
644
6,556
6,659
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Staticgoes
Bacchus
11
0 / 2 / 0
6,527
502
2,764
9,561
8,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Strunkle644
Cu Chulainn
14
5 / 1 / 0
8,624
663
11,688
13,801
13,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
cmels
Arachne
13
4 / 3 / 3
7,730
595
8,131
11,220
4,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
7,649
588
10,050
8,376
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
16
1 / 1 / 0
8,776
675
4,292
9,815
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 0
7,075
544
7,415
13,734
8,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Awilix
KingMashu
Awilix
10
1 / 3 / 6
6,870
528
6,056
11,724
6,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Susano
Maanas123
Susano
11
1 / 4 / 1
6,359
489
2,773
11,738
4,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
12
Kills
9
9
Deaths
12
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
5
1
2
6
L
Poseidon
1
1
0
1
W
Danzaburou
Fàllén
Danzaburou
1
3
2
0.67
L
1
3
0
0.33
L
Awilix
KingMashu
Awilix
1
3
6
1.33
L
Susano
Maanas123
Susano
1
4
1
0.38
W
Chronos
NeatDad
Chronos
2
0
3
3.5
W
Bacchus
Staticgoes
Bacchus
0
2
0
0
W
Cu Chulainn
Strunkle644
Cu Chulainn
5
1
0
5
W
Arachne
cmels
Arachne
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,930
Damage
30,586
49,564
Taken
55,387
31,117
Mitigated
25,815
12,529
Healing
16,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,050
3,509
0
3,055
8,376
2,742
0
1,531
6,765
53,230
5,309
L
Poseidon
4,292
694
0
3,744
9,815
3,423
428
3,756
5,712
96,399
1,240
W
Danzaburou
Fàllén
Danzaburou
4,791
2,378
0
2,277
8,323
2,692
875
4,513
3,810
0
48,162
L
7,415
1,719
0
3,535
13,734
8,572
0
65
13,669
0
56,774
L
Awilix
KingMashu
Awilix
6,056
1,477
0
2,273
11,724
6,333
0
2,934
8,718
0
25,507
L
Susano
Maanas123
Susano
2,773
550
0
4,097
11,738
4,745
0
545
11,153
0
42,465
W
Chronos
NeatDad
Chronos
6,556
1,416
0
1,056
6,659
2,522
1,768
2,037
4,622
57,187
1,654
W
Bacchus
Staticgoes
Bacchus
2,764
140
0
1,603
9,561
8,326
93
4,310
5,251
14,054
0
W
Cu Chulainn
Strunkle644
Cu Chulainn
11,688
2,117
0
3,261
13,801
13,520
165
422
13,379
296
65,519
W
Arachne
cmels
Arachne
8,131
5,084
0
4,332
11,220
4,057
476
2,633
8,587
0
55,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,177
Gold Earned
36,729
429
Minions Killed
465
0
Camps Cleared
0
1,397,607
Distance Traveled
1,384,796
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,649
588
109
8
0
264,351
0
L
Poseidon
8,776
675
176
14
0
309,898
0
W
Danzaburou
6,925
533
82
6
0
243,240
0
L
Mulan
7,075
544
92
7
0
233,035
1
L
Awilix
6,870
528
20
2
0
313,242
5
L
Susano
6,359
489
68
5
0
264,270
0
W
Chronos
8,371
644
139
11
0
284,275
0
W
Bacchus
6,527
502
23
2
0
297,808
0
W
Cu Chulainn
8,624
663
108
8
0
258,745
1
W
Arachne
7,730
595
77
6
0
313,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role