Player Matchup

Merlin
Merlin
 
Merlin
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Idroppdonuts
Vamana
Level 119
God Stats
4W - 3L
1,642 SR
Queue Stats
90W - 71L
1,543 Elo+
Party 3
Horus
Horus
NotThaDude
Horus
Level 129
God Stats
1W - 0L
1,442 SR
Queue Stats
83W - 84L
1,494 Elo+
Party 3
Thor
Thor
Stunkly
Thor
Level 123
God Stats
1W - 1L
1,325 SR
Queue Stats
130W - 132L
1,485 Elo+
Party 4
Sol
Sol
jimmythe6th
Sol
Level 46
God Stats
12W - 13L
1,591 SR
Queue Stats
88W - 127L
1,415 Elo+
Party 4
Team Averages
Level 116
1,500 SR
1,487 Elo+

VS

Team Averages
Level 79
1,521 SR
1,496 Elo+
Martichoras
Martichoras
AhegaoPPGang
Martichoras
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,470 Elo+
Solo
Susano
Susano
RaringGarlic1902
Susano
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,534 Elo+
Party 2
Osiris
Osiris
TNB Ziggy
Osiris
Level 153
God Stats
3W - 3L
1,616 SR
Queue Stats
88W - 80L
1,500 Elo+
Party 1
Bacchus
Bacchus
iVenetia
Bacchus
Level 142
God Stats
5W - 4L
1,487 SR
Queue Stats
124W - 105L
1,518 Elo+
Party 1
Tiamat
Tiamat
jman65333
Tiamat
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 21L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
3,686
737
278
1,320
427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
6
0 / 0 / 0
3,084
617
531
2,910
1,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Horus
5
1 / 0 / 1
3,178
636
1,670
2,994
2,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Stunkly
Thor
7
1 / 0 / 0
4,012
802
1,499
2,940
1,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
1 / 0 / 1
3,457
691
2,225
1,251
310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AhegaoPPGang
Martichoras
4
0 / 1 / 0
2,866
573
1,048
2,660
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

5
0 / 0 / 0
3,079
616
805
2,664
753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
TNB Ziggy
Osiris
4
0 / 1 / 0
3,073
615
1,430
2,715
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
iVenetia
Bacchus
3
0 / 1 / 0
2,875
575
958
2,301
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
jman65333
Tiamat
6
0 / 0 / 0
3,134
627
593
1,817
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Martichoras
AhegaoPPGang
Martichoras
0
1
0
0
W
Vamana
0
0
0
0
W
Horus
1
0
1
1.5
L
0
0
0
0
W
Thor
Stunkly
Thor
1
0
0
1
L
Osiris
TNB Ziggy
Osiris
0
1
0
0
L
Bacchus
iVenetia
Bacchus
0
1
0
0
W
1
0
1
1.5
L
Tiamat
jman65333
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,203
Damage
4,834
11,415
Taken
12,157
5,109
Mitigated
5,170
5,926
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
278
0
0
547
1,320
427
0
529
791
19,755
801
L
Martichoras
AhegaoPPGang
Martichoras
1,048
266
0
695
2,660
743
0
1,047
1,613
0
14,834
W
Vamana
531
236
0
1,702
2,910
1,021
0
245
2,665
0
15,922
W
Horus
1,670
434
113
1,216
2,994
2,215
0
607
2,387
0
7,883
L
805
237
0
1,754
2,664
753
0
303
2,325
0
10,586
W
Thor
Stunkly
Thor
1,499
259
0
1,511
2,940
1,136
0
0
2,940
0
19,876
L
Osiris
TNB Ziggy
Osiris
1,430
806
0
1,379
2,715
1,153
0
0
2,544
0
10,851
L
Bacchus
iVenetia
Bacchus
958
114
0
675
2,301
1,721
0
1,016
1,285
3,685
0
W
2,225
1,482
0
837
1,251
310
0
170
1,081
19,910
2,825
L
Tiamat
jman65333
Tiamat
593
102
0
335
1,817
800
0
85
1,732
12,564
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,417
Gold Earned
15,027
158
Minions Killed
92
0
Camps Cleared
0
504,761
Distance Traveled
420,207
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,686
737
44
9
0
97,114
0
L
Martichoras
2,866
573
20
4
0
86,728
0
W
Vamana
3,084
617
31
6
0
109,582
0
W
Horus
3,178
636
13
3
0
108,008
1
L
Susano
3,079
616
24
5
0
113,348
0
W
Thor
4,012
802
42
8
0
101,259
0
L
Osiris
3,073
615
21
4
0
50,331
0
L
Bacchus
2,875
575
3
1
0
63,630
1
W
Sol
3,457
691
28
6
0
88,798
0
L
Tiamat
3,134
627
24
5
0
106,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role