Player Matchup

He Bo
He Bo
BOBKUS
He Bo
Level 90
God Stats
1W - 2L
1,399 SR
Queue Stats
21W - 26L
1,509 Elo+
Solo
Bakasura
Bakasura
Brrzerko
Bakasura
Level 127
God Stats
0W - 1L
1,833 SR
Queue Stats
1W - 4L
1,379 Elo+
Party 2
Geb
Geb
Yehovah9151
Geb
Level 117
God Stats
6W - 6L
1,619 SR
Queue Stats
51W - 61L
1,493 Elo+
Party 2
Team Averages
Level 111
1,617 SR
1,460 Elo+

VS

Team Averages
Level 132
1,450 SR
1,519 Elo+
Apollo
Apollo
BIasphemy
Apollo
Level 182
God Stats
5W - 1L
1,285 SR
Queue Stats
107W - 98L
1,474 Elo+
Party 1
Hel
Hel
GnomeSaynn
Hel
Level 97
God Stats
3W - 1L
1,500 SR
Queue Stats
185W - 119L
1,584 Elo+
Solo
Ymir
Ymir
TheRory
Ymir
Level 117
God Stats
23W - 14L
1,567 SR
Queue Stats
104W - 96L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BOBKUS
He Bo
11
0 / 8 / 2
7,445
620
9,913
11,226
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
Brrzerko
Bakasura
14
4 / 8 / 0
9,226
769
10,956
15,045
7,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 6 / 2
7,156
596
5,410
15,404
11,140
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BIasphemy
Apollo
16
12 / 2 / 9
11,134
928
15,952
14,491
6,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 0 / 14
10,543
879
11,326
8,347
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ymir
TheRory
Ymir
14
2 / 2 / 19
9,269
772
8,272
14,937
14,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
64
4
Kills
22
22
Deaths
4
4
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Apollo
BIasphemy
Apollo
12
2
9
8.25
L
He Bo
BOBKUS
He Bo
0
8
2
0.13
L
Bakasura
Brrzerko
Bakasura
4
8
0
0.5
W
8
0
14
15
W
Ymir
TheRory
Ymir
2
2
19
5.75
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,279
Damage
35,550
41,675
Taken
37,775
23,041
Mitigated
25,087
4,300
Healing
14,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BIasphemy
Apollo
15,952
10,805
0
2,104
14,491
6,138
691
4,181
9,005
0
51,124
L
He Bo
BOBKUS
He Bo
9,913
1,342
35
642
11,226
4,138
0
4,603
6,311
23,282
0
L
Bakasura
Brrzerko
Bakasura
10,956
5,547
0
2,733
15,045
7,763
0
6,983
7,700
62
27,813
W
11,326
1,420
5,205
4,983
8,347
4,304
1,430
5,293
2,623
47,550
355
W
Ymir
TheRory
Ymir
8,272
1,949
0
2,599
14,937
14,645
0
5,333
8,458
20,490
0
L
5,410
609
0
890
15,404
11,140
0
6,817
8,129
16,286
1,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,827
Gold Earned
30,946
89
Minions Killed
159
0
Camps Cleared
0
598,295
Distance Traveled
661,487
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,134
928
61
5
0
220,818
0
L
He Bo
7,445
620
28
2
0
170,742
0
L
Bakasura
9,226
769
50
4
0
223,001
1
W
Hel
10,543
879
75
6
0
229,731
0
W
Ymir
9,269
772
23
2
0
210,938
1
L
Geb
7,156
596
11
1
0
204,552
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role