Player Matchup

Cthulhu
Cthulhu
AesirOcean
Cthulhu
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 17L
1,331 Elo+
Party 3
Awilix
Awilix
AesirP4nda
Awilix
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 22L
1,207 Elo+
Party 3
Fafnir
Fafnir
Storm__Killz
Fafnir
Level 14
God Stats
1W - 1L
1,277 SR
Queue Stats
5W - 8L
1,330 Elo+
Party 1
Thoth
Thoth
TTVSlick_Knifer
Thoth
Level 62
God Stats
4W - 5L
1,500 SR
Queue Stats
88W - 97L
1,438 Elo+
Party 1
Ishtar
Ishtar
butimcj
Ishtar
Level 16
God Stats
1W - 1L
1,296 SR
Queue Stats
12W - 11L
1,428 Elo+
Party 1
Team Averages
Level 37
1,415 SR
1,347 Elo+

VS

Team Averages
Level 44
1,478 SR
1,418 Elo+
Arachne
Arachne
DaddyTrademarks
Arachne
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Siggyxox
Izanami
Level 15
God Stats
2W - 7L
1,290 SR
Queue Stats
6W - 13L
1,354 Elo+
Party 2
Horus
Horus
laceyys
Horus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 234L
1,450 Elo+
Solo
Camazotz
Camazotz
pan_con_chamcho
Camazotz
Level 45
God Stats
0W - 5L
1,500 SR
Queue Stats
40W - 56L
1,345 Elo+
Solo
Baron Samedi
Baron Samedi
xxxtorioxxx
Baron Samedi
Level 65
God Stats
14W - 12L
1,600 SR
Queue Stats
179W - 186L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AesirOcean
Cthulhu
10
2 / 2 / 4
6,505
591
3,842
8,239
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
AesirP4nda
Awilix
12
1 / 1 / 4
6,104
555
3,365
7,781
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
5
0 / 4 / 0
4,216
383
1,458
9,081
5,861
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 0
7,074
643
3,877
5,343
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
butimcj
Ishtar
10
4 / 0 / 2
6,315
574
8,006
5,680
1,906
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,713
338
0
0
0
Izanami
Siggyxox
Izanami
9
0 / 4 / 1
4,922
447
4,503
7,651
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
laceyys
Horus
9
2 / 3 / 0
5,650
514
3,189
11,514
8,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Camazotz
12
4 / 1 / 0
6,963
633
7,094
9,152
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
xxxtorioxxx
Baron Samedi
11
2 / 2 / 0
6,085
553
1,974
7,130
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
8
8
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AesirOcean
Cthulhu
2
2
4
2
W
Awilix
AesirP4nda
Awilix
1
1
4
3
L
0
0
0
0
L
Izanami
Siggyxox
Izanami
0
4
1
0.13
W
Fafnir
0
4
0
0
W
3
1
0
3
W
Ishtar
butimcj
Ishtar
4
0
2
5
L
Horus
laceyys
Horus
2
3
0
0.67
L
Camazotz
4
1
0
4
L
Baron Samedi
xxxtorioxxx
Baron Samedi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,548
Damage
16,760
36,124
Taken
35,447
19,801
Mitigated
17,270
4,497
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AesirOcean
Cthulhu
3,842
219
106
720
8,239
7,172
154
0
8,239
20,287
475
W
Awilix
AesirP4nda
Awilix
3,365
1,380
0
43
7,781
3,300
337
484
7,297
0
36,540
L
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
Siggyxox
Izanami
4,503
3,315
0
1,220
7,651
2,799
0
1,807
5,844
0
29,920
W
Fafnir
1,458
696
0
12
9,081
5,861
0
0
9,081
7,036
667
W
3,877
271
0
1,328
5,343
1,562
1,203
1,419
3,924
47,954
821
W
Ishtar
butimcj
Ishtar
8,006
6,125
0
2,288
5,680
1,906
287
0
5,680
0
36,521
L
Horus
laceyys
Horus
3,189
2,051
270
3,724
11,514
8,525
0
2,031
9,483
0
22,181
L
Camazotz
7,094
3,459
0
5,460
9,152
3,144
245
1,767
7,385
0
54,847
L
Baron Samedi
xxxtorioxxx
Baron Samedi
1,974
171
0
1,651
7,130
2,802
132
3,521
3,609
32,890
1,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
27,333
237
Minions Killed
183
0
Camps Cleared
0
1,115,171
Distance Traveled
741,765
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,505
591
32
3
0
211,317
0
W
Awilix
6,104
555
53
5
0
288,248
0
L
Arachne
3,713
338
0
0
0
0
0
L
Izanami
4,922
447
36
3
0
174,308
0
W
Fafnir
4,216
383
10
1
0
185,367
0
W
Thoth
7,074
643
83
8
0
234,303
0
W
Ishtar
6,315
574
59
5
0
195,936
0
L
Horus
5,650
514
20
2
0
207,957
2
L
Camazotz
6,963
633
74
7
0
182,056
0
L
Baron Samedi
6,085
553
53
5
0
177,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role