Player Matchup

Sol
Sol
Cmrnn
Sol
Level 206
God Stats
1W - 1L
1,237 SR
Queue Stats
228W - 207L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
DOGSQUAD99
Kuzenbo
Level 87
God Stats
3W - 4L
1,510 SR
Queue Stats
87W - 76L
1,573 Elo+
Solo
King Arthur
King Arthur
Guhdersh
King Arthur
Level 117
God Stats
15W - 14L
1,598 SR
Queue Stats
238W - 216L
1,584 Elo+
Solo
Poseidon
Poseidon
RaginKJin
Poseidon
Level 170
God Stats
5W - 1L
1,716 SR
Queue Stats
170W - 151L
1,548 Elo+
Solo
Fenrir
Fenrir
diegoepn
Fenrir
Level 180
God Stats
2W - 0L
1,500 SR
Queue Stats
204W - 198L
1,579 Elo+
Solo
Team Averages
Level 152
1,512 SR
1,558 Elo+

VS

Team Averages
Level 128
1,787 SR
1,642 Elo+
Hun Batz
Hun Batz
DarkReave
Hun Batz
Level 156
God Stats
10W - 5L
1,816 SR
Queue Stats
324W - 340L
1,583 Elo+
Solo
Maui
Maui
JDBiggs
Maui
Level 62
God Stats
2W - 2L
1,834 SR
Queue Stats
34W - 13L
1,717 Elo+
Party 1
Hachiman
Hachiman
Novaッ
Hachiman
Level 157
God Stats
5W - 5L
1,667 SR
Queue Stats
66W - 52L
1,663 Elo+
Party 1
Ix Chel
Ix Chel
Sandstorm1365
Ix Chel
Level 108
God Stats
2W - 4L
1,702 SR
Queue Stats
118W - 83L
1,666 Elo+
Party 1
Surtr
Surtr
Zfighter8000
Surtr
Level 156
God Stats
3W - 5L
1,916 SR
Queue Stats
217W - 168L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cmrnn
Sol
10
0 / 1 / 0
5,481
548
3,275
5,871
1,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
DOGSQUAD99
Kuzenbo
10
1 / 0 / 1
4,798
480
5,388
7,182
6,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Guhdersh
King Arthur
12
2 / 1 / 4
6,919
692
9,401
9,888
7,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Poseidon
RaginKJin
Poseidon
13
3 / 1 / 2
6,979
698
2,656
5,559
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
diegoepn
Fenrir
11
5 / 0 / 3
6,297
630
6,887
9,181
4,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DarkReave
Hun Batz
10
0 / 2 / 2
5,035
504
2,287
8,254
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
JDBiggs
Maui
9
0 / 1 / 1
5,254
525
2,219
6,435
4,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Novaッ
Hachiman
11
1 / 0 / 0
5,389
539
4,430
6,386
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
11
1 / 3 / 0
6,114
611
5,635
8,305
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 5 / 0
5,491
549
5,306
13,597
8,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
3
3
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
Cmrnn
Sol
0
1
0
0
W
Kuzenbo
DOGSQUAD99
Kuzenbo
1
0
1
1.5
L
Hun Batz
DarkReave
Hun Batz
0
2
2
0.5
W
King Arthur
Guhdersh
King Arthur
2
1
4
4
L
Maui
JDBiggs
Maui
0
1
1
0.5
L
Hachiman
Novaッ
Hachiman
1
0
0
1
W
Poseidon
RaginKJin
Poseidon
3
1
2
4
L
Ix Chel
1
3
0
0.33
L
1
5
0
0.2
W
Fenrir
diegoepn
Fenrir
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,607
Damage
19,877
37,681
Taken
42,977
22,361
Mitigated
21,756
12,302
Healing
15,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Cmrnn
Sol
3,275
1,675
0
2,325
5,871
1,836
270
223
5,648
42,030
11,808
W
Kuzenbo
DOGSQUAD99
Kuzenbo
5,388
2,011
0
1,686
7,182
6,546
0
2,225
4,957
13,295
138
L
Hun Batz
DarkReave
Hun Batz
2,287
475
0
3,285
8,254
3,177
0
1,434
6,710
0
32,614
W
King Arthur
Guhdersh
King Arthur
9,401
1,352
0
4,390
9,888
7,918
0
385
9,503
632
57,022
L
Maui
JDBiggs
Maui
2,219
646
0
1,686
6,435
4,668
0
3,126
2,983
17,755
1,371
L
Hachiman
Novaッ
Hachiman
4,430
2,435
0
3,721
6,386
2,355
0
3,344
2,777
0
44,906
W
Poseidon
RaginKJin
Poseidon
2,656
606
0
1,258
5,559
1,924
0
2,743
2,816
54,388
1,287
L
Ix Chel
5,635
730
259
2,554
8,305
3,279
0
2,097
6,208
47,992
0
L
5,306
2,616
0
3,546
13,597
8,277
0
433
13,164
686
39,533
W
Fenrir
diegoepn
Fenrir
6,887
1,454
0
2,643
9,181
4,137
0
2,186
6,995
0
45,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,474
Gold Earned
27,283
398
Minions Killed
320
0
Camps Cleared
0
1,112,931
Distance Traveled
1,026,486
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,481
548
96
10
0
199,877
0
W
Kuzenbo
4,798
480
13
1
0
224,562
2
L
Hun Batz
5,035
504
71
7
0
228,412
0
W
King Arthur
6,919
692
110
11
0
215,786
2
L
Maui
5,254
525
20
2
0
212,221
6
L
Hachiman
5,389
539
77
8
0
196,018
2
W
Poseidon
6,979
698
115
12
0
229,866
0
L
Ix Chel
6,114
611
86
9
0
196,342
0
L
Surtr
5,491
549
66
7
0
193,493
2
W
Fenrir
6,297
630
64
6
0
242,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role